Showing posts with label the old republic. Show all posts
Showing posts with label the old republic. Show all posts

Friday, December 28, 2012

2012 RoC MMO Year in Review




Green Armadillo at Player vs. Developer did a sort of cost-analysis/overview of his 2012 MMO expenditures and time, and I thought it would be fun to do something similar, with more of a focus on my "year of MMOs" and what they amounted to (if anything). So, here goes...



Star Wars: The Old Republic
TOR may have come out in December 2011, but I didn't get my copy until late January. My wife played this game continually for close to a year, but it seems that her interest (and that of her highly dedicated RP guild) waned dramatically after the game went F2P, at least partially due to the over monetization of the game going forward (paying for content previously announced as free, for example, and the souring of the community due to the flood of F2P gamers who are sight-seers and gawkers, and presumably not very RP-friendly).

For my own purposes, TOR has a great single player experience wrapped in a world of MMO suck. It has padded regions (Coruscant, for example) that drag on and on, and feel very tedious and grindy to someone like me who approaches this game less as a new Star Wars MMO and more as the KOTOR 3 single player experience we really wanted. Still, the free to play option opened it back up to me, and I find that being able to jump in and play occasionally is making the game more accessible and fun, now that I don't have to worry about a monthly fee. If Bioware/EA could just realize that a person like me would prefer to pay for a couple extra character slots and not have to subscribe, then we'd all be a bit happier.

Conclusion: SWTOR moving F2P was a smart move for certain types of players, but the game still has problems. That said, it's a casual friendly MMO if you can avoid falling asleep during the long slog through boring padded areas like Coruscant.

Tera
Tera was billed for its action MMO combat and its unique revision to an otherwise very Korean style setting. The game was pretty compelling, initially....but some odd hiccups left me cold in the end. A major problem was its early billing snafus; I signed up for six months on a deal when it first came out, but after four weeks I realized this wasn't a game I was going to care for in six months, so I tried to cancel the subscription. Surprise....they didn't provide for a way to cancel! I did get my money back, and in a twist of irony that changed my opinion of the matter from "they are sleazy con artists" to "they or their billing service are merely incompetent" I still got my six months of play time. Which I barely used until the tail end, in a bid to revisit and see if my feelings had changed. They did not.

Conclusion: Tera is a weird action MMO that is fun to play but it has some unfortunately disturbing undertones, a bit too much of the Korean Cutesy for my tastes, an excess of BDSM inspired armor and for all it does offer it just doesn't seem to feel as satisfying as other, better games out there (among which I would include Rift, GW2 and TOR). And their crappy billing issues soured me from ever letting En Masse have credit card or paypal info again, period.

Guild Wars 2
Guild Wars 2 was heavily anticipated and I was ready for it on its first week or so of release. It's timing was atrocious, however (for me, at least), as I had gotten sucked into Rift and so found my precious game time seriously divided. GW2 is a fantastic game, but thanks to its Buy-to-Play model I have been able to safely play it just a bit, and othewrwise set it aside for now while I concentrate on the two other games worthy of my attention.

Conclusion: all MMOs should look at GW2 in the future, for both the payment model and for ideas on how to innovate. Not too closely...a future full of GW2 clones would be sad.



World of Warcraft
Blizzard sent me a 10 day "please come back" trial to Mists of Pandaria. I logged on, tried a pandaren monk, then jumped to the original Kalitherios who was still stuck in that god awful fhsibowl undersea region, was reminded why I left WoW during Catalyclysm and deleted the game, again.

Conclusion: WoW is getting very long in the tooth, and the only way to appreciate it these days is to be stuck with a low end PC, or otherwise avoid other games entirely.



Dungeons & Dragons Online
I was a HUGE proponent for DDO when it went F2P, and it was the first F2P game I also decided to invest in. I rationalized that if I spent $15 a month for a year, I'd have spent $180 in that time, and if I spent that (or less) on in-game purchases over time, then I'd be ahead.

In the end, I spent more than that (and in fact bought about $50 of turbine points plus the expansion pack at half off on a Steam sale this year) but I also played it heavily for more than two years, and only in the last year did I lag badly. DDO has a huge disadvantage over other MMOs, that outweighs (for me) it's advantages: it has a major grind component, and it's XP is (except for slayer/explorer missions) tethered to mission completion. You can spend a long time leveling in this game if you play in the way I do, which is slowly, mostly solo, and with a methodical pace in mind. I have friends who can blast through this game from level 1 to 20 in weeks. I envy them, because they have a system. The system necessary to earn XP at the fastest rate in DDO is beyond my time frame or network of friends, unfortunately.

