Showing posts with label black ops. Show all posts
Showing posts with label black ops. Show all posts
Thursday, January 3, 2019
Deathbat's Computer Gaming Predictions for 2019
This list falls in to two categories: the first is "industry changes" I want to predict (for fun). The second is "my own habits" I want to predict (also for fun). Here goes!
Industry Predictions for 2019:
1. Epic Games will get some legs
Steam has been dominating the PC marketplace online for a decade and a half. It has in the last five or six years become well known for being an immense pit of despair when it comes to shopping for games, thanks to a series of increasingly poor policies on what games they would allow on their platform; short version is; too much garbage, and too hard to sort through to find the gems. They have in recent months gone to great lengths to try and refine their store....but I suspect for many it is too little, too late.
So with that in mind, Epic Games now has its own game store, and while it a bit anemic it does have some gems. More importantly, it has Fortnite for PC, and is therefore essentially already installed on millions of PCs. I've already grabbed the free copy of Subnautica and will likely look to future purchases depending on how things develop. Epic is poised to conveniently be a major contender to Steam right out the gate, all thanks to Fortnite. Remember when Steam ended up on all PCs thanks to Half Life 2? Yep.
2. The Next Call of Duty will have a Campaign
The rationale is that Activision wouldn't have more than one of its three studios developing CoD games try a Battle Royale mode, and that they also would be suspicious that this isn't just a fad right now, or possibly that they are too late to market. Therefore, based on their traditional design schedule, I predict that the next Call of Duty from Infinity Ward will probably be a conventional offering with a campaign, and also I bet it's either a sequel to Modern Warfare or Ghosts (shudder). Probably the former.
3. Bioware will announce a new Mass Effect or Dragon Age game this year.
This doesn't seem far-fetched, but I bet when they announce it the reveal will include a lot of apologetic marketing to appease the disenfranchised fans and also that the actual release date will coincide with the next generation release of game consoles.
4. Fortnite will be replaced by some new hotness......in 2020
We'll see the manifestations of this sometime in 2019, and Fortnite will continue to do fine, having captured it's market share, but I have a seven year old in the house and I can see how this sort of thing works; the millions of kids playing Fortnite will eventually get tired of it and force their parents to find some other video game to babysit them. You'll know Fortnite has descended to the realm of "popular has-been" when the twitch streamers start playing As Yet Unreleased Hotness X.
(Yeah this might contradict prediction #1 above but I say no! The new hotness could after all manifest on Epic's own platform).
5. There will be a new Alien Game announcement (and possible release) this year
The official channels are hinting at it, but unlikely we will see a movie release until Disney finishes carving up Fox's corpse, so I bet the hints are about new tie-in material, including a game. A game has been mentioned in 2018 titled Alien Blackout, but I bet thanks to CoDBlops4's mode they will have a different title when it is properly announced.
6. Ubisoft may actually give Assassin's Creed a break this year
This actually seems unlikely to me, but if Odyssey didn't sell well then I get they give a two year hiatus to the franchise again to let it rejuvinate a bit....and with any luck they fill that gap with a new Watch Dogs game (but I predict that won't happen....maybe by March 2020?)
7. Another obscure corner of gaming from around 1998-2005 will come back in style
Here's the rationale: as computer and video gamers move into their early thirties they tend to start pining nostalgically for the games they loved in their formative years. This is a similar phenomenon to what happens in tabletop, but I don't think tabletop gamers start doing this until their forties or fifties (when the kids are off to college, usually)....but video games ellicit a different response, especially for thirty-somethings who suddenly find that their dexterity, time, and ability to dedicate dozens of hours a week to gaming are all on the wane. Usually, a baby is in the mix and the desperation is for a game, some game --any game-- to play between diaper changes. The Switch understands this!
But the current crop of thirty-somethings in 2019 were around age 10-15 during their formative period, which was dominated by PS1, Dreamcast, early Xbox and Nintendo64. At least part of the current trend is to pop out retro consoles, usually in miniature (easy to hide/store in apartment) filled with memory-laden titles. Sony recently released and semi-botched their own effort, but not really; this is the generation that started with polygon-based gaming that looked amazing for its time, but has aged incredibly poorly (and quickly). As a result, they want to play games like they remember......but they will also want it to look better.
