Languages of Lingusia
Lingusia is home to a diverse range of dialects and languages, many harkening from ancient roots. Some species have languages shared universally by one another, and other species are given to as much linguistic diversity as humanity. In fact, the root of Lingusia comes from the idea "of many languages" in the Old Tongue.
The “common” tongue of Lingusia is the
Middle Tongue, closely followed by tradespeak, a language of common reference
cobbled together by traders and merchants across the globe. Any character
listed as knowing “common” is assumed to know one or both of these languages.
Below is a chart of many fo the languages all
characters can learn. Characters always have their native tongue as a base
language, and some multilingual characters learn more than one, depending upon
circumstance. There is at least one invented language as well, a sort of
Esperanto called Tradespeak, which was created around the time of the founding
of the Great Old Road, and while it has evolved dramatically over time,
tradespeak remains the favored language of traders and merchants around the
world. Anyone who speaks one of the common human tongues of Lingusia can
communicate at least 30-50% of the time with a person who speaks tradespeak but
no other common language. Likewise, a man who speaks tradespeak but not, say, one
of the the Northern tongues can still speak to and understand a user of the
northern tongue with 50% accuracy as well. The Merchant Houses of the Middle
Kingdoms and the Eastern Kingdoms have conspired to make this so.
Some of these languages are special. No
character may begin play knowing Prehunate, which must be learned from a
practiced student of the languages, and is never considered a class skill.
Likewise, no character can pick a language for which no possible exposure could
have occurred prior to the beginning of his or her adventuring career.
Bonus Language Rule: Because there are more than ten conventional languages in this setting, all characters
may begin play with additional bonus languages equal to their Intelligence modifier
(or none if negative).
A Sampling of the
Languages of Lingusia
The Languages of
Man:
Middle Tongue (common)
Tradespeak
New and Old Galonian
Southern Tongue (Galvonari)
Eastern Tongue (Zuedi)
Cretean
Amechian
Northern Tongue (Nordamani)
Autrengardian
Steppelander’s tongue (no written language)
Zymharian
Avilinian
Nakamuran
Caelernin
Northern Hettanari
Starthiic
Hotepsalan
Foreign Tongues:
Old Karaktuan
Mataclani Haxitol
Mataclani Talay
Taian
Lako-no-hongo
Al’jhiri
Karakani
Khozakani
Neberanii (Gray Kingdom)
Old and Lost Languages:
Old Tongue (Arcane Script)
Ancient Middle Tongue (Holy Script)
Prehunate Script
Ancient Elvish Script
Kadantanian
Celestial
Abyssal and Infernal
Monstrous Languages:
Deep Speech
Minotaur
Goblin Tongue
Orcish (vandal)
Hidden Tongue (red orc)
Setiteese (serpent men)
Hashykirii (lizard man)
Draconic (Marlack, dragons)
Hyshkorrid
Thargonid Trollish
Mihidir Trollish
Fey Languages:
Faerspeak (elvish)
Darkspeak (ashtarth)
Syllenic (sylvan)
Gnomish
Dwarvish (Endurian)
Faerie Tongue
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