Nordravar
“The Barbarian
Kingdoms”
Patron God: various, especially Hargameth, Wolfon and Zingar
Ruler: Various, though the warlord Drogas
is most prominent right now
Capitol: no single capitol, but the main
trade port is Tholios
Population: a good mix of human, half orc, werefolk, dragonkin, elf,
dwarf, halfling, gnome and orcs.
Shinjiki Koru
“The Jewel of
Astrophikus”
Patron God: The Eleven Divine Spirits
Ruler: The Shogun Mishigi Arayu
Capitol: Khozakan
Population: mostly human and dragonkin, with
some dissident eladrin, elves, dwarves, werefolk, lesser giants, goblins, and samsarans
The empire of Shinjiki Kuru is as ancient as
all the other civilizations founded by ancient immigrants, but has long held to
a different culture and focus, which grew increasingly isolated and aggressive
over time. Shinjiki Koru was last among the great empires to succumb to the
lure of orichalcum, and only adopted planar and etheric trade as a means of
sustenance within the last thousand years.
Shinjiki Koru is ruled by a shogun under
whom numerous samurai clans serve, although they engage in constant ritual
warfare with one another and their barbarian neighbors.
Toskolian
Steppes
Patron God: Phonatas, Elisin and others
Ruler: no single ruler
Capitol: no capitol; the region is
dominated by nomadic tribesmen
Population: the region is dominated by human,
elvish and giantkin nomads
This vast region of grassy windswept
steppelands is dominated by nomadic tribes of elves, humans and others, and no
permanent settlements exist, though there are several regions of prominence
where the clans migrate yearly for trade and commerce. The nomads of this land
have stood strong against the efforts of the Vulmeadean empire to lean on them
for mining labor, and fight the empire at every chance they get. They are also
found frequently warring with the city-states of Hed’Zimmet to the north, which
also delights in using the nomads for slave labor.
Hed’Zimmet
Patron God: Staddak’Zuthul and his horde of gold-children
Ruler: numerous lesser rulers throughout
the city-states of the land
Capitol: the largest city-state is Kadak’Hinil
Population: although humans are dominant,
significant portions of the population include dragonkin, werefolk, half orcs,
elves, and ogres.
Hed’Zimmet is a collection of city-states
united by their worship of the dark god Staddak’Zuthul. Some claim that
Staddak’Zuthul was not a true god, but one of the Immortals of Ashetnur who was
lured away thousands of years ago to begin his own cult, after suffering the
temptation of Sulziddaran’s dark dreams and promises of power.
The Hed’Zimmeti are very territorial, and
when they are not warring amonst themselves or rival clans and tribes in the
greater expanse of the Jungle of Lost Souls, they are seeking slaves from the
Toskolian nomads or even venturing east to raid mining towns from Vumeadea to
steal the precious orichalcum. Several of the Hed’Zimmet cities are able to
field their own spelljammers in battle, and have begun to explore the
possibilities of trade, commerce and perhaps even war in the planes and etheric
regions.
The region north of the Hed’Zimmet
territories is dominated largely by uncivilized lesser kingdoms, barbarian
tribes and hidden mysteries. It is said that one of the greatest ancient
empires, lost to memory but indicative of an older prehuman race that existed
before the immigrants arrived ten thousand years ago can be found in this
region. The ancients are called the Karkosans,
and little is known of them, save that their mysterious ruins sometimes yield
fabulous ancient magic.
Hydakenos
Patron God: Susurus, the Sea God
Ruler: the high king Drymarkion
Capitol: Mylkarianos
Population: mostly human with small local
populations of demi-humans
Hydakenos is a southern coastal empire of
local barbarian tribes who have been hammered in to a strong kingdom by a line
of sophisticated leaders. They have united the southern coast of the Gulf of Oblivion in to a united land for more
than a century now.
The Darklands and
Inatras
Patron God: chaos gods
Ruler: none; Drow ruled by the Grey
Queen, Siddratha
Capitol: none, although the free port of
Daggerspell sometimes serves as a center of commerce; Drow capitol is
Ulviridien
Population: humans, drow, orcs and other
monstrous chaos beings
This region is unique in its lack of
dominance, at least partially due to the fact that the barbarian tribes in the
region are devoted to the chaos gods, and practice profane and charnel ways.
Beneath the surface of the Darklands in the vaste region known as the Subterrene Realms rests the hub of the drow empire, called Inatras.
The main local center of trade and commerce
is the free port of Daggerspell, where all sorts of scum and villainy thrive.
Much of the illegal planar and etheric trade will channel through Daggerspell,
and many who wish to travel to the more malevolent domains of the Elemental Chaos
can find passages to such domains through this city.
No comments:
Post a Comment