With the increasing ease of access to hi-resolution tablets, reading electronic editions of comics is getting easier. In the last few months I've taken to collecting a lot of back-issue trade paperbacks on both the Marvel and DC lineups, as well as using the medium to experiment with third party books (Cyberforce, Savage Sword, Robyn Hood and others to name a few). As a result...I have a few bits of advice and direction to help out those curious about the choices available.
First off: Choice of tablet is pretty important. Make sure you get a hi resolution tablet, and make sure it's noted for how decent the resolution is. The screen size can have an impact as well. For example, my reader of choice is my Nook HD+ which at 8.9 inches with a 1920X1280 resolution screen is fantastic for reading comics. I was enjoying my Asus Transformer Infinity 700T which has a bigger 10 inch screen but roughly the same resolution, and the pairing doesn't work so well; things which are sharp and clear on the Nook HD+ can be muddy on the Asus. So....do your research carefully, but of the various tablets I've tried the Nook HD+ is the best size and resolution for me. If you have youthful eyes and don't mind tiny print you might get away with using a Nexus 7, too.
Second: choice of app is also important. Right now you can buy comics through a variety of mediums. I haven't explored Comixology or Kobo yet, but I have purchased comics on the Google Play, Nook, Kindle and Marvel Comic store apps. Here's my quick run-down on each:
Google Play
Google's comics are hi-res and larger size files. The store is the one you'll be familiar with on Android platforms. There's nothing wrong with Google Play, and it was my default venue for a while, but three problems crop up with it: first, it's very slow to load books. Put them in queue and wait a while. Get too many downloads going and wait a long, long while. Second, not a lot of customization on how to view your library of content. You can't hide former reads, only uninstall and note what's got the little blue circle to indicate what is and isn't loaded. Third and of consequence mostly to Marvel readers, Google's editions of Marvel books are not synchronized to show pages correctly...when you have a double-page splash you can't see both pages at once by turning the tablet on its side, nor does it "shrink" them for viewing at the same time. Big problem.
Google's prices are fairly competitive. Some of their library is a bit pricey compared to the competition, but they mark sales better. Searching for stuff is a weird experience....for a Google product you'd expect their store to show you all the related content you are looking for a bit better. Finally, Google Play does have plenty of Trade editions and is getting lots of DC single issues, too....but no single issues for Marvel.
Marvel Comics
The Marvel Comics app is the best place to find Marvel offerings. They seem to keep some issues and editions in reserve for their store only, and it's the only place to find single issues as well. Marvel's also got a promotional thing in virtually all of their print books where you can get a code that will give you access to an electronic edition of the print book, and sometimes this code includes other free comics or TPBs as well. The downside of the codes is that you pay $4 for a book to get a code for the comic you just read....useful for future reading, I suppose. The stickies that hide the code are also prone to malfunction...about one in five tends to come off wrong, and then it's a guessing game as to what the code actually was supposed to be. Still, it's a cool perk if you like the idea of having e-copies for posterity.
The store itself is a great reader, and includes a feature which lets you tap to highlight specific panels, which works a bit better than the Kindle version of the same (in my opinion) but is just as useless, at least for how I like to read comics (I really prefer a full-page view). Unlike Google Play and Kindle, most of the Marvel comics in the app will correctly display double-page spreads for reading.
The main problem with the Marvel store is price. Most TPBs are discounted, but all single issues are priced at the same cost as a print issue, and rarely seem to get discounted in price. Still, hard to beat as a place to find the occasional issue you can't locate anywhere else.
A second much more serious issue if you travel a lot and are away from wi-fi is that the Marvel Comics app will not work unless you are able to log in remotely. For this reason alone I don't buy on the Marvel Comics store unless I have no other choice. Apparently it's never occurred to Marvel that the main time people read content on a tablet is likely when they are not near a computer, which means that they likely aren't near a convenient wi-fi hotspot. If your circumstances are such that you never find yourself away from a connection this won't be a problem for you, though. For me...it means anything I have on the Marvel Comics app probably isn't accessible when I go on vacation.