Most subgenres and types of gaming from 20 years ago are still around....so what game type is due for a revival? My suggestion: Myst and Riven style games! We've had a lull in pixel bitchers for a while, and the current trend is for very user friendly titles ala the late Telltale Games' titles. I bet we start to see a new crop of "Souls Like" Myst-inspired titles soon.
(Out there, but if there's one trend you can always predict in gaming it's that diehard subculture that needs games to punish them or they can't tell if they are having fun!)
Consider that last one my "really weird prediction."
Now for Deathbat's Personal Predictions:
1. I will finally catch up on Assassin's Creed games. I will complete Syndicate, Odyssey and Origins in some order at last. Unity's sour taste is at last out of my mouth.
2. I will enjoy The Divison 2 for a bit but will find it less endearing than the first if Ubisoft doesn't up the ante on the story component (which I bet it instead focuses on multiplayer).
3. I will buy the next Call of Duty because it adds the campaign back in, but then fails to innovate (so far only Infinite Warfare made any headway in innovation) and I will again feel had.
4. I'll be sick to death of Fortnite by March but will still play it with my son out of paternal duty.
5. I will finish The Legend of Zelda: Breath of the Wild, sometime this year. Possibly in the last week of December 2019....knowing how I roll....!
Maybe some movie predictions next!
Thursday, May 31, 2012
Multiplayer Madness: Mas Effect 3, Call of Duty, Black Ops, and Gears of War 3
Spoiler Alert! ME3 discussion ahead (but no ending stuff yet)
Mass Effect 3 at 22 hours in plus several hours of multi-player time has left me with some head-scratching issues. I'm looking forward to getting to the end and finally seeing what all the brou-haha is about because right now this game is excellent, delivering some deep closure and interesting tales about the many personalities surrounding Commander Thera Shepard (my femshep), from finding out her only potential love interest Jacob was involved with another woman and she missed the boat to seeing the tragic fate of Mordin Solis and good old Thane. Very sad Thane, lemme tell ya.
At this point in the game I've learned about poor Thane and Mordin, reunited briefly with Jacob, seen an inspiring tale on Jack, gotten Kaiden back, Garrus of course, Miranda (bitch), and am now on the Quarian quests with Tali. I am getting all sorts of closure, and my storyline is distinct to my pre-ME3 choices, especially with interesting bits like the fact that in my storyline poor Kasumi died fighting the Collectors, and Ashley bought it back in ME1. I am wondering what sort of content a person experiences in ME3 if they did not survive with the bulk of their crew intact through ME2....I only lost Kasumi (because it just didn't feel right not to lose someone) but if someone had lost several characters.....even key characters such as Tali and Garrus....hmmm. That would be a shorter game, I imagine.
But a key element I've heard about the complaints on the ending are that there's no wrap-up or closure. I don't know (yet) what these people are talking about, having tried to avoid spoilers compliments of the bizarre outraged fans who are so vocal about the "ending." So I have to assume that it must go south toward the end or something. We shall see. Honestly, I'm expecting to get to the end and see a really "bad" ending in the sense that something horrible happens.....but remember, I absolutely LOVED how my poor character had to sacrifice herself at the end of Dragon Age: Origins. I am not someone who decries tragedy. Now, if the tragedy was senseless (like a bad horror movie) I could imagine some outrage. We'll see, I guess. Shouldn't be too much longer.
Anyway, I've started to finally "get" the multi-player approach in ME3 even though I think 10 wave rounds is ridiculously time consuming for online matches, and it means I can only engage in such when Marcus is occupied with mom or napping/asleep because you can't pause a MP event without dying and irritating your allies. Also, their "pack rewards" you can buy with in game curency or microsoft gold are kind of fun, like card boosters. But you get so much XP and gold for a single successful 10-wave mission spending real money to buy them seems silly.
So far the ME3 multiplayer is lacking a few key elements that I am happy to note the Call of Duty and Black Ops franchises have gotten right: specifically offering a form of single-player which works. I've really enjoyed Black Ops for the better part of a year and a half now because I can sit down and play a mode with bots in the "practice mode" that feels almost like the real thing (except the bots often act more normal, like "in game" characters instead of teenagers and man-children hopped up on cheetos and po rocks....except for the occasional odd moment when they get stuck on terrain or something. The bots, not the teens and man-children, I mean!)