Conclusion: DDO is still great, but my love for it has been replaced by Rift. Still, I like to revisit on occasion, even if I've given up hope of ever getting to max level.

The Secret World
The Secret World is everything I want in an MMORPG with a modern horror theme, short of it being a single player experience. It has immersive, thoughtful storylines (with key stories fully voiced), a mature theme that's not just "adult" (although it delves in that direction occasionally, too) and a smart world that really meshes well with the modern urban horror/fantasy trend in fiction these days. However, it was subscription based for a while, and so like GW2 it was something I didn't feel I had time for with my Rift obsession.

Now, of course, that has all changed and TSW moved to a Buy to Play model just like GW2. This was a very smart move, and it has revitalized my interest in the game....more so even than for GW2, because while GW2 is an innovative drwarf-and-elf free fantasy MMO, TSW is a modern horror MMO that ditches the Tolkienesque fantasy entirely.

Conclusion: I'll be playing a lot of TSW in the future and plan to focus my money on their planned future content.

Age of Conan
I've tried to get back into AoC a couple times. Unfortunately their cash shop was pricey, the play mechanics felt clunky if you stayed away too long, and the game can't survive its main crippling issue (one that TSW fixed) which was that 90% of its primo A game content was front-loaded in the first 20 or so levels, and everything after that right up to level 80 suffered from a "rushed to finish" conclusion. I recently tried it--again--in the wake of some changes that opened up previously gated instances to F2Pers and I was shocked at how empty the game was (okay not really) and how it just doesn't hold up to today's crop of games.

Conclusion: AoC is a game I want to play, badly. Just not the one that actually exists.

Champions Online
When this went F2P two years ago I was in on day one, took advantage of their first two weeks of excellent discounts, and basically absorbed this game (as did my wife). Then we burned out as the game dragged along; the momentum could not be sustained by the title itself, which still needed more...sometuing...to make it better.

Perfect World Entertainment came along and snapped Cryptic up. At first this was bad; a merge of accounts between Cryptic and PW made accessing their games problematic for a while, enough so I gave up on trying. Eventually they got their act together, and by the time I got back in Champions Online was sporting all sorts of impressive new features. It now remains, like DDO, a game I like to keep installed even if i only jump in once every couple of months or so. Unfortunately it's not really that exciting to play (for me) anymore, and I hate the crafting/equipment mechanics of the game with a passion, but the character generator is bar none the best there is (now that CoX is dead).

Conclusion: it's worth vacationing in Champions every now and then, and Perfect World made Cryptic respectable again...a miracle!

Rift
Rift snuck in toward the start of the year and snagged me first with its Lite F2P through level 20 and then with its mixture of interesting story content and compelling mix of traditional and innovative gameplay. It is officially the first game since 2005 when WoW and the original Guild Wars sucked me in to grab and keep me for the long haul. The core game is so good I continue to mainly play it while I occasionally log onto my level 50 guardian warrior and explore the new Storm Legion content at an excessively leisurely pace.

Anyway, I don't need to blab on about how great Rift is, as I've done that a lot already this year. Suffice to say it's my top dog in the kennel right now.

Conclusion: I bought a one year sub along with Storm Legion. That's about as dedicated as it gets for me in the world of MMOs.

Next Year
I'm looking forward to Elder Scrolls Online. I think some new titles like Firefall and Wildstar may be dark horses ready to sweep in and change everything up. I suspect more publishers will eyeball the B2P model just as much as the F2P model, and if industry analysts like Michael Pachter are right we may see a decline in the number of MMOs being pumped out as publishers grow wary of entering a saturated market.




Monday, November 12, 2012

MMOnday Madness: SWTOR F2P, Elder Scrolls Online, dead internet tales, and more!



Still chillin', didn't watch any movies this weekend, hardly got any gaming in either (a short run in Gears of War with a friend who is a bit behind the times; and the Saturday evening AD&D 1E retro game, about which I'll talk more another day) and other than that my kid is rapidly polymorphing from a baby into a sprinting, climbing, insatiably curious little daredevil. Marcus is learning new stuff every day, his favorite thing his hanging with dad and doing stuff, and so like 90% of my weekends are spent trying to keep up with him. Whew!

