This was the conclusion of the first Season (opening campaign) arc for the storyline. I'd committed to running White Star through the end of February, and here we are! The plot ended on a cliffhanger, teasing at the direction of events to come for Season Two.
The crew of the Juan One (alias Star Dolphin) cruiser had survived their various encounters on the Curiosity 796 starport and prepared to leave the station with the dark star mind core stowed away in their cargo hold. A few more events took place on the station:
1. Tamralese the Imperial Loyalist met the Inquisitor Horus in his newly cloned body, with fresh mind imprint (post death from last week's encounter) and after a lengthy interrogation/discussion Horus charged her with approaching her allies and making them a significant credit offer to turn over the mind core and any data on Tesla Dane....and to discharge them from service to Captain Lars. He needs her to buy time while he finds replacements for his lost inquisitor team, and doesn't expect his offers to be accepted.
2. Erin had met with the station governor and been given a message broadcast from Tesla Dane received a month prior. The message provided coordinates and a message about finding her at the feet of the "Incumonitrox." Her holoimage in the message shows what looks like the foot of a great beast-statue behind her. The coordinates put them in subsector 12, uncharted space with an unnamed star system.
3. The crew gets the ship repaired and also scour the hull for tracking bugs, finding many. They also get their funds from Captain Lars at long last and spend a lot of money. 101010 tricks himself out...he's now a rolling gun platform, essentially.
4. While at the comm relay/bank securing funds they run into Tamralese doing the same. She pitches the Inquisitor's ideas to them with her own spin. The crew is not interested.
5. The crew realizes qinlons have taken an interest in them in the marketplace and they make a dash for their ship. A firefight ensues as the ship powers up, but the qinlons have a gunship blocking escape! A close quaters firefight results in the qinlon vessel being destroyed thanks to some timely initiative rolls. They escape the station. Unbecknownst to them, the Inquisitor Horus has hired the qinlons to do his dirty work while he regenerates his inquisitor agents.
6. The ship heads for the coordinates Tesla Dane provided. They find an uncharted star system with some evidence of massive trauma: a world is missing, and a moon from that world was captured in the orbit of a gas giant. The moon is heavily terraformed and shielded, and shows a great city built around a sky-scraper sized statue of a cthulhoid beast....the Incumonitrox.
7. In orbit around the moon is a space yacht with a star knight snub fighter tethered to it....it's Tesla Dane's ships! They speak to the AI of the ship named "Sally." Sally helps the Juan One/Star Dolphin's AI release it's own locked databanks...the ship suddenly remembers it's history under Captain Ephemeron and Tesla Dane. The crew tethers to the yacht, but not before finding out that there are numerous void lord weapons platforms cloaked in orbit, closing in on them like a chinese finger trap....they are okay as long as they don't try to leave.
8. On the space yacht they find out that Tesla left the ship and went to the moon below. The ship reveals a secret: a cyborg named Gavon in suspended animation who's blood is a cure for the Von neuman nanovirus plage. They extract samples, innoculate everyone who needs it (which is pretty much Dirk and Sam at this point since Tamralese, Erin and Dyvinil are slowly changing in to strange-matter from the gift of the Stellar Librarian; an 101010 is a robot), and then they break in to the hidden cargo module and innoculate frozen Captain Ephemeron. The cure doesn't remove the virus, but it quells the nanovirus and makes it controllable by the host...Ephemeron will remain a converted cyborg, but retains free will and control over the nanovirus.
After discussion with Sally they crew piece together that the dark stars allegedly created the very first star knights to fight the Incumonitrox, which were making "incursions" in to other universes, destroying them as they did. She says the Great Attractor region of our universe is evidence of an ancient incursion attempt. The first star knights were warped in this battle, creating the void lords.
9. The crew, with Ephemeron, decide to take the cruiser to the surface of the planet to the exact coordinates Tesla provided. They land in a large open park in the city, at the foot of the giant statue of the Incumonitrox. Here they find a great bowl-like depression with an impressive hoop-like stargate in the center. The gate has equipment with a fusion reactor already set up to power it all up. On approach they trigger an activation by accident and the stargate opens a portal...and an elder Void Lord named Corvus steps out!
10. Corvus asks them if they are allies of Tesla Dane and they assert they are (oops) so he proceeds to try and kill them. It's a tough fight....he's a 10 hit die Void Lord with level 4 meditations, a personal shield AND an energy absorbing glove and in the end they drive him back in to the stargate, but it was a tough fight. Erin pursues....only to discover the portal opens up into an immense Void Lord military compound at the edge of the galaxy, and Corvus is preparing to send his army of void lord soldiers through! She retreats and they quickly disable the power source to close the star gate.
11. While checking out the area they find a mysterious hand in a glove attached to a star sword. There's evidence of blood spatters....they track it to the city, and find in one of the mysterious, monolithic buildings made of an unknown composition the body of an extremely old woman, something that modern humans rarely see anymore due to anagathic treatments. She has a data crystal....and on it after a decryption is a message from a woman claiming to be a colonist in Diaspora Sector on a world called Saber. On the recording she says she came through the star gate to warn Tesla's allies that a tachyon wave was en route, and to find a way to escape....but the message is damaged and hard to make out details on. The crew is mystified....records indicate Diaspora Sector is one of the original sixteen sectors of Old Human Space, from the first two centuries of slow FTL colonization by humanity, before the Fourth World War against the Ascended Apes destroyed the old seat of human control (yes, you read that right). Saber was the first world on which evidence of sentient alien life was found, in the form of ancient, giant statues of tentacled winged things....
