Races of Enzada
Enzada is home to many unusual species, and
amongst those species several are sufficiently common as to serve well as
player characters. Some races have alternate names in Enzada, listed below in
parenthesis:
Race D&D Analog
Human Human
Daharesh Elves and Drow
Sarnatha Half-Orcs and Orcs
Egleppi Grippli
Tengu Aarockocra
Gnolls Gnolls
Tieflings Tieflings
Changelings new
Netherim new
Uthitim Halflings
Duwende Dwarves
Dev Goblins
Kandathra Lizardmen
Other races certainly exist in Enzada, but
may have travelled to the hub from foreign lands; the hub is the connecting
point of three great continents, and many races exist in those other lands that
are foreign to the Hub of Etyri.
Elves of Daharesh
Elves call themselves “The people of
Daharesh” after a legendary hero who brought the elves to the world at the dawn
of creation. Their origins are believed to exist in the depths of the In
Between, and so like the Div they claim allegiance with the spirits and
outsiders that sometimes escape that realm, even if they are far removed from it.
Most of the Daharesh elves proudly identify
themselves as the ancestors of the ancient Inhuridan Empire, a legacy that once
long ago was a mark of shame in the eyes of many. Time has a way of healing all
wounds, and after five thousand years the memory of the Inhuridan is a
historical curiosity, recognized as a great shaper in modern Selindari culture.
Most elves know that the truth of the old
empire is only partially known in most modern historical texts: the Inhuridan
Empire was many races, but the elves, in their longevity and wisdom, benefited
greatly in that era and also took much of the blame when the empire at last
fell to revolution and strife.
Once the empire was cast down, the daharesh
lost their way and renounced civilization, stealing away in to the deep wilds.
Nonetheless, Daharesh still have an unusual fascination for ancient sorcery and
magic, and can easily become terribly addicted to it. Some other races with
long memories have never forgiven the Daharesh for their ancient indiscretions,
either. Humans may fancy the old tales as mere legends, but a handful of other
long-lived races know it all to be true.
Because of their ancient tether to the In
Between, many elves spend a great deal of time seeking out ways of transmigrating
into the Space Between, to search for the legendary home of the elves,
sometimes called The Green.
Traits:
The Hyadari high elves are taller than men, with lean bodies, pale gray skin,
and slender ears. Daharesh are known for their gaunt appearance, and for being
very long lived (500 years or more). The wilder wood elves are smaller and more
suited for forest living, while the Zakhili drow are also smaller in build and
well-adapted to living in the darkness of the underworld.
Favored
Professions: bard, merchant, noble, priest, scholar, sorcerer
Daharesh Statistics: Physically
Daharesh are identical to elves and drow, and indeed both breeds can be found.
The subterranean daharesh call themselves the Zhakil (use drow statistics)
while the more gracile Kindari are the wood elves and the Hyadari are high
elves.
Warrior Thralls: the Sarnatha Orcs
Sarnatha orcs today are a shadow of the
greatness they once held. Tales speak of how the first Sarnatha were once
Daharesh who were corrupted and twisted in to a fierce warrior-race to serve as
the shock troops for the Inhuridan God-Kings in their endless wars, but today
the Sarnatha are a scattered lot, led by
chieftains who seek to glimpse their lost greatness through petty war and raids.
The orcs are unique in Enzada in that they hate the "gods" and
subscribe to the "all gods are just powerful spirits" philosophy. The
orcs eschew priests in favor of warlocks and demonologists who seek to control
the spirits to their own gain. A clerical orc follows the philosophy of
Sarnathic Pragmatism, and specializes in manipulating certain spirits to his or
her own gain. Most Sarnathic clerics as such are lawful in nature, but they
lack the restrictions of most clerics in terms of alignmnent vs. domain choices,
being able to choose whatever they see fit.
Sarnatha orcs still gain a patron and antagonist aspect, but as they do
not see these beings as true gods, they instead regard them as malignant or
favorable spirits, respectively.
Traits:
Sarnatha are hulking, brutish men who exhibit a primeval appearance, and a
modern man of our world might easily mistake one for a neanderthal in
appearance. They are broad but relatively short, and have wickedly pronounced
canines.
Favored Professions:
assassin, hunter, slave, soldier, thief, tribesman, warrior
Sarnatha Statistics: Sarnathan half-orc
breeds can be played as characters and use the half-orc statistics. In the
world of Enzada “orc” is an ancient word from the Daharesh tongue used to
describe filth and treachery one and the same. Naturally the Sarnatha prefer
their ownchosen name of “orc,” which simply means “man” in the old Imperial
tongue over the derogatory elvish word for their kind.
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