Thursday, September 29, 2011

Drunos and Druuna: Twin Kyton Chain Fighting Devils of Draemen

To finish off the material I worked out for Kharabys and the Astral Island of Isnathar, some stat blocks and details on various and sundry NPCs the players encountered during the course of the mini-campaign, for use with Pathfinder. This will be Part One of Three:

Drunos and Druuna
   The brother and sister Kytons are twins, chain devils in the free-service of the armed militia of Draemen, where they work as part of the privately-funded police keeping force that passes for the City Watch. The limited governance of Port Draemen is a libertarian dream (or nightmare) of independent merchants, land-owners and aggressively self-promoting free agents, and Drunos and Druuna are no exception, providing paid muscle, investigative services and general head-knocking skills to those elected devils and humanoids that sit upon the city council.
   Drunos is a dour and quiet sort, but quick to action. His sister is more hot-headed and also the voice and brains of the operations. Both are extremely proficient chain-fighters.

Drunos           
AL: LE     Race: Kyton Chain Devil      Class: Fighter 1, Outsider 8                Deity: Belphegor
App: Male Kyton, looks about 30, blue gray skin, chain intwined dreadlocks, red eyes, scar over right eye.
Init:        +9           AC 23 (Tch 15 FF 18)           FT +10 RF +11 WL +2          HP 73     Regeneration 2 (good, silver)           
DR 5/silver or good; Immune cold; SR 17             Senses: Darkvision 60 feet
Speed 30 ft.      Melee 4 chains +14/+9 (2d4+4)  Space 5 ft; Reach 5 ft. (10 ft. with chains)
Special Attacks dancing chains, unnerving gaze
STR 19 (+4); DEX 21(+5); CON 16(+3); INT 11(0); WS 10(0); CH 14(+2)   Base Atk +9; CMB +13; CMD 26
Feats Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain), Combat Reflexes (+5 aoos)
Skills Acrobatics +16, Climb +15, Craft (blacksmithing) +11, Escape Artist +16, Intimidate +13, Perception +13, Survival +4, Swim +8
Languages Common, Infernal    SQ chain armor                                                 XP: 80,000
Chain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.
Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the kyton’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based.
Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Druuna
AL: LE     Race: Kyton Chain Devil      Class: Rogue 1, Outsider 8                 Deity: Astarte
App: Female Kyton, looks about 35, blue gray skin, chain braided hair, red eyes.
Init:        +9           AC 23 (Tch 15 FF 18)           FT +8 RF +11 WL +3            HP 73     Regeneration 2 (good, silver)           
DR 5/silver or good; Immune cold; SR 17             Senses: Darkvision 60 feet; Perception +15
Speed 30 ft.      Melee 4 chains +11 (2d4+2)       Space 5 ft; Reach 5 ft. (10 ft. with chains)
Special Attacks dancing chains, unnerving gaze
STR 15 (+2); DEX 21(+5); CON 14(+2); INT 15(+2); WS 12(+1); CH 14(+2); Base Atk +8; CMB +10; CMD 23
Feats Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain), Sneak Attack +1D6, Trapfinding
Skills Acrobatics +16, Climb +13, Craft (blacksmithing) +11, Escape Artist +16, Intimidate +13, Perception +15, Stealth +15, Sleight of Hand +9, Linguistics +6
Languages Common, Infernal, Terran     SQ chain armor                                     XP: 80,000
Chain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.
Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the kyton’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based.
Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

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