Showing posts with label classes. Show all posts
Showing posts with label classes. Show all posts

Monday, April 6, 2015

Modifying Classes in 5E

Rodney Thompson's latest post at Wizards.com is on modifying existing classes in D&D 5E. He provides two detailed "ready to use" examples as well, one for a spell-less ranger and the other for the Favored Soul, of 3E fame. Actually really interesting read and the two class options detailed look quite playable.

Here's to hoping stuff like this somehow sees print some day, even if it's just in an official Player's Guide PDF on dndclassics.com.

Monday, March 31, 2014

Preamble: Useful Posts for Basic/Expert Dungeons & Dragons

Before I start my April posting on Basic/Expert D&D (I've settled on a methodology that will work well, I think) here are a list of useful rules and ideas scattered on the internet that I will take advantage of, but not repeat because the sources are already good enough:

Gnomes as playable Racial Class - done extremely well by Tim Brannan at The Other Side Blog.

Minotaurs as a playable Racial Class - done right here by me.

Orcs as playable characters - right here, also by me, but also available in the Orcs of Thar Gazetteer (not yet in PDF format, alas)

The Grey Matter Bestiary - written by Leonaru, this is the single greatest free bestiary on the internet and works great with B/X D&D.

Paladins, Rangers, Monks, Druids and other Advanced Labyrinth Lord Fun - The Advanced Edition Companion to Labyrinth Lord makes these all perfectly functional optional races in D&D B/X, so you don't need to wait till you're high level to be a paladin or druid, for example. I won't assume these are classes in the April event, but as a DM I would allow them as options to interested players if pressed upon.

Things I'd like but can't find evidence of, so may have to design on my own:

Hutaakans as playable characters - I seem to recall these existed as a thing at one time, possibly in the Hollow World setting. Does anyone know if proper hutaakan racial classes were ever presented?

Elven Thief racial class - a vital requisite to playing wood elves, in my opinion. I will construct a specific racial class for this purpose at some point if I find the time.

Lupins, Tortles and possibly even kobodls deserve racial classes, too....



Monday, July 30, 2012

Classes of Theliad



Classes of Theliad

   Among much of the land magic is a relatively uncommon practice, and divine magic only slightly more so. In Theliad and Ekarthask arcane magic is reviled and feared, and such profane practitioners are usually hunted down and destroyed, although primal magic is regarded somewhat more as a sacred touch of the divine by the Ekarthaskans. Elsewhere, magic of any kind is uncommon at best, and so when it is witnessed, people often tend to make much of it, and so places like Suliria have their self-proclaimed living gods, people of special magical talent that gain special prominence for their powers among the common folk.

   For this reason, it is work considering some special features of certain classes:


Martial Classes

   All of the martial classes are common and unaffected in Theliad, and indeed dominate as options in places like Theliad and Ekarthask.

Barbarians, Druids and Rangers

   Among Ekarthask and in the wilds primal classes are more common. Unfortunately, shamans, rangers and even barbarians are sometimes mistaken for practicing sorcery in those lands that fear and oppose such powers (though not Akarthask, notably). Druids are unique, in that they are spirit worshippers, and revere the primal gods, who are very similar to the spirit lords of Legoras in the southeastern lands.

Divine Classes

   The divine classes are regarded with a certain measure of awe in places like Suliria, and with dread in places like godless Theliad. Clerics and paladins always adhere to the worship of a certain deity or cult, even a living god, and tend to be fiercely devout. Avengers are extremely uncommon and usually are dedicates to the demon king Syridal or similar foul entities. Oracles are the most interesting of the lot, for they are individuals who feel that they are intended to ascend to the status of living god, and usually seek the secret to the success of the few known ascended immortals.


 Arcane Classes

   There is a strong residual backlash to the arcane magic of old that lingers in the culture of the region. Theliad and Ekarthask prosecute and slay known practitioners of arcane magic (and sometimes divine magic). Elsewhere, exposing your talents for such can lead to fear and suspicion, although of all the lands arcane magic is most tolerated in Ghurthal. Outlying regions such as Eristantopolis embrace sorcery, although expeditions from the White City to regions of Theliad are tempered by careful warnings about not exposing ones’ self to scrutiny for practicing such forbidden talents. Unfortunately, the people of Eristantopolis have long been viewed suspiciously by locals for their known embrace of arcane magic. Finally, Masar in the southwest is a society driven by arcane desires made flesh, and a general abuse of arcane talent. It is a common superstition that arcane skill comes from being born of or given power by demons.