Continuing my adaptation of Pergerron to Magic World, I look next to the revision of the Witch of Galitath....
Terragia - The Witch of Galitath
STR 13
CON 16
SIZ 10
INT 21
POW 24
DEX 18
APP 20
Move 10
Hit Points 26
(immortal/heroic HP)
Damage Bonus +0
Magic Points 24 (plus staff)
Skills: Bargain 90%, Climb 40%, Dodge
50%, Insight 100%, Listen 70%, Hide 90% Move Quietly 90%, Nature 95%, Physik
90%, Potions 110%, World Lore 90%
Armor: none,
but she has 12 points of natural resistance against non-magical, unenchanted
attacks
Attacks: by
staff 85%, 1D8+1D6 damage plus special (see below)
Traits: Sorceress
(see spells below), immortal, helm of technomancy, regeneration (1 HP/round)
Terrain: any area in the
Barbarian Lands of Galitath
Staff Special: A Staff of Power
(24 MP), +1D6 damage (1D8+1D6 total)
Helm of Technomancy: Terragia's decorative
helm contains ancient technomagical secrets which let her speak with and
control the meks (see killer robots, page 359 BRP, but no ranged weapons) who
serve her so willingly. Her helm also allows her to ethereally cut a portion of
the katra of willing target away, and
implant it in the ether engine of a mek to power it. An unwilling target of
this effect (which she can do once per day) must make a resistance roll vs.
potency 20. The target loses 1D6 POW but gains 1D4% per point of POW loss in a
skill of choice. The experience diminishes the spirit but the immaterial bond
with the mek proves an enlightening experience. Once one's katra has been
bonded to a mek, that mek will always behave as a friend and protector to the
donor (so long as he/she lives).
Immortality: Like all demiurges,
Terragia has a form of immortality, such that she can only readily be harmed by
enchanted weapons and spells, and regenerates 1 hit point of damage per round.
To slay her requires dismembering and burning her body. She will resurrect 1D6
months after being slain, appearing somewhere in the bramblewood of her
homeland. The myths say that she can only be slain if one finds the exact crop
of bramblewood she will regrow in and burn it down, then salt the earth.
Sorceress: Terragia is a gifted
sorceress and commands a range of spells. She typically has the following
spells prepared: Agony (2), Animal Friendship (3), Babble (1), Affliction (4),
Cave Bear Shape (4), Bird’s Vision (1), Brazier of Power (4), Captive Slumber
(3), Cloak of Night (4), Curse of Sorcery (4), Earth Walking (4), Hag’s Flesh
(3), Heal (3), Itch (1), Midnight (1), Moonlight (1), Omen (3), Scry (4), Sorcerer’s
Beauty (3), Sorcerer’s Void (3), Summon Elemental (1), Undo Sorcery (4), Summon
Passion Spirit (1), Wrack (1)
Terragia, the witch of Galitath
Some call her the Bramble Queen, for she is said to
haunt the thick, spiny woods along the foothills of the Askofar Mountains.
Others call her the Lady of Sar, for she seems to have an uncanny familiarity
with the mechanical golems of the ancients, the so-called meks. Those men of
the Barbarian Lands who claim to have met her in person say she is at once
cunning and mad, and surrounded....always surrounded....by the hideous brambles
that spring up wherever she walks.
On one occasion, the regional hero known as Arabast
the Cleaver said he met Terragia on a dark night, under the harvest moon after
a particularly gruesome battle against a horde of orcs. She was sifting through
the hundreds of corpses that had piled high in the battle when she came upon
Arabast, wounded and recovering from a rattling blow to the temple. She offered
Arabast a choice: to suffer his wounds, but in so doing, if he healed, he would
be stronger than he could imagine. Or she could heal him and insure his health,
but in exchange he must give of her a portion of his spirit, his katra, as the Galitath call it, a concept
similar to but not quite the same as a soul.
Arabast considered her offer and decided he would have
none of her withccraft. She left him to his own means, as her hulking
mechanical giants carried off dozens of corpses. A year later he found himself
ruler of the entire Northrender clan, ten thousand warriors under his banner.
"She knew my destiny," he once said to his young wife Ezeta,
"and she let me choose it. I could have been fodder for her machines....I
think she steals the katras of men, and that the meks she commands are powered
by those fragments of our spirits."
The truth about Terragia remains a mystery, but there
are a few other facts worth mentioning:
She is a friend to the efreet that dwell in
subterranean cities beneath the silt deposits on the coastal plains
Terragia is visited once a year along the coast by a contingent of priests and nobles from the Great City Phantomax to the distant west, often bearing strange concotions and tomes of eldritch lore in exchange for some of her fabulous meks
Terragia is shunned by the orcs, and her mere presence at an engagement is enough to send them routing
At least a few priestesses of Suliversa in Tordalis claim that Terragia is the bastard daughter of their goddess, from a tryst with Tokandros
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