Friday, November 30, 2012

Flight to the White Wyrm - Part One


I wrote the first two chapters on this some time ago. Maybe putting them on the blog will encourage me to finish it...


Flight to the White Wyrm

1.

   The landscape was a bleak vista of endless scrub plains, stretching far in to the horizon. Distant, bluish mountains shrugged their way up the horizon like lethargic titans. The landscape was not entirely devoid of any character. An occasional riverbed meandered its way across the tundra, frozen now but slight testament to a time when warm weather would thaw the frigid land, bringing back flowing water and possibly even life. An occasional hillock would rise above the featureless plains, from which jutted old, quarry-worked stones marking the remnants of some long-lost ruin, suggesting a time when men could live in this land. That time was too long ago for anyone to remember who or what they were.  

   Draelon Ghorst grimaced, squinting across the barren land atop his gaited Hoagarit stallion. Behind him were a modest company of men, mercenaries all, adorned for war in a harsh winter. The stallion snorted, steam rising in the chill mid-day temperatures. He focused on a thin black line in the distance, what appeared to be no more than a curious blot of moving figures, men on horses, moving quickly toward the distant mountains.

   Draelon was a man of modest height, perhaps no more than five and a half spans high, but what his frame lacked in height he made up for in girth and mass. His arms rippled with lean muscle and sinew beneath fur-padded splint-mail. His wide, chiseled jaw was crisscrossed with long white scars visible beneath his thuck stubble as a beard worked to set its way in. He still held most of his teeth, despite evidence of a split lip and broken nose. No one could confuse this man for anything but a fighter, a warrior born.

    “We have them now,” Draelon muttered. He reached for his wine skin, took a long draw from the nozzle and offered to his nearest companion, a lean woman with raven-black hair drawn back in to a tight braid. Her form was hidden beneath thick smoky grey fur hides decorated with copper plates and raven feathers.  Bright silver and gold circlets were visible along her exposed wrists and neck. She took the wineskin and up-turned it for a quick drink, then returned it.

   “We will catch him soon,” the woman’s voice was quiet, but commanding. Her mannerisms spoke of aristocracy, and contrasted sharply with the vicious line of mercenaries she held company with. Yet no man among them looked upon her with anything less than fear. Something about her very manner evoked a sense of uncertain and lingering dread amongst the mercenaries.

   Draelon remembered the last night they spent in the port city of Khulinon. The story, as it had been told by Draelon’s master-at-arms Khorvish, was that a drunken lout of dubious Kaldinian heritage had affronted the woman. Khorvish, along with a handful of men, were posted as guards by the Lady’s request. They were slow to react when another patron, who had previously been seen sulking in the darkness of a corner stall, rushed the woman and drew a knife on her.

   Khorvish remembered the man vividly, when he recounted the tale to Draelon: “He was a lean, wild-haired sort, with the tattooed marks of a southern Thrall, perhaps a slave soldier of southern Kasdalan. He reeked of fish and goat. I took him for a madman, perhaps some escaped criminal from her lands. He had the same accent as she.”  

   Khorvish continued with his tale. “The man, he had madness in his eyes. He spoke to her. ‘Lady Poe, I have longed for the day I would take my revenge upon you and your kine.’ Spittle ran from the man’s quivering lips as he looked intensely in to her eyes. The woman moved not an inch,” the soldier said, “as we ordered the man back lest he be cut down. He seemed not to hear us, consumed with the inner madness that had been unleashed by Lady Poe’s presence.

   “’You are a good man,’ she said. I could barely hear her. Her lean, fair fingers reached up to stroke the man’s rough and scarred cheeks. Aye, I realized then he had the marks of many a lash upon his form. He gasped, he did, and let slip his hold on the knife at her neck.  ‘You are a loyal man to my family, and to my mother. But you will not harm me. You cannot.’ She meant it. The man seemed to quake in fear, then, and backed away from her in a burst of furious energy.