Call of Duty 2 introduced Covert Ops missions which while fun were just vignettes of what we already had in the single player experience. Call of Duty 3, however, introduced a survival mode and much better black ops (are they black ops? Covert ops? hmm memory faulty) which are actually fun to play and often go beyond aping what we played in the single player campaign (which remains as delusionally fun a mess as always).
The survival mode, however, is a lot of fun either solo or co-op. The solo mode is a "survive continuing waves of attackers" that I think stops after 10, but don't quote me on that because I can't remember if I lived through wave ten last time or died on it. But it's got all the cool level up mechanics and perks, and as you advance it even lets you "buy" or hire special ops teams of bots to come to your aid.....neat features. It's something that feels kind "meh" the first couple times, but then it starts to steamroll, perks start unlocking, new maps start to unlock, and pretty soon its just as compelling as the practice mode in Black Ops, with the added perk that dropping the game when baby wakes up doesn't have to instill rage in any living allies.
All of these games, though, are still not quite as cool as Epic's Gears of War 3. I'm on break from GoW3 because I frankly played a lot of it....and it's not something I can play with Marcus awake either, as its one of the few games he doesn't like; he clearly gets agitated at the noises from the game, no surprise there; in contrast, he all but passes out to the smooth space music of Mass Effect. So GoW3 is definitely a "when baby is asleep and dad has time" game for me. But Epic knows how to make these games, including an excellent range of multi-player events you can populate with bots, and bots can even fill out incomplete regular matches. It's also a much better third-person shooter game than Mass Effect 3, which is a game that likes to kill you frequently with akward sticky terrain that your avatar will try to seek cover from when you didn't want to, or which won't let you take cover when you want it. And of course the cheap deaths of enemies coming from an unseen angle. This is why the ME3 multiplayer is best with people (since it doesn't have a bot option)...if you solo, death is always, inevitably, right behind you. I haven't made it past wave one yet, even with upgrades and perks, in a "one player private match." it's just easier to do MP with people. Plus, I learned ages ago that you mute everyone in-game on Xbox Live, period. It makes for a much more satisfying experience, as I am sure anyone with XBLA and a gold subscription has learned.
Anyway, just rambling for fun. My son is #1 in terms of attention and focus these days, and his daily growth, his endless curiosity, his sudden mobility and his complete adoration of mom and dad is absolutely fascinating to behold and utterly endearing......but it's nice to still have a "strategy" to scratching the computer gaming itch, which is still a good outlet for daily work stress! My nightly raptr and Steam statistics tend to skew along the lines of 0-1 hour a night, an occasional rare 2 hour night, and then suddenly once every two or three weeks Mom is kind enough to wrangle the boy for a few hours and you'll see an 8-10 hour spike (which is what Monday was all about, thus why I am stoked about so much ME3 progress at last).
Mass Effect 3 at 22 hours in plus several hours of multi-player time has left me with some head-scratching issues. I'm looking forward to getting to the end and finally seeing what all the brou-haha is about because right now this game is excellent, delivering some deep closure and interesting tales about the many personalities surrounding Commander Thera Shepard (my femshep), from finding out her only potential love interest Jacob was involved with another woman and she missed the boat to seeing the tragic fate of Mordin Solis and good old Thane. Very sad Thane, lemme tell ya.
At this point in the game I've learned about poor Thane and Mordin, reunited briefly with Jacob, seen an inspiring tale on Jack, gotten Kaiden back, Garrus of course, Miranda (bitch), and am now on the Quarian quests with Tali. I am getting all sorts of closure, and my storyline is distinct to my pre-ME3 choices, especially with interesting bits like the fact that in my storyline poor Kasumi died fighting the Collectors, and Ashley bought it back in ME1. I am wondering what sort of content a person experiences in ME3 if they did not survive with the bulk of their crew intact through ME2....I only lost Kasumi (because it just didn't feel right not to lose someone) but if someone had lost several characters.....even key characters such as Tali and Garrus....hmmm. That would be a shorter game, I imagine.