They also find lots of evidence the city was built and occupied by the telepathic mindoids, but all that remains are skeletons.
12. Anyway, the crew proceds to investigate the immense statue, and find a giant star gate built in to it's base, large enough to fly the cruiser through. They meet an ancient mindoid who is waiting for them, and explains that they are only the most recent of several visitors in the last month. He tells them Tesla Dane went through the immense portal to escape the ones that followed (presumably the void lords). The mindoid reveals a shocker: when asked about their obsession with the immense statue, he explains that the Incumonitrox were the "first beings" to exist, and that the mindoids worshipped them as trans-dimensional gods. He explains that the dark stars were actually a race of aliens which tried to steal the god-like power of the Incumonitrox and succeeded....this statue marks the star gate which opens up into the sacred world of worship for their kind, in an entirely different universe.
The crew decides to power up the star gate and pursue....as they do so, bizarre gravity waves are detected and strange phenomena in the sky wreak havoc with their sensors. Is this caused by the star gate, or by the tachyon wave the dead woman warned them about? They hurry up and pilot the ship through the star gate.
13. The other side of the star gate turns out to be another universe, one which is near the end of it's heat death with no visible stars left in the sky, and which has slightly different fundamental properties (such as a different cosmological constant, variation in Planck length, etc.). The moon-like world below is distinct as all across the horizon appear to be the giant mile-high statues of the Incumonitrox, but it turns out that they are actually alive....and moving, albeit incredibly slowly. In a valley below the great star gate is a vast plain of hundreds of additional depressions containing more star gates. A single one of these has a force field around it, holding an atmosphere.
14. Investigating the force-field covered star gate reveals another fusion generator to power the star gate and a camp, as well as an atmospheric scrubber/creator and a heating system (the temperature is just warm enough that the atmosphere in the shield bubble hasn't frozen yet). They warm it up and deploy into the protected area....and in the camp find another diary from Tesla Dane.
It turns out Tesla determined that the threat to our universe began when the people of Saber accidentally activated an ancient artifact on their world long ago, one which summoned the attention of the Void Lords in their insatiable quest to find the artifacts of the Incumonitrox. The Void Lords would take 1,500 years to arrive, but it was that day in 2209 that started the process. Her diary indicates that her goal now is to stop all of the future from happening by going back to Saber in 2209 and preventing them from activating the ancient artifacts....and destroying it all, if possible!
The crew realizes that they are facing the final star gate she passed through, one which moves back to their universe in both space and time. Do they pursue Tesla Dane? The coordinates on the small star gate can be replicated on the giant star gate that the cruiser passed through....
END SEASON ONE!!!!
Friday, February 26, 2016
Thursday, February 25, 2016
Conan RPG Kickstarter
I've tried --mostly with success-- to avoid backing Kickstarters, chiefly because I am risk averse and also because I am more of a "retail customer" end-product kind of guy. A game which sounds awesome on Kickstarter today may not be so cool or interesting when finally released 13 months later. The same principle guides the pre-order mentality with video games, but with the only risk being the pre-ordered game will turn out to be awful on release; with Kickstarter you have to also worry that the game will release at all.
I'll make an exception for Modiphius's Conan RPG, however. First, Modiphius doesn't just mess around....this is unexpectedly probably one of the leading print-release publishers out there, with books rivalling and exceeding the quality of big boys like FFE and WotC. Plus: they've got the Conan licence, and Conan (Howard, really) remains my single most inspirational resource and fan-favorite source of swords & sorcery fiction. I've got all of the Conan books, both original in pastiche, in multiple editions. I both appreciate the original unedited Howard and also love the various eras his fiction went through, from the period in which de Camp and Carter revived the works and tried to apply a timeline to Conan's adventures to the Tor era of endless 80's era adventures of quality ranging from amazing to tepid. I also had an opportunity to write some of the sourcebooks for the prior iteration of the game (Tales of the Black kingdoms and volumes 2 and 3 of Messantia Adventures), but it was a version done by Mongoose Publishing, which has a reputation for products of mixed quality, especially in editing and consistency. Conan has long been overdue for a new edition, in other words.
Anyway....I'm tentatively in at theHoard of Yezdigerd level. I would never back that much (approximately $431 US) print core plus all PDFs level (about $81--changed my mind due to some dental work my son needs; dentist informed us he has weak enamel, and multiple forming cavities...this is, alas, a problem that plague's my wife's side of the family so I guess he got the bad teeth genes).
If I hadn't already seen Modiphius hit it out the park for so many other books, and I want all the print stuff for Conan I can get my hands on.