   “A’fore we could grab him, the madman fled in to the night, a strange, keening wail slowly emerging from his throat as he dashed through darkened, dirty streets, until he was found sometime later, before the pier upon which the Lady’s ship rested, where he had doused himself in lamp oil and set himself a’fire. The men, we watched and waited as he burned. He had stopped making any noise at all. It was eerie, a man dying silently in flame like that. Afterwards, I had the men dump the body. But no one about cared. A nearby old woman, a Hoagarit seer, came out and blessed the body. She said he was ‘Kasii’tin.’ I asked her what that meant. She said, ‘He was touched by the witch’s sight.’ His soul would never rest, she said. I believed her.”

   Since that night, when they set out on this journey in service to the noble princess, Lady Arvillia Poe, Draelon had kept such knowledge carefully in mind when dealing with her. She was Kasdalani, he knew. The women of the Poe family ruled that southern kingdom, and all were said to be necromancers and witches. No men of that distant land ever gained the power of sorcery, and indeed it was said that if a male child showed evidence of magical talent at birth, they were slain on the spot. Such was the way of the southern lands.

   Draelon’s musings were brought back to the present when he observed the thin, distant line of men on horses. A handful of figures seemed to break off from the trail, gathering at a high ridge. “They see us,” he mused.

   Lady Poe nodded. “The game is on.” He noticed that no vapor of chilled breath emerged from her mouth when she spoke. “My brother will now know that I have found him.”

   Her brother, Draelon mused. Ah, yes, it makes much sense now.

   “We had best push hard, then. We want to get to them before they reach the mountains.” If they made it to the mountains, along the Maegar border, then it would be difficult to find them in that rocky maze. Draelon hadn’t fought in this region for more than decade. He didn’t relish a repeat of the old Border Wars, when the Hoagarit warlord Sennegit decided to raid the northlands of Maegar and Syrgia beyond. The warlord still lived, last Draelon had heard, and he was most likely still holed up in those mountains, with thoughts of revenge no doubt in mind. Draelon would rather not have to face old foes as well as new.

   Poe nodded. “He is afraid of me, very afraid. He will push his men hard. If we can time this right, he will tire them out, wear down their faith in him. Then perhaps we can take advantage of that.”

   Draelon nodded. Call the woman a witch, a necromancer, a cruel mistress. She knew tactics. He liked that. It was a good trait to have.


Tuesday, November 27, 2012

Most Unusual Bustiere EVER

I don't usually post pics here for the hell of it anymore, but this was recently circulated by my wife's online cohorts and frankly it's just...freakishly amazing:



My wife has declined to wear it....

Monday, November 26, 2012

The Secret World's Earnings



MMO Fallout has an interesting bit of news here. Funcom looks poised to sell itself off? The Secret World might reasonably have 50K subscribers, based on reported earnings and cash shop revenues? Interesting stuff. It tempts me to try harder to resub and get some playtime out of the game. My wife played it for several months but as of last month she's not renewing.....I'll have to ask her if its because she's exhausted the content of the game, lost interest in it, or simply can't justify it due to a weak community (she's ultra-social when it comes to MMOs). She's been playing a lot of Rift lately, too....the new expansion smell lured her back; also, I think Rift's got a really healthy community and a pretty decent RP crowd for what she's looking for.

I'd like to try The Secret World again but for the following problems I like to keep complaining about: Funcom ruined my trust a while back with Age of Conan and thus will never be allowed access to my personal credit card info again, but Paypal and Funcom seem to have communications issues, too, as whenever I try to pay that way Funcom seems unable to process the order, and their customer service people can only offer the suggestion that if I wait long enough it might actually process. Yesh... not gonna happen. Paypal has a very precise way it works, and timing is everything; if every other processed order I put through Paypal happens a certain way in a certain amount of time, regardless of whether its a national or international purchase, I expect Funcom to fall within those parameters. Since they don't, it leaves me suspicious that they are doing something different....and different smells funky when it comes to my money.

