Showing posts with label mongoose publishing. Show all posts
Showing posts with label mongoose publishing. Show all posts

Tuesday, September 8, 2015

The new Traveller is loose and in playtest phase

Mongoose has released Traveller's newest edition this weekend....or more accurately it's playtest edition. The details are here, and the PDF of the playtest doc with goodies is on rpgnow. It comes with a $20 voucher toward the final product, so I imagine if you want to be in the playtest and are certain that you'll want the final product then this is a good bet.

The new cover design is interesting....as is traditional for Traveller, after every "black cover edition" we have to have a period of flashier covers. Check it out:


At a glance, here's what changes the new Traveller brings:

1. A shift to modern graphics style and art (a shift away from the minimalism of the MGT book and CT)

2. an emphasis on integrated design....as an example Matt points out how High Guard was usually designed after the core ship rules, as an add-on; now they will design the whole starship system and then derive the basics for the core book from that instead.

3. Lots of tweaks. I see a mention of integrating the combat mechanics with people, ships and vehicles to work the same way....I think this would be great, will have to see how it works in practice though.

4. Boon and Bane dice added to skill checks. Not sure how this works in play, but this guy didn't like it. I'll have to wait to see if I cave and buy the playtest packet to determine for myself if they are a worthy addition.

...There's a lot more, but click this link to read about it directly. Mongoose is trying hard to show cred in this process, including who the playtesters have been so far. I'm eager to see how Traveller works out for this new edition, even as I concede that Mongoose's reputation for editorial issues, spelling and errata make me nervous about buying in to a new product from them.* The final product is scheduled for an "early 2016" release date so....not too much longer to wait!

An example of the ship listings in the new book. "Okay" but
still not up to contemporary design standard IMO



*Still, fool me once, shame on Mongoose; fool me fifteen or more times and shame on me.

Thursday, January 15, 2015

Mongoose Stealthily Returns to Releasing Actual Books - Arcania of Legend: Elementalism and Sheoloth among Others

Mongoose Publishing had a weird year in 2014 when you look at it: lots of planned releases, a few of which actually made it into PDF format, but very little traction in terms of releasing titles in print. Suddenly, they got a deal with Cubicle 7 to get their books back into print and distribution, which was a great move. So now, we have the following books out in print for Legend, which I may add are all on their way to my doorstep (and according to UPS my copy of Sheoloth from Noble Knight is waiting for me now):

Sheoloth, The Sprawling City - a revision of what was originally a D20 book from long ago, but they did a good job with the Skaar Citybook and these definitely add "flavor" to Legend that it needs...and also dark elves, lots of dark elves. (UPDATE: very nice book, and if Matt Sprange's Year in Review is anything to go by they plan more print follow-ups in Sheoloth soon).

Citadel Beyond the North Wind - a sequel to Legend of the Spider God's Bride that revisits the world of Xoth with an eye on expanding it as a full setting as well as reprinting the previously PDF-only Song of the Beast Gods adventure. Extra win! (but the Song of the Beast Gods is not in here....apparently its some very badly worded back-cover ad copy--pity). If you haven't seen Xoth, you're missing out on one of the better Conanesque sword & sorcery game worlds on the market, and its an excellent fit for Legend. (UPDATE: still well worth it for $14.99 and its a full-size format so it will match the main Spider God's Bride book; maybe Beast God will get a print version soon too).

Arcania of Legend: Elementalism - an expansion on elemental magic for Legend. Not too familiar with this one (don't have the PDF yet) but if its as good as Blood Magic was I'll be happy. (UPDATE: nice book, even includes a look at historical/mythic elementalism, Loz was involved at some point apparently, and it introduces a very nice looking new stat block format for Legend monster entries which I heartily approve of).

Legend remains a strong D100/BRP-based engine, and its material should be quite easy to convert to Runequest 6 if you prefer to use that tome for your gaming. For my purposes, I have added to my list of games this year a plan to run the full Spider-God's Bride campaign in Xoth soon, straight up as presented in the two books released so far.

Traveller is also getting back into print and distribution too, by the way. I'll have to start looking at some of the recent releases for that system again, as well....although I concede Savage Worlds SF Companion has sort of won me over for now.

Here are the links to the Cubicle 7 Pages as well:

Legend
Traveller


Monday, December 10, 2012

State of the Mongoose 2012

It's been a hellish week and a half now for my poor wife, who started December with a bad case of strep throat, and has since been to urgent care and then the ER multiple times. She's in general care at the hospital now under monitor, as the infection simply kept getting worse and worse. She looks like she may be on recovery now, but it was scary for a while there.