I'll make an exception for Modiphius's Conan RPG, however. First, Modiphius doesn't just mess around....this is unexpectedly probably one of the leading print-release publishers out there, with books rivalling and exceeding the quality of big boys like FFE and WotC. Plus: they've got the Conan licence, and Conan (Howard, really) remains my single most inspirational resource and fan-favorite source of swords & sorcery fiction. I've got all of the Conan books, both original in pastiche, in multiple editions. I both appreciate the original unedited Howard and also love the various eras his fiction went through, from the period in which de Camp and Carter revived the works and tried to apply a timeline to Conan's adventures to the Tor era of endless 80's era adventures of quality ranging from amazing to tepid. I also had an opportunity to write some of the sourcebooks for the prior iteration of the game (Tales of the Black kingdoms and volumes 2 and 3 of Messantia Adventures), but it was a version done by Mongoose Publishing, which has a reputation for products of mixed quality, especially in editing and consistency. Conan has long been overdue for a new edition, in other words.
Anyway....I'm tentatively in at the
If I hadn't already seen Modiphius hit it out the park for so many other books, and I want all the print stuff for Conan I can get my hands on.
Wednesday, February 24, 2016
Indiana Jones: Drink from the Grail and Survive a Trip in a Refrigerator
Monster Island News linked to this article here about a fan theory that the reason Indiana Jones survived his ride in the nuked refrigerator in Indiana Jones and the Kingdom of the Crystal Skull was because he had drunk from the correct Holy Grail in the prior movie. It's actually a stroke of minor genius to suggest this, I think....it explains a lot!
Despite that, I also love the explanation posted by Reel Physics, which actually argues that our assumption about the non-survivability of a nuked lead-lined fridge being tossed away via nuclear detonation is possibly a tiny bit off-base:
If you combine fan theory with Reel Physics then I think you get a plausible explanation for the entire scene!
I guess you could call this one a case of....fridge logic....
(Disclaimer: I actually liked Kingdom of the Crystal Skull, and am a big Indie fan. I think using 50's era thematics such as the soviets, aliens, crystal skulls, MKUltra style mind control and UFOs was a stroke of mad genius in showing how the very nature of the pulp and weird was transforming, and that Indie is the guy who gets to experience all of it. My biggest gripe was --like most-- the trauma of having to watch Shia Labeouf swinging on vines).
Despite that, I also love the explanation posted by Reel Physics, which actually argues that our assumption about the non-survivability of a nuked lead-lined fridge being tossed away via nuclear detonation is possibly a tiny bit off-base:
If you combine fan theory with Reel Physics then I think you get a plausible explanation for the entire scene!
I guess you could call this one a case of....fridge logic....
(Disclaimer: I actually liked Kingdom of the Crystal Skull, and am a big Indie fan. I think using 50's era thematics such as the soviets, aliens, crystal skulls, MKUltra style mind control and UFOs was a stroke of mad genius in showing how the very nature of the pulp and weird was transforming, and that Indie is the guy who gets to experience all of it. My biggest gripe was --like most-- the trauma of having to watch Shia Labeouf swinging on vines).
Tuesday, February 23, 2016
Ramping up on Realms of Chirak 2nd Edition 5E
You may have noticed fewer posts here recently. Aside from the uptick in work demands I've also been working on completing my draft of the Realms of Chirak 2nd edition for D&D 5th edition (especially now that we have an official OGL!) and that's coming along nicely....but it's also more work than originally planned as I'm doing a bottom-up rewrite, to both clean up errors and inconsistencies as well as update the setting to reflect the current timeline (I've run quite a few campaigns since 2008 and they've had a measurable impact on the state of the Realms of Chirak, as well as pushing the timeline ahead almost a decade).
Here's a sample from the way the cults & orders section is being revised. It's now presenting all data relevant to each Zodiac Stone in one section, then focusing on other cults, pretenders and philosophical orders in their own sections:
Here's a sample from the way the cults & orders section is being revised. It's now presenting all data relevant to each Zodiac Stone in one section, then focusing on other cults, pretenders and philosophical orders in their own sections:
The
Divinities
The divinities are almost universally chosen by happenstance: a lucky or
hapless soul stumbles across a Zodiac Stone without a symbiotic bearer, waiting
to bond. A few, such as Milina, were created early on and have existed for over
two thousand years now as demiurges, unable to unite the shards of the
respective stone or overcome their rivals to the point where a new true god
would arise. Most are mystics (Kalie’Yana), scoundrels (Piscrael) or wanderers
(Mardieur Mardiuex) who found their respective stones by happenstance and are still considered avatars. Mardieur
Mardieux, for example, stumbled across the long-lost grave of the elven hero
Itharian, who was an avatar of Akquinarios for centuries. Within that grave lie
the Aquarius Stone, and the key to the divine path.
The Zodiac Stones are a unique force within Chirak. Each of the twelve
stones comports to an astrological sign, which is in turn tethered to one of
the twelve planetary bodies orbiting in the skies of Chirak. The mystical
nature of the Zodiac transcends this realm, and the Zodiac as a power of
prophecy and the divine is known by planar scholars to resonate throughout
other planes of existence; but they believe that such a resonance originates
with the World of Chirak itself.
The Stones are largely a mystery, but the most learned scholars of the
current era, including certain Preservationists, believe that the Zodiac Stones
are unique crystals which are attuned to a power called the Divine Wind. This
is a physical manifestation of the divine energy of the world itself, which can
be harnessed and turned into a godlike force. The stones allow this to
happen….and without them, no divine power is otherwise possible in the world.
So long as the Zodiac Stones continue to exist, the Divine Wind can be unlocked
and harnessed.