So yes, this was another thinly disguised Funcom rant, with my ongoing lamentation that I don't understand how two games I should be playing and enjoying a lot, both set in genres or based on fiction I love so much, could be in the hands of a company that has more than earned its euphemistic title of Failcom. Gaaaaaah!

Speaking of Conan, I am still trying to wrap my head around the idea that  Arnold will be reprising his role in a KIng Conan movie. The irony that Arnold himself is older than Conan was in his final tales (from Conan of the Isles) when he sailed off to the west and disappeared is probably, of course, entirely lost on whomever is working on this movie. The good news is that we can continue to treat the Conan film chronology as the funky alternative universe stuff it always has been...

Achievement Unlocked: Level 1!

My kid turned 1 year old on Sunday. He had a big party with relatives on Saturday, and of course got to be a stinker to his heart's content on Sunday. He's running...sprinting!....all over the place, he's inventing his own little language he speaks to his stuffed animals, and he's obsessed with all things electronic, or which have lights or make noises, or pretty much anything that Mom and Dad are holding because obviously those are important! And so he must have them.

Marcus in clothes for an 18 month old that just fit!
Anyway, not much productivity this weekend, otherwise! I can report only that for some reason I've gotten really obsessed with Diablo III and that sort of took me by surprise but I am enjoying it. This prompted me to spend more time with Torchlight II, which is also good, but I dunno....except for the always-online bit, Diablo III appeals to me more than Torchlight II's more cartoony aesthetic. That said, Torchlight II has a lot going for it, with more character customization than just class/gender, and a very open world. Diablo III, on the other hand, has an extremely engaging storyline for a game of this type, and polished game play so smooth and efficient it's eerie.

I started a barbarian warrioress on hardcore (normal mode)...it's not too risky, so far, but definitely adds an element of tension to the game! Do not even attempt to play hadcore until the kid is asleep, lemme tell ya!
I also watched The Expendables (at last) on DVD Saturday night. Ultra Mini Review: it wasn't all that exciting or original (surprise), although the later action scenes, when we got to them, were top notch. The  rest of it was a boiler-plate safe, run of the mill action hero plot line lifted straight from the eighties and nineties action film genre, right on down to some petty South American dictator, a CIA agent gone rogue (substituting for Soviets, I guess) and a mess of tough guy heroes who were in their prime in the eighties and are, if this film is to be believed, still in the thick of it as they all hit their geriatric years. Schwarzenegger and Bruce Willis had bit part cameos just to say they were in the film, and I think the only saving grace I found was Statham, who remains my favorite action hero of the current crop. Jet Li had a couple decent moments, too.

More later!

If I had to rate it, I'd give the action scenes an A+ (they really were good), and the res t of the film a D for derivative--but with the caveat that Statham and Stallone both made this movie a lot more fun to watch than it otherwise would have been!

Wednesday, November 21, 2012

Socializing the Beast



The last few days have been interesting, as on Monday night when I returned home from work I found something called Mumble sitting on my computer, and my wife emphatically bringing me up to speed on the world of audio chat on a microphone. Apparently, much of her guild (which is spread out between Star Wars: The Old Republic and Guild Wars 2) had suddenly migrated to Rift. As I was the lone de facto Rift aficionado in the house, and also a known spouse to "The Wookie" as my wife is known by, it was now being made clear that I was going to socialize with other humans. Or else!

Mumble is a voice chat program, and of all those I've seen in the past (which amounts to Teamspeak and Ventrilo) it seems to be the nicest. I think my wife and her crew pay for their extra deluxe edition or something, not entirely sure. I don't own a mike...well, I didn't, so I picked one up yesterday.