Aside from that, I thought I'd share this really interesting assessment of the gaming industry for 2012 from the Mongoose point of view located here. Matthew Sprange seems to be sticking a fork (mostly) in the print RPG industry. Not totally done....POD and electronic seems to be Mongoose's expectations for the future, so it sounds like they are joining Steve Jackson Games to some degree in the camp of "companies who have decided the time, cost and effort to figure out how to expand the hobby is too much effort" and instead will now focus on their shrinking base. At least, that's how I'm reading it.


On the one hand I think this is probably a pretty accurate perspective. Matt mentions an unnamed publisher who's sales matched one of the bigger guys. If the unnamed fellow is Mr. Goodman and the game is Dungeon Crawl Classics (which did indeed get some high sales marks) recently, and the competitor is D&D 4E, then I could see those numbers. If he'd have named them, and they were....say....Barbarians of Lemuria vs. Pathfinder, then I'd have been shocked and worried.

One thing he also mentions is the contraction and disappearance of hobby shops (or was that only discussed in the other forum section talking about the State of the Mongoose? Ah well, will check later). This, I think, is probably something publishers need to consider: they can get "the hardcore crowd" online, a handful of guaranteed sales, no problem....or they can have a meaningful venue to expand the audience from, but without physical locations for a traditionally very hands-on, physical hobby they're not going to get it. And unfortunately the hardcore base for RPGs is fairly enamored with PDFs as a medium, and generally somewhat asocial, so the concept of "face time" with a broader public that is already getting a ton of face time from other media is anathema.

In short: I wonder if the hobby's contraction is because its core is too out of touch with the idea of how to go about publicizing and grabbing a share of the larger, fresher crowd of non-RPGers (I say "non RPGers" because there are more gamers now than ever; just most of them aren't playing tabletop RPGs anymore).

Then again, maybe its inevitable....in the world of fiction as entertainment, we've been stretched pretty thin, and its just possible that only the very specialized crowd of gamers who like tabletop RPGs can keep it going in the face of much flashier and more accessible entertainment media like video games, which strike me as the top dog in terms of siphoning off potential new players. In 1980 when I started playing the video game competition was the TSR-80 and the Atari 2600. Today it's WoW, Rift, and Skyrim, which offer some remarkably compelling experiences with zero hassle.

Anyway, something to think about.


ADDENDUM

There are two additional thoughts I had on this subject.

First: I still wonder just how much of the print and even PDF share of the tabletop RPG market is reduced by PDF piracy. I still feel that the single greatest factor in the devaluing of RPGs boils down to the rampant and pervasive tendency for gamers to grab something to check it out for free. This is probably related to the issue of shovelware, and how the RPG hobby also has been known, in the past, to dump torrential levels of cheap and easy splatbooks and other products on the market that we might have been willing to buy in ages past "just because" but for which there simply is no longer any disposable income to toss toward now.

Second: this isn't meant as a knock on Mongoose, but I also have to wonder to what extent Mongoose Publishing's own perspective isn't skewed by the simple fact that too many years of known problems has left their reputation damaged over time, such that their dedicated fan base has contracted out of a lack of trust. I still believe in Mongoose and will support them on the Traveller books I want, and anything Legend of course (but see below)....but my FLGS won't even stock their games anymore because of the reputation from years past involving editing and printing issues; people just don't but the stuff they sell around here, basically (except Traveller, and even that has diminished). So I sometimes wonder if Mongoose's reputation doesn't make it look just a bit worse off than it might otherwise be.

On Legend...even as I read about their "Cities" plans, for example, I know, from seing Skaar, City of Orcs, that they are probably just looking to retool old minimal-quality D20 era books for Legend. Most of the Legend releases are just reprinted/reformatted Runequest MRQ books so far, too (and not even edited beyond the basics, judging from books like Pirates of Legend that have errors/omissions that go back to the original RQ version still intact for legend). And the Monsters of Legend missing traits gap, for example. I mean, Mongoose might be looking at a core base that is (like me) willing to overlook all of these issues for the good meat of their games. I think a larger body of tabletop gamers are not so willing to accept so many editing and quality control issues these days, and when Mongoose's reputation for more than six years now has been synonymous with "poor editing and high errata" among almost every gamer I know, that's got to have an effect on their sales over time.

