STR 3D6+6 16-17
CON 3D6+6 16-17
SIZ 2D6+6 13
INT 3D6+3 13-14
POW 12+1D6 15-16
DEX 2D6+6 13
APP 3D6 10-11
Move 10
Hit Points 15
Damage Bonus +1D4
Skills: Climb Dodge
40%, Listen 50%, Hide 40%, Move Quietly 40%, Jump 80%
Armor: natural metal
plating 1D8
Attacks: Unarmed
(slam) 50%, 1D8+1D4 or arm blades (two) 75%, 1D6+1+1D4 each
Traits: healed
by electrical damage; immune to cold damage but are slowed to Move 2; immune
to mind-affecting magic
Terrain: any ancient ruins
Gear maidens are an unusual construct sometimes
found in the ancient ruins of Pergerron. Each gear maiden has the appearance of
a suit of armor or a mannequin made to look like a woman comprised of complex
clockwork moving parts. Most of the gear maidens appear to be one of three
types: jackal-headed, elvish-looking, and on rare occasion smooth, featureless
faces with a mirror of silver where eyes, nose and mouth would be located.
Gear maidens may have served some other purpose
in the ancient past, constructs designed for amusement, or to serve as guards
perhaps. Today they are relics which haunt the ancient ruins, acting
erratically and without purpose. When a gear maiden (or group of such) is
encountered roll to see what their pattern of behavior is (D10):
1-4 - the gear maidens function as if the ruin
around them is still alive; they prop skeletal remains up on chairs, serving
them empty platters of food while serving long-dried bottles of wine. They will
grow antagonistic to anyone who tries to point out the absurdity of their
actions or the deathly nature of those they "serve."
5-7 - the gear maidens are mad, and appear to
have suffered some sort of mania, which they may call
"malfunctioning" to those who can prompt them to speak coherently.
These are deadly, usually attacking randomly before fleeing, only to circle
back later and strike again.
8-9 - some may be found which are coherent,
usually hunting for parts. These gear maidens salvage relics of lore and
preserve them, as if enshrining the lost civilizations of old Sar and other
empires of the past. They are not above cutting down maddened versions of their
own to salvage parts to repair themselves.
10 - Occasionally a cunning and vengeful gear
maiden will be found. These are the deadliest, for they remember the fall of
the old empires, and the destruction of those they served. They will seek to
hunt down and exterminate all humans and demi-humans they come across, and will
do so with great cunning and relish.
Aside from the retractable blades (about as long
as a short sword, but much sharper) gear maidens have the traits of other
constructs, and are immune to any gaseous or poison attacks, as well as any
attacks that affect life force (POW draining, for example); they also can never increase their initial POW score. They
are immune to mind-affecting spells, for their magical artificial brains
cannot comprehend or react to the magical influence of the mind. Lighting damage
heals them. Cold damage deals 1/2 damage to them but they are slowed to Move 2 for
1 round after being subject to the cold-damaging attack.
An entrepreneurial fighter with some weapon smithing
skills could extract the arm blades of a destroyed gear maiden to find that
they will make enchanted short swords of amazing quality (+10% attack and +2
damage).
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