Overall the experience of suddenly interacting on a voice level with humans on the internet was interesting. Nice people in my wife's online social club, so I definitely can see why she enjoys talking with people so much (and ergo spends enormous amounts of time in MMOs while doing so). It wasn't at all like the old Xbox 360 experiences I had back in my Halo 3 days when rampant swarms of 13-year old (either mentally or physically) racist homophobes would run in packs on voice chat, rendering the entire experience a bit akin to a metaphorical slog through a sewer.

The main problem I've noticed is: how the hell does anyone get any gaming done when you're too busy chatting or listening to chat to focus on the game? I guess I am an attention-focused person when I play, but I got zilch done Monday night and the only game Tuesday night I could focus on was Diablo III, part of the Blizzard family of "games that require no attention span whatsoever to play." In fact I was stunned to see I finally got through Act I on Diablo III, and I didn't get groggy once....amazing!

To Tony Harris and any other dumbasses  bitching about cosplay women: I officially revoke your geek cred cards and kick you from the clubhouse to make room for more female cosplayers. So there.

In Diablo III's defense I actually like the game, primarily for the aesthetics and attention to story. It also plays well (unless you're having a lag/connection issue, then it plays like tootin' monkey butts). What it doesn't do is keep me awake: it's almost certain that I will get drowsy while playing the game. No idea why, same thing happens with Dungeon Siege III and both Torchlight I and II. Someting about isometric hack and slashers has an almost metronomic, hypnosis/sleep inducing quality to their play mechanics for me.

So I guess the moral of the story is I'm trying hard to be more social online as my wife has never before been so interested in bringing me into her "secret circle," but I may have to mute the chat if I plan to get anything done in a more attention-demanding game like Rift or Guild Wars 2. Either way, it's an interesting social experiment she's engaging in, taking her husband who considers his time at work and his Wednesday night Pathfinder campaign to be all the socializing he can stomach, and adding this dynamic to my PC quiet-time. Maybe she's trying to stave off the grumbling curmudgeonism that seems to grip all men who are past their prime? Who knows...

The Rude Crude Badass Dude

Tuesday, November 20, 2012

Zombies Meet Performance Art

Seriously, very nice. I sometimes wonder how interesting (or miserable) it would be to live in New York, but stuff like this makes me wish I lived in a larger, more cosmopolitan city no matter where in the US it might be:




But the important thing is that clearly New Yorkers can tell the difference between one of their own and the living dead! Decades of comedians have convinced me to think otherwise, but this video does an ample job of disproving such notions.

Thanks to the Post-Apocalyptic Blog for finding this one!

Monday, November 19, 2012

Just a Slave to Whatever Pretty Young FPS Waggles It's Ironsights My Way



Which is another way of saying I snagged Black Ops II and am loving it. And of course Halo 4 is kicking ass. This all points to an important fact: I am clearly engrossed with this sort of game, I clearly love the crazy-ass tough guy hombre marine (or space marine) narratives and the glorious, glorious graphics. I am not afraid of consolitis or console cooties like many PC gamers (thus allowing me to enjoy Halo 4) nor am I going to eschew a damned good Treyarch game (because Treyarch makes some damned good games) just because it has Call of Duty somewhere in the title (and yeah it is a CoD but I don't know what to tell ya....Treyarch always makes better games than Infinity Ward. IMO) and BlopsII is very, very good.

So back to playing some Black Ops II or Halo 4. I am officially done buying games for the Holiday...until the Steam New Year's sale, anyway!

House Rules



Erik Tenkar posts on house rules and it got me to thinking about how I used to have loads of them, and over the years I've just reached the point where I hate them.

I don't know if I'm just another indoctrinated victim of modern game design, but these days the more house rules I see the more I wonder why I'm not just using a different system. To look at my own gripes with my ongoing AD&D 1E game, I have been wondering why I don't simply use C&C or S&W Complete instead, solving all my AD&D issues in one fell swoop (because it only takes about ten minutes for me to remember why I also don't play AD&D 2E anymore). I mean, I could house rule the hell out of 1st edition and make it like it actually was for me....but I could also simply pluck C&C, S&W or hell -Pathfinder- from my shelf and have a game pretty much good-to-go, no tinkering required. In fact, I have had to house rule C&C too much in the past, another reason it, too, ends up stalling out whenever I try to run games with it.