Kindle
The Kindle app is friendly to use and has a wide selection, but its files load fast for a reason: they are lower-resolution smaller files, and show poor quality compared to the other stores I discuss here. Marvel comics also have a "read" problem with double page spreads, and the panel-zoom is a pain to use in my experience. I disliked the Kindle app as a comic reader enough that after trying out Wonder Woman, Hawkman, Five Ghosts, New Avengers and a couple others I gave up and moved on. Even the occasional ridiculous sales prices Kindle offers aren't worth the savings....you will find these unpleasant to read once you're used to the higher quality of the other store apps.
Nook
I'm a Nook fan, but I don't think that overly influences my buying decisions as much as does the fact that their reader rather nicely displays hi-res files, load quickly, is easy to navigate, and also correctly shows double-page splash scenes in all cases I've tried so far. They occasionally have sales, and for some reason I've found books on Nook that aren't on Google Play (they might be on Google Play, but the search engine over there is shady at times). All of the Nook comics I've loaded to date are very nice and clear hi-res copies, too.
Nook's main problem is price....you'll typically pay 50 cents to a dollar more for many titles on their store than Kindle, though they tend to be comparable to Google Play more often than not. As a result, if price is a big issue, I'd suggest Google Play (which will have more discounts over time), but if ease of management for your library as well as good download speeds for bigger hi-res files counts, then stick with Nook. Still, if you stick with Nook then you can avoid supporting the predatory nature of Amazon and stave off the inevitable collapse of the publishing industry into Amazon's hole of mediocrity a little longer.
Summary
It's possible the Kindle works best on the Amazon tablets. It's likely that if Google Play resvises the Google Books app then it will bump up in my estimation...and if you just want Marvel comics then you really do need the Marvel Comics app. But from my experience to date, the Nook store gives you the best and speediest reading experience.
Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
Monday, September 8, 2014
Wednesday, August 27, 2014
On Reading and Collecting Comics in 2014 (Part I)
Taking a break from writing about RPGs for a bit to talk....comics!
Drinking from the comic book fire hose is never a good thing. You can drown in the sea of Marvel and DC comics (never mind the cornucopia of independents, Dark Horse, Image and others!) and after a while reality begins to warp....the fourth wall starts to loom large, preferably in the reading of the comics and not the real world, but hey....you never know!
This rant was sparked by doing precisely that: I've spent the better part of the last 18 months getting back into comics in a manner consistent with the way it used to be for me, from an era when almost all of my entertainment came from RPGs, comics, and an occasional theatrical release.
For one reason, comics are actually easily digested in relatively short bursts, and are surprisingly easy to get into and also put down when distractions arise....and I have a lot of distractions with my son, to use an example. For another, it's going to be fun to be able to hand over a ton of comics to him in years to come when he needs reading inspiration. I was hit hard by the awesomeness of comics when I was about 8 years old, and it was the single greatest motivator toward improving my reading skills at the time (outside of a cherished tome on Bigfoot, Nessie and UFOs I dragged everywhere).
For another reason, I spend a lot of time in a stressful position tied to the unholy commingling of the medical insurance industry and accounting/auditing. It's an industry I've grown to master, but I am very careful to compartmentalize work and life as much as possible; bringing this stuff home only leads to an early grave, I feel. Comics are a great destresser, even better than video games because you can generally get more plot in 22 pages than you get in 12 hours of your average FPS.
Anyway, as the last year and a half has progressed I've reached the point where I think I'm buying more books per month than I can easily consume, and I probably should cut down. It's hard, though....stopping a good title because its superfluous is harder than dropping one because it's poorly written or uninteresting. Sometimes a book has a weird thing going for it and you just want to see where it ends up (I'd call that the Grant Morrison Factor). Other times you just want to get the whole story, and comic publishers are still up to their old tricks where they find ways to tie the whole "Summer extravanganza" into multiple titles that practically command you get them all to make sense of what has happened.
In fact that last marketing strategy was a huge reason for my decline in interest in comics in the 90's....the cross-referential story lines made it too painful to keep up. I was pretty much just an Image fan for the first half of the 90's, enjoying the shared universe and interesting and more modern character designs and themes of Wildcats, Grifter, Cyberforce, Youngblood and Spawn before the entire thing blew apart and left a smoking crater where a decent comic universe used to exist. Now...it doesn't matter so much. I'm keeping up with Marvel's Original Sins titles just fine, thanks to making a godawfully larger amount of money now than I did in the nineties (duh) and also DC's Batman Eternal and "Future's End" books, which have the decency to be largely self-contained in exchange for having a weekly release schedule for an entire year. Yowza.