A bearer united with a stone find that he can influence the divine magic
awarded to his worshippers. The stones by default tend to reward belief that
reflects the last active master of the stone, and if that master was a true god
in status then the influence will run deep. Younger avatars and demiurges can
begin to “overwrite” this influence with time, effort and meditation.
More about how the Zodiac Stones work will be described shortly. For
now, what follows is an overview of each stone and the known entities –both
alive and dead—associated with that stone.
Divinites of the Aquarius Stone
The Aquarius Stone is associated with the sacred power of healing and
water, and has a strong association with principled goodness in morality. Made
of jasper, the stone is mostly complete, but several shards are missing in the
current era. Mardieur Mardieux, the current principle avatar of the stone, has
recovered two shards, one of which he placed in his great axe to imbue it with
additional power.
The Aquarius Stone ties to the constellation of the Water Bearer in the
northern skies, and is tethered to the constellation of the Manta Ray in the
southern skies. Followers of the stone’s divinities currently trend toward law
and goodness, but that is changing, as Mardieur Mardieux is a neutral good
minotaur and his influence is slowly coming to dominate the divine magic of the
stone.
The Aquarius Stone has been in the possession of the following
divinities:
Akquinarios
Regarded as the sacred god of life, water and goodness, Akquinarios was
believed to have been the last true god to wield the Aquarius Stone. The
stories of the old Final War suggest that he sacrificed himself at the very end
to stop the world from being destroyed, but in doing so gave up his life force;
in the form he had taken he manifested as an immense manta ray in the sky made
of an entire sea’s worth of water, and on his death Akquinarios rained to the
ground, flooding the old Mythric Empire in a great rain which did not end for
weeks. When it was over, the Sea of Chirak had been formed in what was once the
centerland of a vast continent on which the old Mythrics held their seat of
power. Now…drowned ruins and a great inland land-locked sea.
Relics and ruined temples dedicated to Akquinarios are found all throughout
the Kaldinian Isles, and his indirect influence remains as there are still
cults which worship him, though they have recently begun to embrace his most
recent successor, Mardieur Mardieux.
Queylinzar Itharian
Between the time Akquinarios perished in the Apocalypse roughly 2,500
years ago and the time Queylinzar Itharian found the Zodiac Stone, roughly
1,500 years had passed. Exactly how Itharian came to possess the stone is not
certain, but stories suggest it was given to him by Kalie’Yana, who even than
was a spirit of the Sea of Chirak, birthed some said from the residual magic of
Akquinarios himself.
Itharian was a wandering adventurer and hedge knight of the Xernethian
elves. He was born over 1,000 years ago into a diminished elven empire, a
powerful but fading eastern kingdom which had suffered great losses and never recovered
from the Apocalypse. Around five centuries ago he fell in battle against a
never-ending hoard of goblins and orcs which all but annihilated the last of
the old elven empires, and led to the enslavement of the first eradariin.
Legends of the Xernethians suggest that their safe mountainous woodland
in the Dreamwood was forged out of the magic of the Aquarius Stone as used by
Itharian. His protection, and sacrifice, mirrors Akquinarios in many ways,
albeit tinged with the elven interests. It was not until five centuries later
that his lost tomb was unearthed by Mardieur Mardieux, a wandering minotaur
ranger.
Seminzal the Deeplord
Seminzal was an aquatic sahuaguin dwelling in the Sea of Chirak. He
possessed a shard of the Aquarius Stone and used to rule his people under the
guise of a god reborn. He had forged the shard into a weapon (a trident) which
allowed for impressive power but never bonded with it. He was confronted by
Mardieur Mardieux and slain in 647 EC, though some believe his cult may have attempted to resurrect him.
Mardieux Mardieur
The current living avatar of the Aquarius Stone, Mardieur Mardiex found
the stone in the grave of Itharian in 645 EC and bonded with the stone by 647
EC, in time to destroy the resurrected spirit of the old betrayer god Minhauros
(see more on this event under Minhauros and the Taurus Stone).
Mardieur began his life as a wayward minotaur of the Huron Tribes,
serving as a mercenary and wandering ranger who arrived on his first sea voyage
in Barcen, Espanea, in time to witness the theft of the Book of the Planes from
the Librarium of the Preservationists by the arcanist Santana and his minions.
Mardieur Mardieux became swept up in a series of events that escalated into the
resurrection of a dead god, his own death and resurrection, the discovery of
the Aquarius Stone, and ultimately his ascension as a true avatar.
Mardieur has only been a true avatar for about 12 years now, but he has
gained a cult following thanks to his prominent role in freeing Barcen during
the two-year war between Espanea and Nithiad, leading to the liberation of the
city. His association with the old cults of Akquinarios restored a measure of
faith in the lost god, and over the last decade numerous temples have been
restored in both his name and that of his forebear (Itharian, alas, remains
largely forgotten).
To live up to his newfound status as a cult figure and “living” divinity
Mardieur Mardieux decided to seek out the other remaining shards of the
Aquarius Stone, of which four remain unaccounted for that he knows of. He
also decided to make a pilgrimage to the West, where he had heard the secret
fate of the other fallen gods lay hidden. He disappeared near Pelegar in 648
EC, captured by the enigmatic otherworldly chaos lord Molabal, and did not
reappear until he was freed in 657 EC, after which he resumed his journey West
to distant Abraheil.