Still, eventually he goes to sleep and then dad gets a little game time in. So this weekend in the MMO world I noticed the following fun bits:



First, Star Wars: The Old Republic is going free to play Thursday the 15th. This is a good thing, I guess! There's going to be a cash shop (and a positive overview on it can be found at the Imperial Intelligence report). It sounds like the cash shop is taking a few hints from the Mass Effect 3 supply pack shop, which gives you mixed random bundles of loot, and the cost goes up proportionate to how many uncommons or rares you are guaranteed. Although I am eternally annoyed at the ME3 shop because I dislike the randomness, it still lets you buy them with in-game currency, so I tolerate it and enjoy the "surprise package" nature of it. I wonder if SWTOR will let you buy random packs with in-game currency...?

Either way, I plan to resume playing SWTOR on Thursday. I didn't really want to stop playing the game, if only because I'd like to see how the spiritual KOTOR 3 successor concludes in some of the storylines. For me, SWTOR was a great single-player game with multi-player options and a monthly fee. If I'd been able to wrap up a storyline or two in a month or three at the most, I'd have been content. As it is, I've got a long way to go. Hopefully I can find a speeder bike or something in-game soon, because running around Coruscant was getting very, very tiring.

On other news, Bethesda's looming Elder Scrolls Online now has some detailed videos on its development available for viewing. I have to say, it looks pretty nice, and I'm kind of excited to see it. I imagine someone who's been drinking from the MMO kool-aid for far longer than I might be a bit jaded at ESO, but as I only occasionally drink deep from said kool-aid (i.e. this last six weeks or so with Rift), I think I'll be ready to check it out when it arrives next year...hopefully.



Sunday night the internet went down and forced my wife and I to consider the realm of single-player offline gaming again. It's always amusing when this happens (amusing being pirated by "annoying and painful" in this case) because you get to see what games do and don't work when the internet dies. Some choice bits I noticed, when trying out games linked to Steam, Origin and others:

Steam's Offline Mode: it worked this time; it hasn't always in the past. However, a number of games still wouldn't work, namely those which still required another agency to authenticate activation (Fallout 3 thanks to GFWL and Max Payne 3 thanks to Rockstar's Online Pass, I guess). However, all the other Bethesda title which were Steam-only without another authenticator worked fine (Skyrim, Fallout New Vegas, Hunted: The Demon's Forge, Wolfenstein, Rage and Doom 3 BFG Edition). Thanks Bethesda, you get a gold star!

Origin: For some reason I have Kingdoms of Amalur linked through Origin (must have been a sale). As such it, along with all other Origin-linked titles freak out when you can't log on online, removing access to DLC and also preventing you from starting save games that depend on said DLC. This remains bizarre and concerning as always, and is one of the reaons I will continue to only use Origin in those cases where I absolutely have no choice.

GFWL: as usual if you don't have internet access GFWL has a heart attack and limits or shuts off access to titles and saves linked to this "service."

All the Cool DRM-Free Games on Gamersgate and GOG: Of course, pretty much any game that I purchase through, say, GOG and Gamersgate with DRM-free or one-time activation requirements worked just fine.

Ubisoft: I recently gave up on Ubisoft and deleted everything related to it on my PC, chiefly under the expectation that I lack the fortitude and determination necessary to plow through three Assassin's Creed II games to get the story to the point where I can see AC III, which in turn is getting reviews that suggest it's probably a bit weaker than I was expecting, not to mention I don't look forward to watching Ubisoft spend the next two years milking this iteration of the franchise. I like the AC storyline, plan to buy the books instead.

Luckily, the internet was back up this morning. Disaster averted! Just in time for Rift: Storm Legion to hit...tomorrow!

Tuesday, May 15, 2012

Muh-Mor-Pee-Gee Madness: Or, What's up with this genre, anyway???



I've noticed that two genres/substrata of gaming at large that seem to engender fierce opinions and feelings, usually expressed as fact regardless of the subjective nature of such, are D&D and MMOs. I think the reason is simple: both D&D and MMOs in general require a great deal of personal investment and energy from the player to get something out of them, and both are sufficiently involved that its more or less impossible to not get a sense of personal ownership on the game. In D&D's case this leads to situations where people loudly and angrily state that their preferred edition of D&D is the ideal, almost biblical edition while the current iteration or all other iterations are heresy of the worst sort. Likewise, among MMOers I think this argument is typified by the average gamer who discovers MMOs through WoW and proceeds to harshly scrutinze all other RPGs in the context of how WoW-like (or not) they are. This is exacerbated by the old guard, who sourly blog about the good old days of Everquest, when community meant something, or Ultima Online, back when getting ganked every hour was a proud badge of honor you wore as you streaked to your (probably looted) gravesite.

