Showing posts with label assassin's creed. Show all posts
Showing posts with label assassin's creed. Show all posts

Thursday, January 3, 2019

Deathbat's Computer Gaming Predictions for 2019


This list falls in to two categories: the first is "industry changes" I want to predict (for fun). The second is "my own habits" I want to predict (also for fun). Here goes!

Industry Predictions for 2019:

1. Epic Games will get some legs

Steam has been dominating the PC marketplace online for a decade and a half. It has in the last five or six years become well known for being an immense pit of despair when it comes to shopping for games, thanks to a series of increasingly poor policies on what games they would allow on their platform; short version is; too much garbage, and too hard to sort through to find the gems. They have in recent months gone to great lengths to try and refine their store....but I suspect for many it is too little, too late.

So with that in mind, Epic Games now has its own game store, and while it a bit anemic it does have some gems. More importantly, it has Fortnite for PC, and is therefore essentially already installed on millions of PCs. I've already grabbed the free copy of Subnautica and will likely look to future purchases depending on how things develop. Epic is poised to conveniently be a major contender to Steam right out the gate, all thanks to Fortnite. Remember when Steam ended up on all PCs thanks to Half Life 2? Yep.

2. The Next Call of Duty will have a Campaign 

The rationale is that Activision wouldn't have more than one of its three studios developing CoD games try a Battle Royale mode, and that they also would be suspicious that this isn't just a fad right now, or possibly that they are too late to market. Therefore, based on their traditional design schedule, I predict that the next Call of Duty from Infinity Ward will probably be a conventional offering with a campaign, and also I bet it's either a sequel to Modern Warfare or Ghosts (shudder). Probably the former.

3. Bioware will announce a new Mass Effect or Dragon Age game this year.

This doesn't seem far-fetched, but I bet when they announce it the reveal will include a lot of apologetic marketing to appease the disenfranchised fans and also that the actual release date will coincide with the next generation release of game consoles.

4. Fortnite will be replaced by some new hotness......in 2020

We'll see the manifestations of this sometime in 2019, and Fortnite will continue to do fine, having captured it's market share, but I have a seven year old in the house and I can see how this sort of thing works; the millions of kids playing Fortnite will eventually get tired of it and force their parents to find some other video game to babysit them. You'll know Fortnite has descended to the realm of "popular has-been" when the twitch streamers start playing As Yet Unreleased Hotness X.

(Yeah this might contradict prediction #1 above but I say no! The new hotness could after all manifest on Epic's own platform).

5. There will be a new Alien Game announcement (and possible release) this year

The official channels are hinting at it, but unlikely we will see a movie release until Disney finishes carving up Fox's corpse, so I bet the hints are about new tie-in material, including a game. A game has been mentioned in 2018 titled Alien Blackout, but I bet thanks to CoDBlops4's mode they will have a different title when it is properly announced.

6. Ubisoft may actually give Assassin's Creed a break this year

This actually seems unlikely to me, but if Odyssey didn't sell well then I get they give a two year hiatus to the franchise again to let it rejuvinate a bit....and with any luck they fill that gap with a new Watch Dogs game (but I predict that won't happen....maybe by March 2020?)

7. Another obscure corner of gaming from around 1998-2005 will come back in style

Here's the rationale: as computer and video gamers move into their early thirties they tend to start pining nostalgically for the games they loved in their formative years. This is a similar phenomenon to what happens in tabletop, but I don't think tabletop gamers start doing this until their forties or fifties (when the kids are off to college, usually)....but video games ellicit a different response, especially for thirty-somethings who suddenly find that their dexterity, time, and ability to dedicate dozens of hours a week to gaming are all on the wane. Usually, a baby is in the mix and the desperation is for a game, some game --any game-- to play between diaper changes. The Switch understands this!

But the current crop of thirty-somethings in 2019 were around age 10-15 during their formative period, which was dominated by PS1, Dreamcast, early Xbox and Nintendo64. At least part of the current trend is to pop out retro consoles, usually in miniature (easy to hide/store in apartment) filled with memory-laden titles. Sony recently released and semi-botched their own effort, but not really; this is the generation that started with polygon-based gaming that looked amazing for its time, but has aged incredibly poorly (and quickly). As a result, they want to play games like they remember......but they will also want it to look better.