Other Aquarius Shards
Mardieur believes there are five other as-yet undiscovered Aquarius
Shards in the world, and he has worked hard on techniques to sense their
location. So far he has had luck with finding only one (Seminzal's) and the other
four remain elusive. Whether they are dormant or have masters remains to be
seen. He has also experimented with creating shards, removing a sliver of the stone and imbuing it in his great axe to forge a relic weapon.
Saturday, February 20, 2016
Mythras and Classic Fantasy - Design Mechanism Ramps Up
They also have a preview of Classic Fantasy up for review (here). I admit, I wasn't a fan of the Classic Fantasy Monograph for BRP....it needed some work, and felt like a shoehorn of D&Disms into a BRP framework. That said, the preview for this new version has me intrigued, and hopeful as well that it will be more complete and focused (for example, it has a bestiary and treasure section, arguably important components of dungeon delving).
Part of me still feels like Classic Fantasy is an exercise in "missing the point" of BRP systems....but on the other hand, if it's done well then I really can't argue; a focused "refinement" of the RQ6/Mythras rules aimed at hitting that D&D sweet spot with a D100 system sounds kind of cool, actually.
OH! And did I mention I like the font in CF? Let's hear it for normal fonts!
Deadpool Review
You have probably already figured it out, but Deadpool is the movie about the sassy superhero who kills people dead while cracking jokes. He's the anti-hero of the Marvel Universe who regularly breaks the fourth wall, and Ryan Reynolds has a thing for Being him. Good news is, he does it really, really well in this adaptation which (among other things) treats us to a proper film adaptation of Colossus on top of a more (and not at all less) genuine Deadpool experience in the Marvel Fox Mutantverse. It eve skirts the edges of meta-continuity (spoiler alert: look for the retired helicarrier at the film's end).
So, five cool things to keep in mind about Deadpool:
1. it's got 101 Marvel easter eggs in the movie. The helicarrier is just ONE of those
2. it's part of the overall super-weird X-Men film continuity, which is getting increasingly messed up (as Deadpool points out)
3. Deadpool is a hyper-violent, hyper-intense film all around. A sort of superheroes meet Pulp Fiction experience that will definitely give you a new experience in the genre
4. This movie is damned funny
5. Did I mention it's funny? Also, stick around for the end credits too.
...oh, don't bring your kids (at least, not the young'uns). The adult humor and situations in this film (such as a lengthy nudity-laden weird sex montage) are if anything going to be tougher issues to address than the blood-splattered dismemberments going on here. The movie is honestly more over the top than the ongoing comic, I assure you.
Either way, my wife and I secured a baby sitter and were DAMNED GLAD we did!!!! If you're uncertain on this, ask yourself this question: would I have been fine if my kid(s) saw Kill Bill Volume 1 and 2 (or any other equally grizzly Trantino flick) had the film also been hysterically funny and included a graphic weird sex montage?
...I mean, we initially excluded our four year old son because we knew the F-Bomb was rife in this film, but I had at least two childless cohorts act surprised at the idea that we were excluding him from Deadpool. Ay yi yi....crossing some people off the babysitter list, we are!
Friday, February 19, 2016
Dark stars XVI: Starport Curiosity-796 and Relic
14 Curiosity-796
The
otherwise mundane starport of Curiosity-796 is orbiting the moon Relic, another
Spacer catalog anomaly. Evidence of a prolific civilization is defied by the
fact that no living sentient remains to tell a tale of what happened when their
entire civilization was seemingly extinguished—or kidnapped—twenty thousand
years ago. Relic is favored by tomb hunters who love the place, but colony
efforts have been troubled as the moon is saturated bio and nanotech which is
debilitating to humans.
Curiosity-796
is actually part of the remnants of the Human Commonwealth, the vast
independent disaspora of man that was shattered when the Void Lords arrived in
the Milky Way. The station is one of a handful that still function in the
Netherspace Sector, and it is protected by a loose picket fleet of independent
privateers handled by self-appointed Commodore Andrej Markov, who vigorously
defends the stations ostensibly libertarian open-door government.
Relic proper
has a large Toho Megacorp colony called Osaka-Prime. Toho has been doing
extensive nanotech research on the nanoviruses at Curiosity 796, which while
note related to the Von Neuman Plague
directly may provide evidence on how to quell the well-known plague virus in
other systems. For this reason Curiosity 796 and Relic both have no-entry
quarantine requirements for ships that may have or been in contact with the
virus….fear it gets loose on Relic and mutates are too great.
Encounters/Events:
1.
The Goliani prospector Tearson who was entrusted
with Cargo Hold 779’s contents by Tesla Dane
2.
Cargo Hold 779 contains the Mind Core of a Dark
Star!!!! Just needs power and a body.
3.
The Chilopteroid Warlord Gadastron, brother to
Chiron, is docked at the station for R and R.
4.
Tesla Dane has enemies….and they know the ship.
The Furies are the three sisters of darkness…..void knights who were turned
star knights that have been hunting her; their spy, Emon Gloricam, a gray, will
report the arrival of her ship and they will appear with an attack fleet in 48
hours.
5.
