Showing posts with label pacesetter. Show all posts
Showing posts with label pacesetter. Show all posts
Tuesday, January 16, 2018
Cryptworld Returns with Burial Plots
Cryptworld is the Goblinoid Games' edition of classic Chill, from the late, great Pacesetter games. If you haven't checked it out, you should! It's a slim but complete package, and is the best campy, hammer-horror inspired RPG on the market. You can run it straight (true horror) or you can run a game that leaves you convinced Bella Lugosi himself will come to haunt you along with Christopher Lee and George Romero.
Burial Plots is the third book in the line, and it was just released in both print and PDF. I was initially wondering if this would be worth getting, since I have never had an opportunity to actually run Cryptworld, but on reading the preview and immediately getting engaged with the scenario I realized I not only wanted this book, but I really need to run this game. Given that my group is now hooked on Call of Cthulhu, it may in fact be distinctly possible now to convince them to try Cryptworld out in the near future.....!
Anyway, check it out and if you're in to it, grab a copy. I'm really enjoying reading the PDF and have ordered the print edition.
Wednesday, November 27, 2013
Other Genres You can do with the Pacesetter Game Engine
I've been playing a lot of Assassin's Creed II lately, since I happen to really like the series but am way behind the curve on catching up to the most recent release (Black Flag). Assassin's Creed is a great game series because it blends interesting historical fiction with open world environments and endless Machiavellian plotting with a strong, regular dose of ongoing assassinations. Each entry in the series has focused on a different time period, and Ubisoft (the developer) has done a fantastic job in each series of making the video-game version of each time period pop into its own strange life. If you're unfamiliar with the series they have focused on the middle east in the Crusades, Italy in the late 1470-1480's, The United States before and during the revolutionary war, French-owned Louisiana and most recently the turbulent Caribbean during the height of the age of piracy.
For me, right now, the AC series is the antidote to the "Too Many Crew-Cut (possibly Space) Marines" problem that masquerades as character and plot for most video games these days. It's pretty bad when someone who normally enjoys a good space marine game like myself realizes that even he has his limits!
Anyway, playing the series got me to thinking about regular tabletop RPGs (as any truly good CRPG should inspire you to; and I do think of the AC games as being akin to RPGs). Specifically it reminded me that Steve Jackson Games had published two setting books a few years back, one for the Crusades and the other for Renaissance Italy. No coincidence that they chose to focus on those time periods, it was clearly an effort on SJG's part to fill a quick gap for the people centered in the venn diagram of "video gamers who played the AC series" and "video gamers who know what GURPS is," coupled with "gamers who know GURPS isn't dead it's just in that special realm of perpetual PDF online support for the base."
The sourcebooks are both really good, providing a concise overview of the respective time periods with minimal rules fuss, so you could use them with any game system, pretty much. That got me to thinking about just what game system I would use, were I to try and run a historical campaign in one of these time periods. BRP came to mind, of course....but then I realized that I recently reacquainted myself with the perfect system for this sort of thing, and it may even have enough content out that I could run the game with no gaps to fill: The Pacesetter System!
Goblinid's revival of Pacesetter has presented us with (so far) four rule books. The Time Master reprint would be a shoe-in, no doubt, although if you want an authentic non-time-travelling experience you might want to add Majus to the roster of inspiration as well. If you've played the AC series you know that while 99.9% of it is played straight and boils down to a story about two rival factions vying for Illuminati-like control over a long period of history (well, one faction does that and the other tries to kill them a lot), those of you who've actually finished a game or two in the series know that at a certain point the weirdness goes deep and some strange stuff creeps in; don't worry, Pacesetter's got that covered.
In fact, using these source books plus Majus, Time Master and/or Cryptworld is pretty much all you need to run any sort of weird historical game you could want. I think I'm going to try this next.
Monday, November 11, 2013
Pacesetter Action Table Cards
I've been thoroughly immersed in the revival of Pacesetter that Goblinoid Games has spearheaded. In addition to Cryptworld and Rotworld GG also has Majus out, which I secured a copy of recently through rpgnow. I plan to do a formal review soon, but Majus is a different take on the weird occult genre, with some nice historical twists. On top of that I finally ordered Timemaster's reprint with Lulu's recent 40% off sale. Eager to check out the classic, which I haven't seen in close to thirty years!
In addition to the actual games there are the Action Table Cards, which are available in four flavors, one for each game. I just got mine in the mail today, and wanted to give you a quick review on what they are and how they work:
Short version, these are glossy full-color card-stock cards, about 8"X10" in size, featuring the game cover of choice on one side and the full color action table on the other side. If you have one card that's technically all you need, but you can get a different card for each game for $1.00 each, so they're very reasonably priced. I picked up one for each Pacesetter title currently out, but I may pick up more to serve as player utilities, too. I plan on running some Pacesetter games, and soon, actually! May even get some scenario material up on the blog soon when time permits.