The last time I had it "this good" in comics as a reader and collector would have to be roughly 1995 and then 1988. In 1995 I was graduating from college and spent a bit of time jobless and untethered, traveling with my sister to Colorado and abroad, a stack of Image titles in tow so I could play catch-up on Gen 13, Backlash, Grifter and Wildcats (among others). Prior to that in 1988 I was a high school student about to graduate, and I was getting weekly shipments from Mile High Comics by mail order of about as many comics as I currently collect (albeit at better prices) thanks to some profitable publishing efforts and a family windfall that actually trickled down to me. I still remember the old 80's revival of Action Comics as a serial collection...loved that book; or the "vote for the Jason Todd Robin to die" event. For being a comic collector/reader those were good times.
Now, sitting as I am in my forties with a good career and decent income I appreciate that I can still even do this thing I like to do with collecting comics....but I have to wonder how anyone my age in 1988 (17 years old) or 1995 (24 and freshly graduated jobless ex-student) would have pulled this off. Buying 30 comics in 1988 cost about 75 cents an issue, so I'd spend $22.50 a month. In 1995 buying 30 comics a month at $1.50 a copy meant I had doubled my monthly cost for the same intake to $45/month. Now, in 2014, comics are typically $2.99 or $3.99 with a trend toward the $4 side (DC holds most of its titles at the $3 mark but if you pay a higher price you're usually getting a deluxe issue). For 30 comics that's roughly $105 a month assuming a median average of $3.50....bump it up if you like Marvel only.
$105 a month for comics? In 1988 I could afford to pay for 30 comics a month on the money I made working for my folks or publishing cheap games and fanzines. In 1995 I was largely destitute for a while and still managed to scrape together the money once I found even a low wage position. Today? I can do it on my income, but if I made what I did even just three years ago I wouldn't even be buying comics as an unnecessary expense with a low "fun time:cost" ratio.
Now, that said....comics today have better graphics and usually better art than ever before. Paper quality is superior, coloring is digital and state of the art. Writing is often better, or at least it's taken an uptick from a trend I saw in the late nineties which I call the "Liefield Effect" in which you can take two pages of actual story and make it last for 22 pages. But....it looks like comics today are trending away from that (to be replaced by different bad story habits....but I'll save that gripe for another column!
Drinking from the comic book fire hose is never a good thing. You can drown in the sea of Marvel and DC comics (never mind the cornucopia of independents, Dark Horse, Image and others!) and after a while reality begins to warp....the fourth wall starts to loom large, preferably in the reading of the comics and not the real world, but hey....you never know!
This rant was sparked by doing precisely that: I've spent the better part of the last 18 months getting back into comics in a manner consistent with the way it used to be for me, from an era when almost all of my entertainment came from RPGs, comics, and an occasional theatrical release.
For one reason, comics are actually easily digested in relatively short bursts, and are surprisingly easy to get into and also put down when distractions arise....and I have a lot of distractions with my son, to use an example. For another, it's going to be fun to be able to hand over a ton of comics to him in years to come when he needs reading inspiration. I was hit hard by the awesomeness of comics when I was about 8 years old, and it was the single greatest motivator toward improving my reading skills at the time (outside of a cherished tome on Bigfoot, Nessie and UFOs I dragged everywhere).
For another reason, I spend a lot of time in a stressful position tied to the unholy commingling of the medical insurance industry and accounting/auditing. It's an industry I've grown to master, but I am very careful to compartmentalize work and life as much as possible; bringing this stuff home only leads to an early grave, I feel. Comics are a great destresser, even better than video games because you can generally get more plot in 22 pages than you get in 12 hours of your average FPS.
Anyway, as the last year and a half has progressed I've reached the point where I think I'm buying more books per month than I can easily consume, and I probably should cut down. It's hard, though....stopping a good title because its superfluous is harder than dropping one because it's poorly written or uninteresting. Sometimes a book has a weird thing going for it and you just want to see where it ends up (I'd call that the Grant Morrison Factor). Other times you just want to get the whole story, and comic publishers are still up to their old tricks where they find ways to tie the whole "Summer extravanganza" into multiple titles that practically command you get them all to make sense of what has happened.
