Serpentine, more snake-like than lizard like,
these cunning scalykind are the gifted sons and daughters of Set. Indeed, the
Serpent Men are related to snakes and ophidian kin, and are not true lizard
folk like the Haikyndyr and Terkithyi. Setites are much more dangerous than
either of their kin!
Appearance and Personality: Devious, cunning, manipulative minions of their god, Setites
are out to promote themselves first and their species and deity next. They are
slender, multicolored and scaled beings, who prefer to dress in ornate and
expensive garb. Setites recognize their family affiliations by their unique
scale patterns as well as scent, and are stratified in to strongly reinforced
hierarchies of control in their empire beneath the sands of the Hyrkanian
Deserts.
Relations:
Setites are always behind the scenes, manipulating lesser beings to their will,
as they are universally reviled for being the divine sons and daughters of the
lord of evil. Setites who must travel in human realms usually disguise
themselves with magic.
Religion:
Setites might like to worship other gods, to hedge their bets, but Set gives
them little choice. Any member of the species found deviating from the Lord of
Evil's interests’ risks discovery and exposure. If exposed, he is exiled,
killed, and often stripped of magical ability. Setite priests who defy the will
of Set are not allowed the benefit of
escape by their god, who turns them in to even crueler minions who will have no
choice but to do his will, such as Vampires or Fiends.
Languages:
Setites learn their own tongue, plus Ophidian, Infernal, Draconic, the human
and elvish tongues, Goblinoid, Hyshkorrid, dwarven, and even Ashtarth. Know
your enemies, they say.
Names: Setites
are by far the most articulate of the scalykind, but their names are still
sometimes tongue twisters.
Male Names: Krillisk, Zyral, Kryllios, Vyrysk,
Myrykaven, Vyrik.
Female Names: Sullia, Vyrys, Mynravhariel,
Shyvaris.
Serpent Men Adventurers
Average Height: 5'6”-6’6” tall
Average Weight: typically 100-250 lbs
Languages: Serpentine and Middle Tongue; some
know Draconic
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: deep vision
Skill Bonuses: +2 Stealth, +2 Bluff
Poison Bite: Serpent men gain
access to a racial encounter attack (see below).
Long Lifespan: setites can live to be 200 or more years old, and
some venerable priests are said to be 600 years or older.
Setite Poison Bite – Serpent Man Racial Basic Attack
Encounter – Standard – Melee
Target: one
adjacent target; Attack: Dexterity
vs. Reflexes; Hit: target takes
1D8+Constitution poison damage and 5 ongoing poison damage (save ends).
Naga
The naga are a relatively new race of beings, at least as far as humans
in the Middle Kingdoms are concerned. A thousand years ago their ancient
underwater empire was devastated by an ancient Cataclysm, and the naga were
fragmented in to many warring factions when their eons’ old empire fell. The
naga, forced to survive in new circumstances, sought out watery habitats along
the coastal regions of the mainland, and settled down. As amphibious beings
they are capable of moving ashore without much difficulty, and some prefer it.
Religious motives are the key driving factor in the naga presence on
land these days. The naga have fractured in to two groups, including those who
hear the siren call of the Skaeddrath Krakens in their dreams, and are
compelled to seek out these ancient chaos lords to awaken them, and a
generation of naga who are allied with the forces of order and creation and
wish to stop their driven compatriots. This strange civil war has been erupting
for the last two centuries, and is especially common in the Inner Sea and
Straights of Nyarlith regions of the Middle Kingdoms. By far however the
largest populations of Naga can be found eastward, along the Bloodsea Coasts of
Takkai, especially in Gochikono.
Naga Adventurers
Height:
5’5” to 6”
Weight:
150-180 lbs.
Languages: Naga, common, and other options include draconic,
infernal, and the deep speech.
Attributes: +2 Dex, +2 Con
Movement
Rate: 6 squares on land, 8 squares
swimming
Size: Medium
Skill
Bonuses: +2 Acrobatics, +2 Stealth
Deep Vision:
Naga deep vision functions equally well underwater as well as in darkness. They
can see in shades of grey even in total darkness.
Amphibious:
Naga can breathe normally on land and under water with no impairment. Note that
this does not protect them from unnatural attacks such as stinking cloud.
Natural Swimmer: All naga are excellent swimmers, and do treat any watery terrain normal
terrain.
Armored Scales:
Naga are scaled, and these scales provide natural armor protection, offering a
natural +2 armor class bonus.
Tail Strike:
Naga may use their tail like a club:
Naga Tail Strike – Naga Racial Basic Attack
At-Will – Standard – Melee
Target: one
adjacent target; Attack: Strength
vs. Reflexes; Hit: target takes
1D6+Strength damage.
Naga Racial Feat:
Tripping Tail Strike
You can knock foes over with your tail attack.
Prerequisites:
Naga, Strength 13+
Benefit:
You gain the following racial exploit:
Tripping Tail Strike – Naga Racial Basic Attack
Encounter – Standard – Melee
Target:
one adjacent target; Attack:
Strength vs. Reflexes; Hit: target
takes 1D6+Strength damage and is knocked prone.Naga |
All text Copyright 2011 by Nicholas Torbin Bergquist, all rights reserved
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