If you like the Pacesetter games and what they offer, the cards are a cheap addition and make the colorized action tables easy and accessible. Well worth picking up if you plan on running Cryptworld, Majus, Timemaster or Rotworld anytime soon! Not quite as versatile as a CM (Crypt Master) screen, I admit, but the fact that rpgnow offers this sort of product gives me hope they'll expand into screens eventually, too.
In addition to the actual games there are the Action Table Cards, which are available in four flavors, one for each game. I just got mine in the mail today, and wanted to give you a quick review on what they are and how they work:
Short version, these are glossy full-color card-stock cards, about 8"X10" in size, featuring the game cover of choice on one side and the full color action table on the other side. If you have one card that's technically all you need, but you can get a different card for each game for $1.00 each, so they're very reasonably priced. I picked up one for each Pacesetter title currently out, but I may pick up more to serve as player utilities, too. I plan on running some Pacesetter games, and soon, actually! May even get some scenario material up on the blog soon when time permits.
If you like the Pacesetter games and what they offer, the cards are a cheap addition and make the colorized action tables easy and accessible. Well worth picking up if you plan on running Cryptworld, Majus, Timemaster or Rotworld anytime soon! Not quite as versatile as a CM (Crypt Master) screen, I admit, but the fact that rpgnow offers this sort of product gives me hope they'll expand into screens eventually, too.
Monday, October 14, 2013
The Many Days of Horror! - Cryptworld
I could almost call this month "The Many Days of 80's Horror Memorabilia" and pretty much be about right. Cryptworld owes its existence to a gutsy publisher in the 80's called Pacesetter, which was founded by people who thought the best way to tackle the RPG market was in the same manner as TSR, by publishing accessible games in boxed sets aimed at mass distribution. They produced Timemaster, Chill and Star Ace, with many supplements for each. Oddly their lineup did not include a direct competitor to D&D.....no fantasy Pacesetter game, in other words. Instead they were competing with Star Frontiers, Call of Cthulhu and (apparently) nothing because outside of Man, Myth & Magic I don't think anyone was crazy enough to aim at some sort of historical time traveling game back then (or now for that matter....)
Chill survived its founding company, to return in a second edition through Mayfair Games which was a late 80's/early 90's icon of gaming for many (myself included) with both Chill, DC Heroes and a plethora of Role-Aids adventures and source books designed for unofficial use with AD&D. Eventually Mayfair succumbed and shrank to whatever sort of board game company it remains (board gamers probably can speak much more on this than I) and Chill died with it. Rumors and website suggesting a revitalization lurk in the woodwork, but meanwhile Daniel Procter went and did one better: can't get the Chill license? Who cares! Buy Pacesetter whole cloth along with the core mechanics. Boom: first Rotworld, a zombie survival game and now Cryptworld, a Hammer Horror simulator are back on the scene and the Pacesetter game system is officially a thing again. I eagerly look forward to the not-Star Frontiers-alike that is hopefully in the near future! Did Goblinoid Games get the full Star Ace license, maybe? That would be cool.
So what is Cryptworld? I liken it to a classic movie monster and Hammer Horror simulator. It can reasonably do any horror, sure...but the game's monstrous roster is slanted toward the classics --and before any young'uns ask, no the Mythos aren't really considered a part of this camp. Think Bram Stroker, Bela Lugosi, the Swamp Man, Frankenstein and all that. Cryptworld moves the horror dial slightly ahead as well by including some noted cryptids and a few other analog monsters representing a myriad variety of contemporary threats from film and fiction, such as cannibal hillbillies, the chupacabra, "criswells," and more.
How does Cryptworld play? If you're the target audience then you probably have fond memories of checking off circles/boxes for stamina and tracking percentile-based stats while referring to an action table. This is the same game system, and the action table has only been modified to reflect gray scales for differing degrees of difficulty/success. The game system is really very simple and straight-forward. Its more suited to short stories and campaigns of a few sessions in length (imo) but character advancement rules are an option, in which you accrue lots of XP and spend it to gain incremental bonuses in your stats.
The Cryptworld/Pacesetter system is skill-focused and you wont find any feats or special abilities here, just normal people against the tide of evil. Rules are included for paranormal talents, which largely consist of abilities you'd see in genre fiction and film prior to 1979. There are optional rules for handling fear as a mechanic, too.
The rest of the game mechanics are no-nonsense and can simulate a variety of contemporary or historical genres easily enough. The art throughout the book is good. There's a nice little section on running horror games. The whole book comes in at 90 pages, but its absolutely everything you could want to run a fun session or ten of macabre horror adventures, simulating anything from schlock Hammer Horror films to something more modern and X-Filesish.
Cryptworld will appeal greatly to fans of light but robust game systems that come entirely in a single tome. It's fully compatible with Rotworld, so you can use one to enhance the other as well. The core mechanics are solid and function well for their intended purpose. If you already have a default go-to system (i.e. BRP) for such games I'm not sure Cryptworld will sway you away from using them (though it might inspire you), but if you've been looking for something like a dedicated non mythos horror system that also eschews the weirder contemporary horror tropes in favor of classic takes on the theme, then I think you ought to investigate Cryptworld further.
A+
Subscribe to:
Posts (Atom)