Tieflings, Aasimars and Changelings
Humans
sometimes dally with the enigmatic spirits and demons of the In-Between, which
seek the company of mortals whenever they can. Among the offspring of these
pairings are the tieflings, children born with demonic blood, aasimars born
with celestial blood and the changelings, children that have been imbued with
spirits seeking to enjoy the mysteries of the physical form. A rare variant
breed of changeling is the corrupt offspring of hags and men.
All of these breeds exist in Enzada, though
they might collectively number in the hundreds in any given kingdom, certainly
no more than a handful at a time, but definitely more than enough to have
created many a rumor and tale of their existence among the more humanocentric
lands (Selindar, Waladar, Nepar and Skarkathis especially).
Changelings
Changelings are usually a little off in
appearance (indeed, an entire race of changelings called the netherim exist in
the world, though they are formed from more powerful whisps who have learned
the art of spontaneously creating physical bodies from the nether of the spirit
world). Changelings are always strange in manner and appearance, and while
looking generally human they have traits that mark them as distinctively
altered in some way, some more than others.
Changeling
Favored Professions: beggar, explorer, gambler, occultist, shaman,
thief, wizard
Changeling Statistics: Changelings are
physically identical to humans in many ways but their exotic natures grant them
a +2 bonus to Charisma. Changelings start with a talent for magic that usually
manifests early on, gaining the Magic
Initiate feat. Finally changelings
seem to have an unusual sixth sense, gaining proficiency in either Insight or Arcana.
Shifter Changelings: Changelings that are true shapeshifters do
exist in Enzada; the union of a hag and a human has led to a breed identified
by the same name (for only learned scholars of the occult might easily identify
the two as different beings in origin). This breed of changeling is
mysteriously most common in Nepar. These changelings are identical to other
changelings, but instead replace the Magic Initiate feat with the ability to
cast Disguise Self at will.
Aasimar
Aasimar are much like tieflings in that they
have a hetitage derived from the planes. The benevolent spirits which add to
the mix in the creation of an aasimar tend not to be from the outer darkness
however, instead coming from the celestial kingdoms beyond. Aasimar are a rare
breed, but always striking when encountered.
Aasimar as a race option are available as presented in Volo's Guide.
Tieflings
Tieflings are born of the mating between
mortals and demons. The demons of the spirit plane are malevolent beings that
also enjoy the possession of mortals, though this usually happens to adults,
unlike the lesser wisps that seek to occupy a child's body. Tieflings are a
byproduct of the pairing of mortals in which one or more has been possessed,
though on rare occasion a mortal lured to the Outer Darkness might be directly
assaulted by the demon in its native form.
Tieflings sometimes resist their heritage
and become powerful sorcerers, seeking to understand the mysteries of the
otherworldly kingdoms as well as the
mortal realms. Tieflings are often difficult to detect initially, but sometime
during childhood they change, manifesting obvious traits from their vile parent
such as horns, a tail and reddish yellow eyes. Most tieflings are forced to
flee in to the wilds to escape persection. A few get lucky and find a way to
seek out other like themselves, and still others draw the attention of the
spirits and so-called Greyfolk of the In-Between, and are drawn into that
nether realm to dwell in peace.
Traits:
both changeling and tieflings are exotic in appearance but otherwise human in
size and traits. Individuals should define their appearance carefully.
Changelings and tieflings are both more
disturbing than normal in appearance, although among the many cultures of the
Hub of Etyri such appearances can be coveted and sought after.
Tiefling
Favored Professions: assassin, hunter, occultist, spy, thief, warrior,
wizard
Tiefling Statistics: Enzada Tieflings
are identical to standard tieflings in D&D, though their magical repertoire
may be more varied and exotic; with the GM’s permission a player may replace a
any default racial spell with any other single spell of same or lower level.
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