In Lingusia there are many different and usually terrifying breeds of
troll. Trolls are known by certain scholars as “adaptomorphic.” They can literally
change over time to adapt to stressful conditions in the environment. As a side
effect of this trait they have notorious regenerative powers, and a keen
ability to interbreed and absorb the heritage of other creatures. Trolls for
the most part are also notorious for their wide-ranging looks. The hulking barely-humanoid
thargonids, the putrid and rotting agammites, the somewhat more humanoid and
svelte mihidir and the immense amechian swamp trolls are all effectively the
same species, despite being very different physiologically. They can
interbreed, they understand the same language and they tend to think in the
same way.
Of the many strange troll breeds, the mihidir of the Lower Dark are the
most humanoid, and also the most suitable for an adventuring race. Mihidir have
been strong denizens of the underworld caverns of Lingusia for countless eons;
the oldest elvish tales speak of mihidir from when they were young, though in
the ancient tales of the elves the trolls of that time were described as “perfect
giants of form and mind,” a far cry from the multitude of beings called trolls
today.
Mihidir tend to carry the same stock and look; they average seven feet
in height, with pasty white, blue, or sometimes green and yellow skin. They
have large eyes adapted to perpetual darkness, and the lean, goblinoid facial
features most common in the male mihidir. They have overly large hands, feet
and noses, and are described by most humans as “constantly looking suspicious.”
All mihidir have naturally serrated, shark-like teeth. Some have even suggested
that they can regrow teeth over time, just like a shark; some mihidir seemt o
have mouths full of these vicious pointed teeth, practically filled to the
brim. Mihidir males often have little body hair, or obsessively shave it if
they do.
Female mihidir are surprisingly short, averaging only fix feet in height
and usually being leaner and even more human looking. They have fewer teeth,
but usually have longer, more wicked claws than the males. Females have much more
body hair than males.
The Mihidir Kingdom is the dominant region of trollish occupation and
control in the Lower Dark. The city of the trolls, called Nel’hagon, is located
a mile beneath the surface of the human city of Lancaster in central Octzel.
The Mihidir have often warred against the humans and dwarves above, often for
pure pleasure, using armies of thrall goblins and other denizens of the lower
deep as their cannon fodder.
Mihidir are exceptional for their known cruelty and cunning. Most mihidir,
growing up in the deeps of Nel’hagon, undergo a childhood process that almost
guarantees they grow up with minds not unlike professional serial killers. Some
mihidir escape this process of thought, but they are rare and often leave
trollish society as soon as possible.
Other known mihidir lands include the Kam’garit of Amech, where the
mihidir are comprised largely of dedicates to the dark god Belphegor, and the
Skidarask of the Bluesky Mountains in southern Hyrkania. Several mihidir tribes
can be found in the Throne Mountains and the Mountains of Madness as well,
though these tribes are not united and seem to spend more of their time causing
trouble in local underworld politics for other beings.
Mihidir Troll Adventurers
Average Height: 7’ to 7’6”
tall (males) or 6’ to 6’6” for females
Average Weight: 250-350 lbs.
Languages: Trollish,
plus one other (usually Tradespeak or Deep Speech)
Ability Scores: +2
Intelligence and +2 Constitution or +2
Strength
Size: medium
Speed: 6 squares
Vision: Dark Vision
Skill Bonuses: +2
Intimidation, +2 Endurance
Regeneration: Mihidir
trolls heal at an amazingly fast rate. A Mihidir troll gains the Trollish
Regeneration power, below.
Claws and
Teeth: Mihidir are well armed with
natural attacks; gain the tooth and nail at-will basic attack below.
Wicked Cunning: Mihidir are
notorious for their sense of cruelty and spite, and gain access to the Wicked
Cunning racial encounter power, below.
Trollish Regeneration - Troll Racial Ability
You can heal unnaturally quickly.
Encounter – Minor – Racial
Effect: Expend one healing surge; you
gain regeneration 1 until the end of the encounter.
Level 11: increase to regeneration 3
Level 21: increase to regeneration 5
Special: This effect ends if you take fire or acid typed damage.
Tooth and Nail - Troll Racial Basic Attack
You havehideously sharp, long black claw and an even more
terrifying mouth full of cerrated teeth.
At-Will – Standard – Martial, Melee or Unarmed
Special: Choose tooth or claw attack
Target: one foe; Reach 1; Attack: Strength+2 vs. AC
Hit: 1D6+Strength damage (claws) or
1D8+Strength damage (teeth)
Special: Your teeth and claws are melee weapons for purposes of any
exploits, and may be used two-weapon style (two fists or a claw and bite) for
exploits such as Twin Strike that require two melee weapons.
Wicked Cunn ing – Troll Racial Ability
You do not play fair, and will take any opportunity you can to rub
salt in to the wounds of your enemies.
Encounter – Free – Martial, Melee or Unarmed
Trigger: you inflict damage on an enemy
Effect: do
additional ongoing damage to your opponent equal to your Int modifier (save
ends).
Mihidir Troll
Racial Feats
Mihidir Trap Mastery
Mihidir trolls are notorious for their
expertise at setting deadly traps.
Prerequisite: mihidir
troll, Int or Dex 13+
Benefit: You gain a +5 racial bonus to any
thievery check to set or reset a trap. If you successfully set the trap, you
may add your Int modifier to the damage the trap deals.
Mihidir Bloodlust
Some mihidir trolls find the blood of humans
and other fair races to be intoxicating; some find any blood at all to drive
them in to a crazed bloodlust.
Prerequisite: mihidir troll,
Con 13+
Benefit: you gain the Mihidir Bloodlust
power, below:
Mihidir Bloodlust – Troll Racial Ability
You taste blood and go mad with rage.
Daily – Free – Racial
Trigger: you inflict damage on an enemy with your Tooth and Nail attack using a
bite.
Effect: you go
in to a bloodlust-filled rage. You automatically gain a +2 bonus to attack and
damage for the remainder of the encounter (but could end sooner; see below),
and armor class and reflexes are reduced by -2. You gain Resist Psychic 5. You
must make at least one melee basic attack or melee exploit on your turn if you
start or end your round adjacent to a target; you must move to the nearest
target (either friend or foe) on your turn if you do not start adjacent to one
and immediately make a melee basic attack or equivalent melee exploit. The
bloodlust ends at the end of your first turn in which you can not begin and/or
end the turn adjacent to a target against which you can execute an attack.
Adaptomorphic
Heritage
Trollish physiology is especially good at
dealing with strange environmental conditions. You have found that you can
adapt rapidly to changing environments.
Prerequisite: mihidir troll,
Con 13+, Level 3+
Benefit: you gain one of the following
adaptomorphic modifications each time you choose this feat. You may choose this
feat multiple times, once for each option below:
Environmental Adaption: you may choose one type of
difficult terrain and ignore it (you have learned or changed to walk on it at
normal speed). This can’t apply to heat/fire based terrain types.
Elemental Adaptation: choose one form of
elemental type (except for fire and acid) and gain Resist equal to your Con
modifier against it.
Huge Claws:
Your claws grow one size larger for purposes of damage (1D6 claws become 1D8
claws).
More Teeth:
Your mouth full of cerrated teeth has expanded, much to the amazement of your
fellow trolls. Your bite damage is raised from 1D8 to 1D10.
Fast-Sealing
Flesh: You can recover more quickly
from repeating damage; gain a +2 save bonus to ongoing untyped bleeding damage.
All text Copyright 2011 by Nicholas Torbin Bergquist, all rights reserved
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