In fact that last marketing strategy was a huge reason for my decline in interest in comics in the 90's....the cross-referential story lines made it too painful to keep up. I was pretty much just an Image fan for the first half of the 90's, enjoying the shared universe and interesting and more modern character designs and themes of Wildcats, Grifter, Cyberforce, Youngblood and Spawn before the entire thing blew apart and left a smoking crater where a decent comic universe used to exist. Now...it doesn't matter so much. I'm keeping up with Marvel's Original Sins titles just fine, thanks to making a godawfully larger amount of money now than I did in the nineties (duh) and also DC's Batman Eternal and "Future's End" books, which have the decency to be largely self-contained in exchange for having a weekly release schedule for an entire year. Yowza.
The last time I had it "this good" in comics as a reader and collector would have to be roughly 1995 and then 1988. In 1995 I was graduating from college and spent a bit of time jobless and untethered, traveling with my sister to Colorado and abroad, a stack of Image titles in tow so I could play catch-up on Gen 13, Backlash, Grifter and Wildcats (among others). Prior to that in 1988 I was a high school student about to graduate, and I was getting weekly shipments from Mile High Comics by mail order of about as many comics as I currently collect (albeit at better prices) thanks to some profitable publishing efforts and a family windfall that actually trickled down to me. I still remember the old 80's revival of Action Comics as a serial collection...loved that book; or the "vote for the Jason Todd Robin to die" event. For being a comic collector/reader those were good times.
Now, sitting as I am in my forties with a good career and decent income I appreciate that I can still even do this thing I like to do with collecting comics....but I have to wonder how anyone my age in 1988 (17 years old) or 1995 (24 and freshly graduated jobless ex-student) would have pulled this off. Buying 30 comics in 1988 cost about 75 cents an issue, so I'd spend $22.50 a month. In 1995 buying 30 comics a month at $1.50 a copy meant I had doubled my monthly cost for the same intake to $45/month. Now, in 2014, comics are typically $2.99 or $3.99 with a trend toward the $4 side (DC holds most of its titles at the $3 mark but if you pay a higher price you're usually getting a deluxe issue). For 30 comics that's roughly $105 a month assuming a median average of $3.50....bump it up if you like Marvel only.
$105 a month for comics? In 1988 I could afford to pay for 30 comics a month on the money I made working for my folks or publishing cheap games and fanzines. In 1995 I was largely destitute for a while and still managed to scrape together the money once I found even a low wage position. Today? I can do it on my income, but if I made what I did even just three years ago I wouldn't even be buying comics as an unnecessary expense with a low "fun time:cost" ratio.
Now, that said....comics today have better graphics and usually better art than ever before. Paper quality is superior, coloring is digital and state of the art. Writing is often better, or at least it's taken an uptick from a trend I saw in the late nineties which I call the "Liefield Effect" in which you can take two pages of actual story and make it last for 22 pages. But....it looks like comics today are trending away from that (to be replaced by different bad story habits....but I'll save that gripe for another column!
Thursday, May 1, 2014
Unfettered! On Comics, and Other Stuff
Free to write whatever I feel like for the first time in three months --following February's Savage Worlds in Space Daily, March's 13 Days of 13th Age and April's 30 days of B/X D&D....gah!-- I now have may resume writing whatever springs to mind at any given moment, including boring blog posts where I talk about not much at all.
Hidden behind the focused run for three months has been my secret "actual focus" going on in real life: comics. Lots and lots of comics. My years-long drought of staying away from the medium of comics is at an end, and thoroughly staked through the heart now. I have hoarded so many graphic novels, so many series both current and past that I accidentally booked my comic reading for the next couple of years, I think.
Hoarding is a problem that runs in my family. I like to think my manifestion of it is more benign, albeit expensive at times.
Given that I'm now subbing (via the local Comics Warehouse) to around 20 or so titles (maybe more) on top of the heaping mounds of graphic novels I have acquired, I think I have more than enough to sustain me through to the point at which I snap and get tired of it all again. Assuming I reach that point...I actually love comics as a medium, but the price point over the years reached a critically dangerous "dollars to fun" ratio that regular novels, RPGs and video games seriously outstripped. Now, thanks to the generous price point of many graphic novels (DC's pricing is very nice for its New 52 books) as well as judicious use of Ebay and Amazon it is once again possible to buy TPBs without feeling guilty, or like I should be shoveling all this money into my retirement. Even though I probably should.