Tuesday, January 17, 2012

Cool Legend Stuff at rpg.org

Stumbled across this site while perusing the Mongoose Forums. The latest offering is some handy write-ups of various common NPCs you might encounter in Legend, and prior posts include ready-made characters. Good stuff! I need to do more like this for Legend. I've been caught up in the Pathfinder fervor lately (my Wednesday group has 9 people in it now, egads!!!!!) but if Pathfinder is my wife, then Legend is like my secret mistress*.





*Actual wife doubles as my secret mistress, thus one of many reasons we have such a good relationship.**


**Please dont' kill me sweetie if you are actually checking my blog out. Joke! Joke!

Monday, January 9, 2012

Monsters of Legend Errata - Yay!

Inthe midst of the interwebs dancing like puppets on strings to WotC's mad piping, its easy to forget that other RPGs exist. Anway, there's a much need update to Monsters of Legend out now. It's right here over on Mongoose's page, and includes corrected ogre stats (I didn't realize they were borked), the missing traits, missing chaos table (I didn't know that was missing, I assumed they had left it out due to the whole Legend =/= Runequest deal) and a new table for detailed appearance issues caused by the chaos table. Now, to see if the PDF is also updated, and to find out when Mongoose plans on releasing a V2 Monsters of Legend that is fixed!

Wednesday, December 7, 2011

State of the Mongoose



Matt Sprange has posted his annual State of the Mongoose, and as always its great reading and a bit of a candid look into one of today's key game publishers (sure they're still small compared to Paizo and WotC, but Mongoose is cranking out lots of stuff for both RPGs and miniatures at a healthy rate, and I buy most of it).

The parts I was most keen on were about Traveller and Legend, and its good to hear Traveller is getting some material soon from David Pulver, a guy who I immediately associate with "well written, researched and designed SF sourcebooks," especially as regards his GURPS connections. Good news there.

Legend's news is also good: better than expected sales, second print run of the core rules underway, and an effort to set up a decent product line with a (glee!) emphasis on historical resources next year. It helps of course that they have a fair amount of pre-existing material to update and re-release, but if the digest size cheap format sells better and gets some legs under Legend, it would be really nice to have a non D&D-esque fantasy game on the market that can be taken seriously by the broader gaming public. And it would make my job of getting Legend games together that much easier!

I'm pleased as well to see that Age of Treason will get some more support; it's a very nice book, and one of those rare published settings that tempts me to run the thing. Also, though I myself am not into anthropomorphic animals as themes, the Historia Rodentia sounds like it could be interesting (to those cohorts of mine who think Mouse Guard and such as the bee's knees!)

Friday, December 2, 2011

Legend is Here


Even better it's here for $1 for the core rulebook, and the Monsters of Legend is similarly discounted ($11.95 for the PDF). I've managed to order physical copies of both through the local game shop and have been told they are on the way. Also, Matthew Sprange has posted the free PDF of the Spirit Magic rules up on the Mongoose site here.

So a few initial observations about the new edition, alias "the RPG formerly known as RQII:"

OGL Compatibility: It is 100% OGL and this is going to make it very tempting for pretty much anyone into third party publishing. I know its what I wanted; I have the Realms of Chirak Legend-Compatible edition almost ready to go already, maybe if I am truly dedicated I can get it done before Xmas (we'll see, babies have a way of throwing monkey wrenches into things like this).

Clean and Easy to Read Format: it's well formatted to take advantage of the digest size of the book, and my tired old eyes thank Mongoose for it!

Full Backwards Compatibility: I noticed very few changes, and mostly just slight tweaks and clarifications to the rules. The Spirit Magic rules are not in there, but the free PDF adds them back in. Other minor tweaks include leaving initiative as based off two stats instead of three, a slight revision to the cult following rules to emphasize the idea of cults, guilds and orders in a broader and more applicable manner, and other tiny fixes including more direction on how magic is awarded to new characters and such.

Other Changes: The core book has no discussion of monstrous or humanoid races as playable options; that is left up to the Monsters of Legend book, which is admittedly brief about such. Monsters of Legend excises all the Gloranthan beasties, which makes it a bit briefer, but the formatting is much improved from the Monster Coliseum days and it is now obvious which stat block belongs to what monster (arena combat rules are also absent). All in all though the rest of the content of the prior books remains here intact.

Overall: this is a must buy, and I am eager to see the physical print digest edition as soon as it shows up. My pipe dream involves being able to use Legend from here on out as my default system of choice for fantasy gaming. I might try to make it happen, although I have some local groups that are stoically resistant to anything non-D&D/Pathfinder. We shall see, maybe I can at last erode their wills enough to let them see how much better a system like Legend is at telling good tales of adventure....