I guess what I'm saying is that in my middle years of life I just don't care to tinker with rules anymore, and I really need to keep that in mind when I'm indulging in the vast world of D&D-likes that seem to be 90% of the surviving RPG hobby these days!

I do wonder why I am not just sticking exclusively with Pathfinder and Runequest these days for my fantasy gaming.* Maybe it's time to clean some shelves, focus on the core experience of "what I have time for" as a father and older gamer who's butting up against a jaded wall of "been there, done that" in a hobby he still loves but which feels all too familiar and well-trod. Box some of these games up and leave them in a closet for my son to discover in a few years, maybe. I think of all the D&D-likes I have, both Swords & Wizardry Complete and Castles & Crusades would make fantastic introductory RPGs for him when he reaches an age appropriate for exploring such games. Not sure I'd want to subject him to AD&D though.

Fantasy Future:

Me: "Son, when I was your age we didn't have tablets, or cloud computing, or solid state drives, or computer games. No, I had to play my RPGs with papers, pencils and dice....and I used THESE rule books to play!!!!" >opens chest of RPG artifacts<

My Son: "Wow! Look at these awesome vintage RPGs! Must...play...now..."

Realistic Future:

Me: "Son, when I was your age we didn't have tablets, or cloud computing, or solid state drives, or computer games. No, I had to play my RPGs with papers, pencils and dice....and I used THESE rule books to play!!!!" >opens chest of RPG artifacts<

My son: "Too Long, Didn't Listen, Dad. Okay, I'm off to chase women and play football. Cya wouldn't wanna be ya!"

Ah, I am in a foul and pessimistic mood today! Heh.



*I sense a new year's resolution coming on. No D&D in 2013, just Pathfinder and Runequest. Hmmmmm yesssssh......

Blowing the Dust off of Second Edition AD&D

In the days before Perception was a skill

So my two sessions so far of the creeping AD&D 1st edition game have been fun, but the lengthy period of time between games is a real killer for the sort of plotline/sandbox thing I originally set out to do. By session two trying to keep track of who had what plot, who was interested in which potential quest or point of exploration and so forth was a muddy pit of confusion, as too many older gamers with poor memories equals disaster when it comes to consistency (I kid! Mostly it was my own lack of focus thanks to too much going on between games to even think about game scenarios or plots). So the game was retooled on the spot to focus on a core plot instead and migrated everyone in classic fashion through what I call AD&D's archetypal Roadtrip from Hell event (aka wilderness journey), involving boat rides, an owlbear and a large array of goblins using a giant stag beetle as a heavy assault beast. It ended with the discovery of a lost temple entrance, and enough suspicion pointing toward its doors as the solution to their problems.

Playing with 1st edition is a reminder to me of many, many things. Not least of these is that its reminding me that I used a lot of houserules, borrowed liberally when in doubt from B/X D&D, and that I don't think I ever applied the surprise, initiative and general combat rules as written in the DMG, relying instead on the outline of combat in Basic D&D and jumping to the DMG for the charts (and eventually using the Armor Class Wheel published in Dragon magazine).

It has also reminded me of just how quaint and amusing (and infuriating when running the game) the obscure wargame inches & rulers measurement system is. There are a huge number of little annoying bits like this that riddle the system (ascertaining encumbrance last session was another momentary headache). It's easy to see why Classic Original D&D tends to get the most love in the OSR community; it really is a simpler, more intuitive approach to the same basic game, and B/X D&D clearly owed much to the Holmes remastering from which they later were adapted (as best I can tell; keep in mind I got into the hobby October 1980, and I was nine years old, so some of the publication history of the game is something I learned about later on).