So it is with all this discussion that I am implying, but not announcing, that I may be talking a lot about what's going on in comics these days. It may not all be current.....I am really enjoying catching up on the complete Brian Michael Bendis run of New Avengers, for example (acquired the New Avengers Omnibus I for about $35 on Ebay....over 1,000 pages in the damned thing!) but it's quickly becoming apparent to me that Marvel really owes Bendis for making them so great. Hope he's well paid, he deserves it!
Likewise I am neck-deep in the New 52 now, and am reaching a saturation point with DC, enough so that the visceral thrill of getting back into the swing of reading comics is now being replaced by a scrutinizing, critical eye on certain books, especially ones that someone thoughtlessly turned over to Rob Liefield, a guy who seems to be very good at damaging the IPs entrusted to his care; the travesty he made out of Grifter and Deathstroke....seriously, there's some bad writing going on in these books. Just painful stuff. I could only hope the Wildstorm characters were popular enough to get a Flashpoint/Crisis style retcon, or maybe a reboot in their own universe again....the way they were subsumed into the DC continuum with the New 52 is endlessly painful; only Voodoo's two book run really did something to make the character better than it had been. And there's no good excuse for Deathstroke, DC's quasi-Punisher type, who was getting better, more coherent stories and presentation thirty years ago in the Teen Titans as a proper villain.
Anyway....more to come, just enjoying a chance to write a blog without a chosen theme for once!
Monday, April 7, 2014
A Friendly eReader Service Message: on reading comics on tablets, how to speed up your Nook HD+ and other stuff
A few things I have learned about eReaders recently worth noting for those who haven't yet discovered (the hard way):
Reading Comics on eReaders and Tablets:
This one has a few no-brainers, but there's definitely a "test the waters" approach to reading comics on ereaders right now. I've been buying more comics in electronic format lately (mostly the stuff that looks interesting but isn't part of my Batman/DC Universe obsession) and have a bit to say on the subject that may save you some headaches.
First, it goes without saying that you want a decent high resolution tablet for the job. The Nook HD+ is the best bang for your buck in this department, but the Nexus 7 (2013 edition, my son annihilated my 2012 edition) is also rather nice. Larger screen size helps a lot, but a high resolution can accomplish much.
So here's what you want in a good comic ereader:
1. Decent screen resolution
2. Decent screen size; 7 inches on the Nexus is the bare minimum...I get a lot more enjoyment out of the Nook HD+ screen.
3. An app that lets you expand/contract pages
4. A retailer that sells you a decent hi-res copy
So who meets the requirements? Each of the following were tested on my Nook HD+ and Nexus 7. I disqualified the Microsoft Surface as I have the 1st generation basic model, which has a 768X800 resolution, and that's acceptable but below what I consider the minimum standard for a comfortable viewing experience (the 1080p resolution on the Nook HD+ has really spoiled me).
Kindle App and Comics
Test Files: Uncanny X-Men, Savage Hawkman, Wonder Woman
It borders on the tortuous to read comics on the Kindle App. The only Kindle device I own is the Kindle Paperwhite, and that's not a device you want to use to read comics on (trust me) so I used the Kindle App on the Nexus 7 and Nook HD+ in absence of a Kindle Fire. Unfortunately the Kindle App's strategy for letting you try to read comics on it is a "double tap to expand the panel" feature that basically magnifies roughly where you tapped, and also glaringly shows that the file sizes of the Kindle comics are smaller than the competitor's because they are lower resolution. The Kindle does not let you expand/contract pages nor does it let you take full page spreads and view them length-wise by holding your tablet sideways; you are locked into one view mode, essentially.
Rating: F
Nook Store and Comics
Test Files: All Star Western, Dungeons & Dragons Graphic Novels, Cutter
The Nook store lets you download decent file sizes quickly, and the resolution is very nice. The reader lets you expand and contract the page as well as view it lengthways by turning the tablet on its side. You may pay a few cents more on average for comics in the Nook store but the quality and ease of use is well worth it.
Rating: A
Google Play Store and Comics
Test Files: Savage Sword of Conan, Fatale, Cyberforce, and lots more
Google Play has the largest download files and it shows: the pages are crisp and look great on the Nexus 7 as well as the Nook HD+, making for the best reading experience by far. The experience was light night and day from the Kindle's lower res, limited functionality editions....and in fact I started this process with Google Play, so the net result was a wave of disappointment at the low quality on the Kindle. The Google Play store often has some decent sales but the prices are, like Nook, slightly higher on average....but the tiny extra cost is well worth the much more satisfying reading experience.
