
I was messing around for the first time in a good while with actually writing game material, and got inspired to make a character using the Heroes of Elemental Chaos book for 4E, and compare it to an equivalent character build in BRP. I'm seriously entertaining the idea of going all BRP all the time right now, but one selling point is to make sure that the system can and will support the many weird fantasy archetypes that I love in my games, and which are already supported by a wealth of info in D&D and Pathfinder.
So for this experiment I first made a genasai stormsoul who is a hexblade with the windlord theme. She's a blue skinned, crystal haired woman with a perpetually shocking quality to her. The short version of her character write-up is like so: she's bound to an elemental pact, which grants her a blade of chaos, through which she can channel devastating blows. She has the traditional eldritch blast, can occasionally fly in the air and strike foes as she does, moves fluidly through rough terrain, and can conjure up some powerful armor that damages foes around it. Her 4E character sheet looks like this:
Okay! So lots of text. This is a sample of how I stat out 4E characters for home use, just for reference; I try to condense the necessary info on one page or as close as possible. I use short hand like "uteoynt" and such for "until the end of your next turn" and so forth. Anything that ended up requiring thumb-flipping through the books would be a Bad Thing in terms of game pace. I don't like the 4E Character Builder PC records, either; they're okay, but if I don't have a hands-on design, then I tend to lose touch with what and why my character is doing what it does mechanically.
So anyway, enough of that. Good functional planetouched warlock hexblade stormlord adventure. This is one of the things I like about 4E: it has a lot of stuff you can cram onto even a 1st level character, in terms of thematics and flavor. One of my players (who is not a 4E fan) however once mused that the problem he has with 4E was fairly simple: never did he play a character who felt so godlike in description but in actual play was relatively pathetic. How true this can be.
So designing an equivalent character at level 1 in Pathfinder is nigh impossible, but you could probably get something that simulates the power range and effects by maybe 3rd to 5th level. BRP is a different beast entirely, however. It's not level based at all, for one, and it doesn't specifically have genasai and such, but you can fake it a bit and make one anyway.
For BRP, I picked "heroic" to start her for character generation, as heroic feels comfortably at the same power level as low level 4E characters. I made her a wizard specializing in sorcery with the option to spend her bonus skill points on general magery if she so desired. I am calling her a genasai planetouched on the sheet, but did not bother to work out any special genasai stats; we're going to let the sorcery do all that work for us. In the end, I generated this:
Anyway, the BRP version of Atalasia injects the flavor (albeit with some player caveat toward what she is) but with better overall functionality; this character can do a lot more than just fly 30 feet and then spin someone off 5 feet with a quick sword thrust. About the only thing I didn't get right was the armor that damages with intense cold....will have to play around with BRP's sorcery a bit (or look in the BRP Magic Book) and see if there's a way to do it.
(EDIT: it did just occur to me that with giving her the ability to summon an elemental, then maybe what's really going on here is she's summoning a cold elemental that she binds to her armor, which in turn generates cold damage through its attacks against those who come too close....so, problem solved!)