Port Governor Gav Tollis has news of Tesla
Dane….she’s contacted him as recently as a month ago, from subsector 12, where
the “missing system” of Arborea is located. Her transcript was brief: “Gav,
tell them to find the idol of the Icumonitrox; they’ll find what they need
there.” He assumes the crew of her former ship is the “they” she referred to.
6.
While in port, a stealthy cruiser from the
Makamian Empire containing six assassins arrives, commandeered by Special
Inquisitor Horus, specifically to assassinate the crew and uncover the mystery of Tesla Dane. They are here
to protect the emperor from his original request to Captain Lars….as it turns out, Emperor Solvaros has
been elevated by the Dark Stars and now controls dark energy as an immortal.
His ascendance is what they seek to protect; they know Solvaros summoned Tesla
Dane because he learned of her quest to answer the truth of the relationship
between the Dark stars and the Void Lords, and they fear the answers (in
truth, Horus knows the answer: that the
Dark Stars created the first Void Lords to be the original Star Knights, and
that all Star Knights, given time, evolve into Void Lords….the young cull the
ancient, essentially, in a never-ending war; they want the emperor to ascend
and command both the Dark stars and the Void Lords!)
Thursday, February 18, 2016
Dark Stars XV: Netherspace Sector Survey Report 6
This time around was spent more or less entirely in spaceport Curiosity-796, orbiting the moon called Relic, in an otherwise dead star system. Relic has evidence of a vast civilization which wiped itself out 20,000 years ago...yet another victim of the Netherspace Sector curse.
The crew in summary had the following events take place:
1. Most of the crew ran out to find ways to spend money, then realized they needed to "call home" to the empire to get their stipend and pay updated. It turns out that the spaceport, a fringe of the surviving remnants of the Human Commonwealth, has a 2:1 exchange ratio for local Commonwealth Credits (CCR) and Imperial Credits (ICR) in the PC's favor. Yay. Interstellar Communications still take days to travel so they have a wait for their credits to arrive.
2. 101010 discovered the glorious robotic emporium. I've been modding cybernetics rules to give robots more stuff to toy with, and also extended his leveling chart indefinitely....White Star needs a robust robotics supplement for robotic PCs.
3. Tamralese hatched from her chrysallis, now made of strange matter from another dimension. Recovers memories....can tell something is wrong (she can feel the elctromagnetic bonds of force holding matter together, and nothing feels "normal" enymore), tries to get a pheremone implant and poor chopshop is blown up in the process when they try to graft normal matter to her body. Boom.
4. A grumpy alien with a mysterious key to Cargo Hold 779 brings it by...he recognizes the ship, says Tesla Dane wants the key to return to the ship, and leaves. Also, an envoy from the Station Governor arrives, explaining he needs speak with the crew leader. Group sets an appointment.
5. Crew eventually spends money wisely on actual ship repairs and equipment then waits for extra funds for frivolous spending. Meanwhile heads off to check out Cargo Hold 779.
6. Along the way a trio of chilopteroids looking to collect a bounty unleash an Energy Eater on them. Fight ensues....it's a tough fight! But the group wins.
7. Group kicks chilopteroid ass.
8. Group opens cargo hold 779. They find an immense crate, almost too large to store in their own ship's hold, and lots of additional crates of ship supplies. When they discern how to open the master crate it reveals a structure of crystal, silver, gold and platinum with an immense orb at the center. Dyvinil figures out how to feed it dark energy to power it up. It's a Mind Core to a Dark Star! And there's a notebook from Tesla Dane in the crate, too....she indicates her next quest goal: find a body for the mind core, leave it on this station for safe keeping in the interim.
9. The mind core reveals it is weak, and needs a proper body and power source, but imparts some data on what it is. Apparenly the Dark Stars created the first star knights...the first ascended species imbued with the power to manipulate dark energy. Those beings eventually mutated and became the Void Lords. The new generation of the star knights was created to destroy their predecessors. This mind core was a concientous objector....it turns out that such objectors are not appreciated, and the mind core was cast out in the area of the Serpent Nebula, a fate almost akin to death. Tesla Dane found the entity and recovered it.
10. Amidst this discovery, six Special Inquisitors of the Emperor himself show up and attempt to requisition the mind core. The group is suspicious, and a fight breaks out (except Tamralese, who leaves under orders of the inquisitors and heads to their ship like a good citizen). Sam pops ALL the grenades. The group survives but it was a tough battle.
11. Group heads back to ship. They manage to get the mind core stowed in their cargo hold. There are many mysteries to be answered:
--Why did the special inquisitors of the emperor show up and act so strange?
--What does the station governor want?
--Why did the Dark Stars exile this member of their species to the Serpent Nebula?
Stay tuned for more!!!
Monday, February 15, 2016
Genres that Need an OSR White Box Treatment
At the beginning of January I was thinking that a good forecast for this year was that we'd see more innovation in OSR rule sets with unique settings, but I wasn't thinking big enough...I focused on subgenres of fantasy and muddied the waters. My total conversion to a White Star sort of gaming focus lately had me realizing we need other non-traditional fantasy genres to get the White Box treatment. Right now we have White-Box/0E inspired games for science fiction (White Star), planetary romance (Warriors of the Red Planet), starship troopers (Colonial Troopers), super heroes (Guardians), fairy tales (Bloody Basic Mother Goose Edition), Totally-not-Warhammer-40K Space Hulk (Hulks & Horrors), espionage and X-Files (White Lies), urban fantasy (Skyscrapers & Sorcery), and no doubt others I don't know about or own. Some genres are well-represented (such as pulp adventures), just not with the White Box style.