Rating: A+
Anyone who reads comics knows that as a medium the comic artists and writers take advantage of the full page and sometimes two-page spreads for effect. If the ereader can't accommodate this then it's not worth the time. Whoever designed the "panel exansion" idea for the Kindle App doesn't understand that you don't just read "one panel at a time" nor can you really grokk what's going on in a panel when your double-tapping only highlights part of the image. Luckily Google Play and Nook both understand this and offer a better suite of tools to do the job....with Google Play winning out by virtue of it's excellent hi-res (and very large) images.
Next up...
What to do when your Nook HD+ is slow (alias: how to make it work instead of chucking it out a window)
This is a real thing. Apparently many Nook HD+ tablets acted a little...weird....after the updates last year that embedded Google Play into the device. I don't pretend to understand the history of these updates, but if you have a Nook HD+ and it acts like it's operating under an XP-powered OS on a netbook from 2005 riddled with spyware then fear not, there's a quick and easy solution that does not involve violence:
Deregister and Erase in your machine's options, then re-register and download all your stuff again. It works like a charm....I have no idea if that means the updates from last year were staged in a way that led to suboptimal performance or corruption of files to cause a slowdown....or it doing this simply cleared out whatever invisibe homunculi were torturing the poor tablet, but after I did this I had my Nook HD+ back and it runs as smoothly as my Nexus 7. So take this tip to heart!
Reading Comics on eReaders and Tablets:
This one has a few no-brainers, but there's definitely a "test the waters" approach to reading comics on ereaders right now. I've been buying more comics in electronic format lately (mostly the stuff that looks interesting but isn't part of my Batman/DC Universe obsession) and have a bit to say on the subject that may save you some headaches.
First, it goes without saying that you want a decent high resolution tablet for the job. The Nook HD+ is the best bang for your buck in this department, but the Nexus 7 (2013 edition, my son annihilated my 2012 edition) is also rather nice. Larger screen size helps a lot, but a high resolution can accomplish much.
So here's what you want in a good comic ereader:
1. Decent screen resolution
2. Decent screen size; 7 inches on the Nexus is the bare minimum...I get a lot more enjoyment out of the Nook HD+ screen.
3. An app that lets you expand/contract pages
4. A retailer that sells you a decent hi-res copy
So who meets the requirements? Each of the following were tested on my Nook HD+ and Nexus 7. I disqualified the Microsoft Surface as I have the 1st generation basic model, which has a 768X800 resolution, and that's acceptable but below what I consider the minimum standard for a comfortable viewing experience (the 1080p resolution on the Nook HD+ has really spoiled me).
Kindle App and Comics
Test Files: Uncanny X-Men, Savage Hawkman, Wonder Woman
It borders on the tortuous to read comics on the Kindle App. The only Kindle device I own is the Kindle Paperwhite, and that's not a device you want to use to read comics on (trust me) so I used the Kindle App on the Nexus 7 and Nook HD+ in absence of a Kindle Fire. Unfortunately the Kindle App's strategy for letting you try to read comics on it is a "double tap to expand the panel" feature that basically magnifies roughly where you tapped, and also glaringly shows that the file sizes of the Kindle comics are smaller than the competitor's because they are lower resolution. The Kindle does not let you expand/contract pages nor does it let you take full page spreads and view them length-wise by holding your tablet sideways; you are locked into one view mode, essentially.
Rating: F
Nook Store and Comics
Test Files: All Star Western, Dungeons & Dragons Graphic Novels, Cutter
The Nook store lets you download decent file sizes quickly, and the resolution is very nice. The reader lets you expand and contract the page as well as view it lengthways by turning the tablet on its side. You may pay a few cents more on average for comics in the Nook store but the quality and ease of use is well worth it.
Rating: A
Google Play Store and Comics
Test Files: Savage Sword of Conan, Fatale, Cyberforce, and lots more
Google Play has the largest download files and it shows: the pages are crisp and look great on the Nexus 7 as well as the Nook HD+, making for the best reading experience by far. The experience was light night and day from the Kindle's lower res, limited functionality editions....and in fact I started this process with Google Play, so the net result was a wave of disappointment at the low quality on the Kindle. The Google Play store often has some decent sales but the prices are, like Nook, slightly higher on average....but the tiny extra cost is well worth the much more satisfying reading experience.