So I preface what I am about to say with the above observations, because I'm about to do a bit of the same with Star Wars: The Old Republic. I've played this off and on now for (according to Raptr) about 50 hours. I've not gotten past level 15, but I have five characters running coterminously. Altitis, the term is. So I haven't even set foot in a starship yet that I then piloted, and I have yet to successfully tackle the first real multiplayer instance (the one on the fleet, where you have two options to get to Coruscant: go to the cityworld on shuttle A unmolested, or get on shuttle B for a serious Imperial Arse Kicking). Shuttle B make my poor Republic Trooper's bum hurt, every time.

But as I said, I've played for about 50 hours now. That's more than most single player games ever demand. And yet, I feel like I've barely done anything. Hmmmm.

So, my observations!

1. Huge ass corridors. Everywhere. And running. Endless, endless running. All MMOs require running, sure. All MMOs eventually give you mounts, but it feels like a good progression. Star Wars litters the landscsape with speederbikes and land speeders....they're everywhere, and you can't use any of them. What the hell. People complain that the game emulates WoW too much in terms of game mechanics. Well, this concept of a modern SF future in which everyone walks miles and miles to do anything...it's bat shit insane, I tell you!

SWTOR desperately needs to integrate vehicles, and not in a tiered reward fashion like WoW and other MMOs. I need a speeder bike I control from level 1, or the ability to rent/steal one.

2. So much story and yet SO LITTLE STORY. This hit me last night, while jumping between my bounty hunter, who at last escaped the Nooblet zone, and my freshly minted sith warrior, who promptly got lost multiple times in the confusing tombs of Corriban. There's not actually as much story going on as it might seem. Maybe the republic trooper section confused me (that has a bit of story and a decent continuity) but at some point I realized that most of these quests with voice over were starting to feel really inane. I imagine the same thing would happen in WoW or Tera if instead of getting a quest text box I got a fully interactive speech/conversation path. Then again, Age of Conan did this and I usually enjoyed the interaction a bit. But then, Age of Conan made no bones about player morality (or amorality, as the case may be). Unlike Star Wars, which leads me to...

3. I want to be evil but my buddy won't let me. The morality system is being tempered by the damned henchmen. I didn't notice this until I moved over to the dark side/imperial sith component of the game, because its generally pretty easy on the Republic side to just go, "Hey, I'm a good guy, and I'm going to make good choices." So when you make a bad, dark-side-point choice in the Republic side you'll be all, "whoa, that wasn't cool" and try to avoid making that decision in the future. 

Now, I tend to be a bit more involved when I play RPGs, in that I have a hard time playing the bad guy because for whatever reason I have a difficult time separating my personal moral compass as a human being from the virtual moral compass of my character. So for me, I like as GM to set up really evil characters because I know they will eventually get taken down by the PCs, or at least motivate the PCs (in theory) to excel at becoming good to stop the baddies. But as a player at best I play mildly amoral types with a heart of gold. So for me, I decided that after learning how to play a really bad, bad wastelander in my fourth Fallout 3 playthrough that I'd try to play a genuinely evil Sith or bounty hunter (or both, as it worked out) in SWTOR.

Not so with the dark side, as it turns out! You have plenty of dark side choices, yes. But you have mutliple problems, and its a subtlety that I am reasonably sure the writers of Bioware intended: you can often get rewarded with light side points for doing what is clearly regarded as the right thing even by Imperial standards. This is an interesting situation, because it means that being a good sith isn't the same as being a good imperial, apparently. Also, you get a naggy companion character, at least on the bounty hunter side, who frowns upon you if you get all evil and dark-sidey with her watching.

I tried to play my bounty hunter as utterly inimical and evil...a person who takes the first bounty and follows through, no matter the counter offer, no matter how often she is shown that the path she's being paid to follow is actually paved with babies and kittens being trod under her jackboots, and I have this whiny camp follower with me who ruins it every time by either disparagingly questioning my ethics or glowering while I rack up negative points with her friend-o-meter. Jeez!