Here's five genres we don't have represented properly yet, that I'd really like to see (followed by a mess of other suggestions):
5. Cyberpunk "White Hack"
Actually there is Stark Space, a sourcebook for White Star, that provides a nice expansion to cover this genre. But an actual dedicated Cyberpunk genre ruleset is not in the mix right now, anywhere. If I want to run guns as a solo or fixer in Night City, there's really no ideal system to handle this right now without grabbing White Star, Stark Space, and maybe White Lies and duct taping them all together with some classic CP 2020 for setting material.
4. Zombies "White Death"
The only OSR-styled zombie tome out there is Rotworld, which is actually a rendering of the classic Pacesetter game system in zombieland. It's a good straight-forward treatment of the genre but it is not what I want: a White Box treatment. A tome with some survivor classes, tons of equipment/salvage/survival rules and a load of cool GM tools for hexcrawl survival in zombieland would be amazing.
3. Post-Apocalypse "White Fallout"
Shockingly there's no real competition out there for post-apocalyptic emulators outside of Mutant Future, which of course is the Labyrinth Lord system with a very heavy coat of Gamma World colored paint. I like Mutant Future, but would love to see a White Box version in the same style and feel as White Star or White Lies, or possibly Warriors of the Red Planet.
2. Time Travel "Doctor White"
There's nothing like this anywhere for a classic OSR style. Instead we can look to the reprint of Time Master, or maybe Time Zero for Savage Worlds....but a White Box approach to time travel could make for a really interesting sort of setting. The challenge would be in figuring out how to handle a scenario generator for multiple timelines, and work out an over-arching set of general themes for the GM's toolbox...sort of how Dr. Who style time travel is one flavor vs. Star Trek or Quantum Leap type time travel. I feel like this could be a really interesting project for the right brave soul (not me, alas).
1. Cosmic Horror "White Doom"
Right now the closest effort at horror in OSR is Silent Legions, which is a Sine Nomine book so we know it's good, and closely aligns in general with the 0E aesthetic for the most part. But Sine Nomine is known for thick tomes with lots of elaborate detail and implied background....contrast Stars Without Number to White Star, for example; the former is like an encylopedia of procedurals and the latter is like a VCR loaded with Star Crash....if you've only got a couple hours to kill option #2 is going to be much preferred. The horror genre needs something like this in a White Box format....one with a bunch of ready to rumble monsters, quick and easy rules for evil magic, some investigator classes, and maybe some efficient setting rules for a few key eras to help the GM along. I could really use a White Box styled horror game, is what I am saying....
And the Rest....
Absent from this list is the steampunk genre, which I'm not personally fond of, but I suspect someone could make a great OSR White Box game out of. I've also omitted genres that are not represented right now but which may be better served by other game systems' styles, such as schlock horror which is usually best with one-shot session systems. A wide range of OSR White Box games could easily spring out of an effort at adapting all sorts of historical settings into the system and style, however. Imagine an Imperial Rome White Box book, or one focused on ancient Greece. These have the disadvantage of requiring the proper level of work and research....and sometimes the effort spent in documenting the setting for use in an OSR system can make it hard to show restraint in the design, making more complex iterations of the game more suitable to the job at hand. That said, I'd love a good, clean White Box style book like "Ruins & Ronin" but exclusively for ancient Greek adventures, or Norse adventures...or Roman, Egyptian or even later periods. How about a Caribbean Adventures White Box? Think The Legend Pirates sourcebook, but actually useful.
Here's five genres we don't have represented properly yet, that I'd really like to see (followed by a mess of other suggestions):
5. Cyberpunk "White Hack"
Actually there is Stark Space, a sourcebook for White Star, that provides a nice expansion to cover this genre. But an actual dedicated Cyberpunk genre ruleset is not in the mix right now, anywhere. If I want to run guns as a solo or fixer in Night City, there's really no ideal system to handle this right now without grabbing White Star, Stark Space, and maybe White Lies and duct taping them all together with some classic CP 2020 for setting material.
4. Zombies "White Death"
The only OSR-styled zombie tome out there is Rotworld, which is actually a rendering of the classic Pacesetter game system in zombieland. It's a good straight-forward treatment of the genre but it is not what I want: a White Box treatment. A tome with some survivor classes, tons of equipment/salvage/survival rules and a load of cool GM tools for hexcrawl survival in zombieland would be amazing.
3. Post-Apocalypse "White Fallout"
Shockingly there's no real competition out there for post-apocalyptic emulators outside of Mutant Future, which of course is the Labyrinth Lord system with a very heavy coat of Gamma World colored paint. I like Mutant Future, but would love to see a White Box version in the same style and feel as White Star or White Lies, or possibly Warriors of the Red Planet.
2. Time Travel "Doctor White"
There's nothing like this anywhere for a classic OSR style. Instead we can look to the reprint of Time Master, or maybe Time Zero for Savage Worlds....but a White Box approach to time travel could make for a really interesting sort of setting. The challenge would be in figuring out how to handle a scenario generator for multiple timelines, and work out an over-arching set of general themes for the GM's toolbox...sort of how Dr. Who style time travel is one flavor vs. Star Trek or Quantum Leap type time travel. I feel like this could be a really interesting project for the right brave soul (not me, alas).