Rating: A+
Anyone who reads comics knows that as a medium the comic artists and writers take advantage of the full page and sometimes two-page spreads for effect. If the ereader can't accommodate this then it's not worth the time. Whoever designed the "panel exansion" idea for the Kindle App doesn't understand that you don't just read "one panel at a time" nor can you really grokk what's going on in a panel when your double-tapping only highlights part of the image. Luckily Google Play and Nook both understand this and offer a better suite of tools to do the job....with Google Play winning out by virtue of it's excellent hi-res (and very large) images.
Next up...
What to do when your Nook HD+ is slow (alias: how to make it work instead of chucking it out a window)
This is a real thing. Apparently many Nook HD+ tablets acted a little...weird....after the updates last year that embedded Google Play into the device. I don't pretend to understand the history of these updates, but if you have a Nook HD+ and it acts like it's operating under an XP-powered OS on a netbook from 2005 riddled with spyware then fear not, there's a quick and easy solution that does not involve violence:
Deregister and Erase in your machine's options, then re-register and download all your stuff again. It works like a charm....I have no idea if that means the updates from last year were staged in a way that led to suboptimal performance or corruption of files to cause a slowdown....or it doing this simply cleared out whatever invisibe homunculi were torturing the poor tablet, but after I did this I had my Nook HD+ back and it runs as smoothly as my Nexus 7. So take this tip to heart!
Wednesday, July 17, 2013
Review: Team 7
Team 7 (issues 0 through 8)
When Team 7 (and it's sister title Team 6) came out as a set of miniseries during Wildstorm's "Still Part of Image" heyday (such as it was), it served as a sort of bridge between several characters and series, tying in a number of the more venerable characters in the old Wildstorm universe together, via a rather complicated backstory set during the Cold War and later. The Grifter, Lynch, Backlash and others were all part of this Vietnam Era team on which various experiments (a throwback to MK-ULTRA and such) led to a curious mix of war heroes with psychic abilities. The team survives a variety of harrowing encounters before splitting to the "present" of the nineties at the time, and to their own titles and future lives as costumed vigilantes.
Team 7 drags a metric ton of Wildstorm and DC characters into a potpourri in similar fashion, with Cole Cash (Grifter) rubbing shoulders with Lynch again (albeit for the first time in the New 52), along with a younger Deathstroke, a younger and thinner Amanda Waller (formerly of Suicide Squad last I checked), a younger Dinah Drake (alias the Black Canary) and more.....even Steve Trevor of Wonder Woman fame appears at one point (pretty sure its the same guy...he's a pilot and all that). This bizarre mixture of characters comprises an ongoing eight issue medley of madness in which the Wildstorm universe is mashed into the DC continuum.
Arguably some of this shift is necessary; there are plenty of DC characters that have backgrounds that fit the Team 7 dynamic well, and the book demonstrates this handily. Likewise, some of the old Team 6 and Team 7 characters are simply no longer with Wildstorm...some were properties of Top Cow and other Image Comics publishers; such is the hazard of the great and sort of failed Image experiment.
Anyway, Team 7 takes the potentially great premise (the secret history of various heroes in a sort of spec ops quasi-military outfit, filling out the backstory that helps explain the present) and manages to weave some great stories even as it makes mince meat out of certain characters....including characters many of us might have liked to see reimagined in the actual New 52 universe.
A few spoilers ahead: Caitlin Fairchild appears and is apparently assimilated borg-style by a rogue Spartan who actually appears to be a creation (?) of Gammorah's evil mastermind Kaizen. This same event leads to the creation and destruction (?) of Ladytron, who gets enough screen time to look vaguely like who she's supposed to be before either disappearing or dying. It's not that these characters are absolutely dead and gone....they could be....but this book left a lot of cliffhangers and "no explanations" to questions I can only assume may be answered elsewhere. Maybe I just have more reading to do. Still....this is not how I would have written Caitlin Fairchild (from Gen-13) or Ladytron into the DC universe.
