The Kandathra portend to have been the
oldest sentient species of the world long before humanity rose from its simian
ancestry, The Kandathra believe they were born from a dream out of the mind of
the Chimera, which they revere as their creator figure.
Kandathra are found all over the world, and
they are a regular menace to most of humanity. Some lizardfolk are
distinctively humanoid, with only a tail, scales and serpentine or lizardlike
head to distinguish their bestial nature. Others are more beastly in nature,
looking closer to hunched walking predatory reptiles. The most notorious of the
Kandathra are the runners, fast-loving therapods with keen natural instincts
and saurian predatory natures, a danger even to the more humanoid lizardfolk.
Traits:
Conventional lizardfolk of the most humanoid variety are suitable as player
characters. They are typically six to seven feet in height and have distinct
crocodillian heads, long tails, heavy green to dusky black scales and heavy
claws.
Attributes:
+1 STR.
Racial
Skills: proficiency in Stealth or
survival.
Base Move: 30 feet; Therapod Kandathra
gain Move 40 feet
Keen Sense
of Smell: Kandathra gain a new
sense called Scent, which allows them to identify and locate creatures by smell
alone in a 50’ radius.
Natural
Attacks: Kandathra can bite and
claw, with the following serving as natural basic attacks. Both are considered
light:
Bite (natural attack, 1D6+Str
damage)
Claws (natural attack, 1D8+Str
damage)
Kandathra can learn monstrous feats that aid them in the use of their
natural attacks although they do not start with any such feats.
Language
Limitations: Kandathra have
difficulty speaking non-reptillian languages and understanding mammalian visual
queues. Kandathra get disadvantage on insight, persuasion and performance
skills related to foreign languages and cultures. They also gain disadvantage
when attempting to be understood when speaking humanoid languages other than
their native Kandathric, contemporary draconic and the lost dragon tongues, or when
attempting skills that require use of other languages.
Therapod or Anthropomorph: Choose one
when determining subtype. Therapods gain and additional +1 to STR (for a total
of +2) and a +10’ movement bonus and advantage on athletics checks when long jumping. Anthropomorphs gain +1 to Dex, a Swim speed of
40’ and a natural armor class of 12 (with no Dex limit) due to thick scales.
This armor bonus does not stack with other worn armor but does stack with dexterity
and magical armor modifiers.
Favored
Professions: hunter, shaman, tribesman
If this isn't a flat out reference to reptilians, Idk what is.
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