The Selutar: Lizard
Men of Sarvaelen
Sarvaelen is a humanocentric land, dominated by men in a
world where no elves, dwarves, halfings or orcs exist…at least, not in a
conventional sense. If there are elves in Sarvaelen, they are reclusive and
mythical. If there are dwarves, they are deep beneath the earth and kill men on
sight. If there are orcs, they are murderous savages in the deeps of the
wilderness who slay all that trespass. Beyond this, none can truly say whether
such creatures might really exist or not.
Lizard men, however, are a different story. The rapacious
and violent Selutar are raiders, marauders and destroyers who seek to destroy
humanity and indeed all life itself. They are subterranean dwellers in the
dark, sometimes labeled troglodytes and beast men, but in fact unrelated to
either of those equally dangerous kindred. The Selutar are driven by the
worship of the Dark Mother Eshraggol, an immense, bloated dragon goddess, an
Old One from before the Fall of Camrinal that is said to have given birth to
their fouls species at the dawn of time, and to have forged her children into
an army of shadow destined to seek the extermination of man ever since. As with
all such chaoskin, the Selutar are defeated only by their own lack of
organization and inability to focus on meaningful military structure,
preferring instead overwhelming horde tactics.
Because Selutar are most dangerous when their population
goes unchecked, regions like Aeronost employ mercenary companies and some
dedicated knighthoods (such as the Vigilant Order of the Dragon) to seek out
and slaughter Selutar in their subterranean homes whenever possible.
There are rumors of Selutar dwelling in the deep woods and
mountains of some regions who have cast off the religious fanaticism of their
underground kin. These remote colonies are usually far removed from men, and
when found by their zealous kin are usually hunted to destruction. There is a
legend about a pious Saint Erasma, a servant of Nevereth who converted the
first Selutar to the worship of the goddess and thus explaining the appearance
of rare but nonviolent lizard men.
Despite their religious fervor, there are few sorcerers
among the Selutar. Most priest do not cast magic, though they still engage in
ancient rituals, often at profane sacrificial sites that contain inherent magic
which they call upon through grim sacrifice. The occasional true sorcerer among
the Selutar usually seeks to follow the goddess as a shaman or cultist, but
occasionally such enlightened lizard men break away entirely to pursue greater
mysteries, as the acquisition of such power tends to open their minds to a
broader perspective on the nature of arcane power in the world.
Selutar Statistics
STR 4D6; CON 2D6+6; SIZ 3D6+3; INT 2D6+1D4; POW 2D6+1D4; DEX
3D6; APP 2D6; Move 10
Average Statistics:
STR 14; CON 12-13; SIZ 13-14; INT 9-10; POW 9-10; DEX 10-11;
APP 7; Move 10; Hit Points 13-14; Damage Bonus (DB) +1D4
Natural Attacks: Bite
35% 1D6+DB and claws 40% 1D4+DB
Attacks: Short Spear 30% 1D8+1+DB and Medium Shield 30%, HP
12 or Great Axe 30% 3D6+DB
Skills: Climb
45%, Dodge 35%, Hide 35%, Move Quietly 35%, Sense 35%, Track 40%
Special Traits:
Selutar have uncanny senses of smell and are adapted for total darkness, able
to see with low-light vision in pitch black conditions as if it were an
overcast day. Selutar who become priests and cultists of Eshraggol are usually
female or strong males, and have a 50% chance of developing a chaotic feature.
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