In the end the plot and pacing gets really wacky as the tale progresses. At times I felt like the writer for this book was at best mildly familiar with many of the characters, and it was rather unsatisfying to see Lynch brought in (as an example) to found the team, yet his presence is all but eliminated before the book concludes...despite some hints that he's still around and alive. Foreshadowing? Maybe, but it felt more like "rushed, and couldn't wrap up the intended script," to me. I head this book may already be winding down....this could either be the reason for the feeling of rushed plots or a cause of such.
Anyway, if you're a fan of the old Wildstorm/Image era of Team 6 and Team 7 then this is going to be a pale shadow of what once was. If you're a DC fan who is not too familiar with the Team 7 notion, then you may find this book a lot more enjoyable as your stake in the Wildstorm characters abused here is not going to be as problematic.Indeed, the DC characters tend to shine, being placed in the more visceral environment of a Wildstorm-flavored plot, and when characters like Eclipso appear it's got a real nasty, interesting vibe to the whole tale.
I still can't believe that they brought in Spartan as some sort of Gammoran robot and Majestic as some sort of byproduct of being assimilated by said robot (it's becoming painfully clear that the Kherubim did not survive the transition to the New 52 universe). That entire plot was.....so poorly executed.....it's just beyond words how disappointed I am in this series' run through issue 8 so far.
Monday, May 20, 2013
Diving Back into Comics...Justice League Dark, Voodoo and Pathfinder
I've been in a funk lately....video games have been unfulfilling (usually), MMORPGs feel like stale toast to me these days, my focus on RPGs has narrowed down to Pathfinder for now as I find I only have time to focus on it for my Wednesday game and (occasionally) the DDN playtests. On the other hand some fiction I've discovered has been very engaging...I've especially enjoyed Richard Kadrey's Sandman Slim novels and Tim Curran's awesome writing (especially Zombie Pulp, a fantastic collection of short fiction that reignited my inerest in both short stories and zombie fiction). Both are excellent reads if you're in the mood for some grizzly, down-to-earth weird horror and modern supernaturalism.
One thing I used to be into which fell to the wayside was comic books. Among my old favorites were Planetary, the Wildstorm universe books (Grifter, Wildcats, Stormwatch, Backlash, Team 6, etc.) and the unbeatable Top 10. Eventually Wildstorm sort of fell apart, and its inconsistent revival through DC made following it tough. Other greats (like Planetary) died due to the whim of the creator, though one can't fault a writer for deciding to end it when the creative drive for the project stopped.
For myself, another big part of the exodus was due to the difficulty of re-entry to the more mainstream comics. Comics are rather expensive by the issue, and the big publishers have a habit of marketing them in ways which make it difficult to get a coherent story if you aren't following every single storyline. I'm a victim of the era of the Blackest Day/Brightest Night (or whatever) era of comics....and effectively dropped out about a year before the New 52 hit. Marvel's even worse in my book....trying to keep track of it all was painful, and some of their writers need to be dragged out back and taught a lesson or two in good storytelling. The Ultimate series was good....until it, too, got overly convoluted and then who knows what they did with it, because staring at the comic shop walls? I can't tell anymore what the hell is going on with Marvel. Easier to stick with the movies, I say.
In the end, the only series I continued collecting were the Dark Horse Conan releases (which are quite good, actually).
Anyway, after a visit to the local Kaboom! comic shop I snagged volumes one and two of Voodoo, the first volume of Justice League Dark, and ordered Grifter and Suicide Squad. I also snagged the compendium of the Pathfinder comic series and put in some orders for the Conan graphic novels my collection is still missing.
I'm kind of excited to be getting back into comics, I like how DC is methodically printing these series in 6-issue compilations at a time, and I think it's just the "spark" I need to help me get some creative energy back.
I'll offer up some belated opinions and reviews soon...
Friday, October 21, 2011
Mystery Men!
John Stater has got a working edition of Mystery Men out and I thought I'd toot the horn about it. I like what I've seen in the free PDF so far (available at Lulu here) and in fact it looks really simple, elegant, and while derived from an OSR-ized D20 OGL I think it does a great job of wedding core classic mechanics to a pulp-era comic adventure format. Worth a look and the PDF price can't be beat! Even better, the print copy is only $7.30 so I think I'll snag a copy or two.
Labels:
comics,
John Stater,
Mystery Men,
OSR,
pulp,
RPGs
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