But a key element I've heard about the complaints on the ending are that there's no wrap-up or closure. I don't know (yet) what these people are talking about, having tried to avoid spoilers compliments of the bizarre outraged fans who are so vocal about the "ending." So I have to assume that it must go south toward the end or something. We shall see. Honestly, I'm expecting to get to the end and see a really "bad" ending in the sense that something horrible happens.....but remember, I absolutely LOVED how my poor character had to sacrifice herself at the end of Dragon Age: Origins. I am not someone who decries tragedy. Now, if the tragedy was senseless (like a bad horror movie) I could imagine some outrage. We'll see, I guess. Shouldn't be too much longer.
Anyway, I've started to finally "get" the multi-player approach in ME3 even though I think 10 wave rounds is ridiculously time consuming for online matches, and it means I can only engage in such when Marcus is occupied with mom or napping/asleep because you can't pause a MP event without dying and irritating your allies. Also, their "pack rewards" you can buy with in game curency or microsoft gold are kind of fun, like card boosters. But you get so much XP and gold for a single successful 10-wave mission spending real money to buy them seems silly.
So far the ME3 multiplayer is lacking a few key elements that I am happy to note the Call of Duty and Black Ops franchises have gotten right: specifically offering a form of single-player which works. I've really enjoyed Black Ops for the better part of a year and a half now because I can sit down and play a mode with bots in the "practice mode" that feels almost like the real thing (except the bots often act more normal, like "in game" characters instead of teenagers and man-children hopped up on cheetos and po rocks....except for the occasional odd moment when they get stuck on terrain or something. The bots, not the teens and man-children, I mean!)
Call of Duty 2 introduced Covert Ops missions which while fun were just vignettes of what we already had in the single player experience. Call of Duty 3, however, introduced a survival mode and much better black ops (are they black ops? Covert ops? hmm memory faulty) which are actually fun to play and often go beyond aping what we played in the single player campaign (which remains as delusionally fun a mess as always).
The survival mode, however, is a lot of fun either solo or co-op. The solo mode is a "survive continuing waves of attackers" that I think stops after 10, but don't quote me on that because I can't remember if I lived through wave ten last time or died on it. But it's got all the cool level up mechanics and perks, and as you advance it even lets you "buy" or hire special ops teams of bots to come to your aid.....neat features. It's something that feels kind "meh" the first couple times, but then it starts to steamroll, perks start unlocking, new maps start to unlock, and pretty soon its just as compelling as the practice mode in Black Ops, with the added perk that dropping the game when baby wakes up doesn't have to instill rage in any living allies.
All of these games, though, are still not quite as cool as Epic's Gears of War 3. I'm on break from GoW3 because I frankly played a lot of it....and it's not something I can play with Marcus awake either, as its one of the few games he doesn't like; he clearly gets agitated at the noises from the game, no surprise there; in contrast, he all but passes out to the smooth space music of Mass Effect. So GoW3 is definitely a "when baby is asleep and dad has time" game for me. But Epic knows how to make these games, including an excellent range of multi-player events you can populate with bots, and bots can even fill out incomplete regular matches. It's also a much better third-person shooter game than Mass Effect 3, which is a game that likes to kill you frequently with akward sticky terrain that your avatar will try to seek cover from when you didn't want to, or which won't let you take cover when you want it. And of course the cheap deaths of enemies coming from an unseen angle. This is why the ME3 multiplayer is best with people (since it doesn't have a bot option)...if you solo, death is always, inevitably, right behind you. I haven't made it past wave one yet, even with upgrades and perks, in a "one player private match." it's just easier to do MP with people. Plus, I learned ages ago that you mute everyone in-game on Xbox Live, period. It makes for a much more satisfying experience, as I am sure anyone with XBLA and a gold subscription has learned.
Anyway, just rambling for fun. My son is #1 in terms of attention and focus these days, and his daily growth, his endless curiosity, his sudden mobility and his complete adoration of mom and dad is absolutely fascinating to behold and utterly endearing......but it's nice to still have a "strategy" to scratching the computer gaming itch, which is still a good outlet for daily work stress! My nightly raptr and Steam statistics tend to skew along the lines of 0-1 hour a night, an occasional rare 2 hour night, and then suddenly once every two or three weeks Mom is kind enough to wrangle the boy for a few hours and you'll see an 8-10 hour spike (which is what Monday was all about, thus why I am stoked about so much ME3 progress at last).
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