In any case, one thing has become clear: every moment with 1E that has been annoying me, or led to rules confusion or clarification, or otherwise caused a head-scratching moment is also an element which would be crystal-clear to me if I was running 2nd edition. 2E is, for me, the edition which I know best, the one where I still remember which page to flip through for whatever specific rule it is I need to reference....it's the edition that sits smack dab in my "comfort zone" of old games.

I plan to let everyone know next session (which won't at this rate be until December 8th) that I'll be bringing my 2nd edition books along, as it took about two games of AD&D 1E to remind me of why I stopped running it around 1985 (switching to T&T, Runequest and Palladium) and didn't come back until the game had been formally revised; and even then only because my college group  begged me to consider AD&D 2nd edition after I'd subjected them to several months of Dragonquest and Runequest. Hah!

That first game I ran of AD&D 2nd edition, using the heinously bad idea that was the Monstrous Compendium folio along with the new DMG and PHB was glorious. It involved an old farmstead that was abandoned, giant rats, some angry kobolds, a friendly and obnoxious pixie named Percy and an amassing horde of orcs and hobgoblins that the players realized was a threat to the local town. It cascaded rapidly into one of the coolest campaigns I'd ever run in AD&D.

Meat snacks!
While many players of 1st edition were decrying AD&D 2E for its changes, I was part of a crowd that had been lost to 1st edition, who associated that specific edition with the unpleasant Middle School years, and so 2nd edition was the opposite for me...it was like the game had cleaned up, matured a bit, and at last was trying to make sense of itself. It was the edition which I could embrace.

But I've complained about this before! I have lots of fond memories of AD&D 1st edition....but I just can't go back, it turns out. Hopefully my mess of players will understand. It's either that, or I find a copy of B/X D&D and try running AD&D 1E the way I actually did back in the day, as a hybrid mess of the two.

In any case, those 2nd edition reprint listings that popped up on Amazon are a good sign to me that WotC knows people like me are out there, those who were part of the crowd which embraced 2nd edition AD&D, and that we are all more than happy to shell a bit out on some shiny new copies of our favorite edition. I certainly hope that's how it works out...

Hopefully with a different cover!

Sunday, November 18, 2012

Halo 4: First Impressions



Well, I finally snagged Halo 4 and managed to get some play time in. First impressions? It's clearly the best title in the series, and manages to both evolve Halo 4 and still "feel" like a Halo game at the same time...but in a good way. I've replayed all of the Halo games over the last few months, so I've got the general experience fresh in my mind. Halo 4 feels like a genuine sequel with real improvements, both in look, style and lots of subtle bits that might not be all that evident to a casual fan of the series but which really do make a difference.

When people are talking about how Call of Duty is getting long in the tooth and it's engine sort of stale and old...Halo 4 is a good benchmark on exactly how an engine (and series) can get upgraded and feel genuinely better and more innovative while at the same time being true to its roots.

Also, that opening prologue level....holy cow, that was something else. Fantastic level design. I wish Capcom would look at games like this and notice how they have managed to build very, very large levels that bottleneck at a linear pace but do it in such a way you almost never feel railroaded or claustrophobic.

One more thing: the story focus in Halo 4 is very, very well done. It really grabs you right from the start, and I honestly can say 343 Studios is doing a better and more consistently interesting job than Bungee did. As I said, I replayed through all the other Halo titles this year, and while it's true that Halo: Reach was definitely Bungee's crowning achievement, it still fails to narratively grab you like Halo 4 does. Also, 343 Studios is paying more attention to the lore and backstory they've established in the novels (something Reach sort of chewed up a bit). This trailer demonstrates scenes and events practically lifted from the novels:



Oh yeah....the gun designs, from the feel and physics down to the sounds? Extremely well done. The pistol is back, by the way, and is ranking as my favorite weapon right now.

I'm only a couple levels in, so a proper review in a few more days when I (hopefully) finish the campaign! Also looking forward to seeing how the multi-player plays.