Anyway, it was at this point that, rather weirdly, I realized that downside of fully voiced speech for a character that I supposedly had personal ownership on. My bounty hunter wasn't really MY bounty hunter, because if she was, I'd have shot the whiny henchman I was saddled with and also that big stupid hutt, then taken their stuff. Instead, I was one of three bounty hunters that Bioware allowed for: the "heart of gold bad guy secretly yearning to do good," the "neutral planet bad guy with no real opinions," and the "I am in ur houz eatin yur kittens" bounty hunter who liked having a whiny goody two shoes camp follower along only because it allows for a shocking contrast. Hmmmm.

So, I guess what I'm saying is that the game is good and thought provoking but damnit I still can't for the life of me figure out why I keep getting drowsy and start falling asleep while playing. What the hell????

Rift, to its credit, is standing up as my favorite MMORPG now, and is looking to have some serious legs. If I have to cut back, and I may, I'll stick with Rift. I think I can play that one for the long haul.



Thursday, December 22, 2011

This Old Republic



My wife jumped on the bandwagon months ago with a preorder of the $150.00 super crazy collector's edition featuring a Darth Ugly action statue. I resisted. I have spent most of the last year burnt out on MMOs and focused on the decidedly more engaging single player experiences offered in most other games (or the short and frenetic madness of pvp-focused games like Black Ops and GoW 3). I haven't felt very "Star Wars-ish." I didn't want to buy into yet another MMO that was destined to string me to disappointment after a week or two (Rift, Star Trek Online, DCUO, etc.), chiefly with the fact that MMOs seem necessarily limited in their storytelling conventions and just how they can engage a player with that oft-ignored -RPG component that can sometimes be found at the end of the MMO-part.

But yeah, after weeks of ignoring my wife's Star Wars: The Old Republic experiences in beta and then special pre-release early start play, I finally caved and got this game yesterday. I can tell you this much so far:

1. I'm glad I'm playing it now, because I always did want to play KOTOR 3 and this is it.

2. Bioware has managed to wed MMO styled gameplay to their traditional single player RPG storytelling medium. This turned out to work very well. I basically feel like I'm playing KOTOR 3 but with the occasional need to ignore random people running around and a chat window.

3. Whoever made those Bioware movies should be comissioned immediately by Lucas Arts to make a Star Wars trilogy of films using the CGI displayed here. Oh, and maybe give them cart blanche to do whatever the hell sort of storyline they want.

4. The gameplay is really conventional (I haven't even read the tutorial bits, the gameplay is a natural to anyone who's played any MMOs at all since December 2004) but this does not detract from the fun. The shoot-them-up component I've experienced so far as a republic trooper has been fairly engaging as starter zones go.

5. Bioware-style dialogue trees. I am already developing a sense of who my trooper cyborg is and whether he's a maverick, a tow-the-line sort of guy, or an embittered soul. I'm only a few hours in and I'm already being confronted with tough decisions. Hell, I got a classic, "fetch me my necklace" quest and it rapidly blew up into a "she could be a spy for the Sith Empire!" subplot. I really don't know what I'd do with all my free time if it weren't for Bioware and Bethesda knocking out such quality, thoughtful RPGs these days. Read a lot more, I guess.

6. Fully voiced, including your own character. I can't express strongly enough what an impact this has. Age of Conan had this up to about level 20-22, for example, and it was well done (until you left the starter zone and voiced dialogue suddenly got very scarce). Hell, even among single player RPGs I think a voiced protagonist is a smart move; contrast Mass Effect with Dragon Age or Fallout 3, for example.

7. Graphics are good. I cranked it up to max and it is a nice looking game, for an MMO. Not as slick as a dedicated single player experience, but still superior to most MMOs on the market right now.

So I opted for a three months at a time subscription plan. I think it will take me at good long time to finish all of the individual character campaigns in SWTOR, and it's the first MMO I've played since DDO and Champions Online that really grabbed me and now has me keen to play more.

While playing with Marcus in my lap last night he did something I hadn't seen to date: he started staring long and hard at the screen.* Did he recognize shapes and images as the same stuff he sees Mom playing all the time? Or is he just now starting to develop better, far ranging vision? I need to read up a bit on this. He's starting to pay more attention to odd things, like staring intensely at my book shelf (which I imagine looks like a panoply of colors to him) or his stuffed monkeys and ducks hanging from his comfy baby chair.

Okay, enough rambling! I have some preloaded stuff for my S&W Ages articles, and am hoping to get another TME feature done this weekend, but if I don't post much else between now and New Years, have a grand old time for the holidays!

Dies Natalis Solis Invicti! 




*Should he even be looking at a computer screen? Try reading up on early childhood parenting, and you'll discover more wacked out, contradictory information than you can shake a stick at!