1. Cosmic Horror "White Doom"
Right now the closest effort at horror in OSR is Silent Legions, which is a Sine Nomine book so we know it's good, and closely aligns in general with the 0E aesthetic for the most part. But Sine Nomine is known for thick tomes with lots of elaborate detail and implied background....contrast Stars Without Number to White Star, for example; the former is like an encylopedia of procedurals and the latter is like a VCR loaded with Star Crash....if you've only got a couple hours to kill option #2 is going to be much preferred. The horror genre needs something like this in a White Box format....one with a bunch of ready to rumble monsters, quick and easy rules for evil magic, some investigator classes, and maybe some efficient setting rules for a few key eras to help the GM along. I could really use a White Box styled horror game, is what I am saying....
And the Rest....
Absent from this list is the steampunk genre, which I'm not personally fond of, but I suspect someone could make a great OSR White Box game out of. I've also omitted genres that are not represented right now but which may be better served by other game systems' styles, such as schlock horror which is usually best with one-shot session systems. A wide range of OSR White Box games could easily spring out of an effort at adapting all sorts of historical settings into the system and style, however. Imagine an Imperial Rome White Box book, or one focused on ancient Greece. These have the disadvantage of requiring the proper level of work and research....and sometimes the effort spent in documenting the setting for use in an OSR system can make it hard to show restraint in the design, making more complex iterations of the game more suitable to the job at hand. That said, I'd love a good, clean White Box style book like "Ruins & Ronin" but exclusively for ancient Greek adventures, or Norse adventures...or Roman, Egyptian or even later periods. How about a Caribbean Adventures White Box? Think The Legend Pirates sourcebook, but actually useful.
Friday, February 12, 2016
Dark Stars XIV: Kedrak Prime
37 Kedrak Prime
The Kedrak
system is doomed. The main star is about to go nova, and is an immense, ancient
red giant which has engulfed much of the interior system. The gas giant Kedrak
IX has two dozen moons, and one inhabited
moon called Kedrak Prime. This civilized
local world is unaware of what is about to happen; locals are a humanoid
aggressive alien species of felinoids called the Keddirak, a lost colony from
thousands of years ago during the pre-commonwealth expansion of the old keddirak
Federation (which eventually collapsed, leaving countless felinoid worlds
seeded throughout the galaxy).
Physically
the keddirak are classic cat-men (Felinoids, see White Star core). The people of Kedrak
Prime are survivors of a lost era of their expansionism….they have vague
records of this time period, but no memory of how the old Federation collapsed
(but war is a likely reason). There are relics of this ancient period still
visible, including three immense terraforming atmospheric scrubbers. The
machines failed long ago, and the keddirak regard them as almost mystical
relics of their forgotten age, proof that they came from greatness and will one
day ascend again.
Kedrak
Primeis currently dominated by two world super-powers locked in a perpetual conflict:
the Order of the Claw and the Razor Union. This has motivated them to spread in
to space, and they have sophisticated late 21st century equivalent
technology, cybernetics, and efficient nuclear power. However, advanced
weaponry, foldspace technology and more have eluded the keddirak.
Among the
keddirak is a growing movement of scientists and free thinkers called the
Science Union who stand in opposition to the perpetual cold war. They are aware
of the dire predicament that their world faces, and know that it is only a
matter of time before the red giant star collapses on itself, blowing its
matter out in to space and leaving a white dwarf in its wake….the entire star
system will be dead at that point. They have engaged in active searches and
broadcasting in to space on primitive radio transmission in search of the
ancestors of the keddirak, but without success….so far.
Possible Plots:
Quinlon
imperials are offering foldspace technology and weapons in exchange for slave
recruits in their armies (the quinlons love using keddirak catmen as shock
troops and have taken keddirak from other lost colonies for this purpose).
Chilopteroids
have been studying the keddirak with the intent to harvest them for slaves,
albeit secretly.
The Science
Union will attempt to contact PCs who enter the system and beg for assistance
in fleeing their world, emphasizing that the system could perish any day when
the red giant goes.
A black ops
branch of the Order of the Claw has hatched a plan to capture an alien vessel,
and needs a target. They are using highly experimental technology recreated
from a hidden vault in one of the terraformer ruins to create an incredibly dangerous and unstable
quantum teleporter. Those who use it do not intend to return without a captured
starship, and they go armed with the toughest armor and slug throwers the
keddirak can make. The transporter range is limited….a target vessel needs to
be within 1,000 km, so a separate diplomatic division is prepared to try to convince any alien contacts to come in close enough to use the device.
Star knights
entering the system who investigate the local culture may be shocked to learn
that there is an order of keddirak star knights….alien mystics who study The
Way and appear to have learned how to manipulate dark energy without exposure
to the Dark Stars…..
Keddirak Characters: Keddirak can be alien star knights (from Between Star & Void), alien brutes (core), alien mystics (core), the quixotic alien from Five Year Mission, and possibly others at the GM's discretion. Keddirak have nasty claws that deal 1D4 damage on a strike, and an uncanny sense of smell.
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