Most subgenres and types of gaming from 20 years ago are still around....so what game type is due for a revival? My suggestion: Myst and Riven style games! We've had a lull in pixel bitchers for a while, and the current trend is for very user friendly titles ala the late Telltale Games' titles. I bet we start to see a new crop of "Souls Like" Myst-inspired titles soon.

(Out there, but if there's one trend you can always predict in gaming it's that diehard subculture that needs games to punish them or they can't tell if they are having fun!)

Consider that last one my "really weird prediction."

Now for Deathbat's Personal Predictions:

1. I will finally catch up on Assassin's Creed games. I will complete Syndicate, Odyssey and Origins in some order at last. Unity's sour taste is at last out of my mouth.

2. I will enjoy The Divison 2 for a bit but will find it less endearing than the first if Ubisoft doesn't up the ante on the story component (which I bet it instead focuses on multiplayer).

3. I will buy the next Call of Duty because it adds the campaign back in, but then fails to innovate (so far only Infinite Warfare made any headway in innovation) and I will again feel had.

4. I'll be sick to death of Fortnite by March but will still play it with my son out of paternal duty.

5. I will finish The Legend of Zelda: Breath of the Wild, sometime this year. Possibly in the last week of December 2019....knowing how I roll....!

Maybe some movie predictions next!


Wednesday, March 1, 2017

Confession: I might be an Ubisoft fanboy



It just dawned on me last night, as I was wondering when my Gold Edition Tom Clancy's Ghost Recon: Wildlands key was going to show up from Green Man Gaming, while playing The Crew Completed Edition and Tom Clancy's The Division that I might....just might!.....be an Ubisoft fanboy. Or Drone. Or slave. Whatever works.

I'm not sure how it happened.....somehow, Ubisoft managed to produce a lengthy series of games that all, without exception, have grabbed me in a way where I just happen to enjoy playing them pretty much in to perpetuity. My PC and PS4 are littered with Ubisoft titles: Rainbow 6: Siege, Far Cry 4, Far Cry Primal, and Assassins' Creed Syndicate on the PS4. The Division Gold Edition on both the PC and Xbox One. The Crew, Watch Dogs, Watch Dogs 2 and For Honor on the PC.

I've finished EVERY Assassin's Creed game released except for the 2D scrollers which annoy me and Syndicate, which I am plowing through.

I watched the AC movie unironically.

I love The Division so much that I have plowed through three character levelings in that game.

I'm currently playing The Crew and thinking about how it's more fun than World of Warcraft, and how it's basically like WoW if you could drive in to an auction house and knock everyone over. (Secret: it's not really that much like WoW, I just like the idea).



What the hell happened to me?!?!?!?

My theory is this: while many, many other games focus on a range of fantastical elements, the fantastical bits in Ubisoft games are tempered by an effort to ground the action in some version of "reality," and for some reason this approach really appeals to me. The Division, for example, is proving to be deeply more satisfying to me than poor Fallout 4, which while I enjoy it, the visceral "in the moment, this could happen in the near future" feel of The Division is much more immersive to me than the logic-straining alternate retro 50's future of Fallout. The Crew is am amusing nonsensical car adventure, and it's probably the least realistic of all the Ubisoft titles, but it still manages to be an open world adventure in a way no other car game has come close to (except Horizon 3, which is a whole other level of awesome).



Every Assassin's Creed game, assuming you buy in to the play mechanics, style of game, and "hidden weird history" themes, is a way to have a swashbuckling adventure that doesn't have to involve unrealistic magic and anime swords. Compare For Honor's fighting mechanics to....say....any Final Fantasy title. Nuff said.

Given that every Ubisoft title can take dozens or hundreds of hours to finish, I could technically just buy Ubisoft at this point and never lack for good gaming. I mean....even the Ubisoft Uplay app has been dramatically improved over the last few years. It used to be genuinely awful....these days it's just a mild annoyance, another Steam-wannabe that at least is slightly more functional than Origin.

Well, that was my revelation for the day.....

Wednesday, February 15, 2017

Review: Assassin's Creed (film)


I waited a long time for this one to show up in the dollar theater. The general consensus online seemed to be that it was another "video game to film failure," and that it was otherwise a terrible movie.....barring those who said it was good for what it was, or said it seemed to be fun if you were already invested in the Assassin's Creed games. Being one of the latter I knew I needed to see this, but I didn't want to risk spending full price on a ticket. Plus...this was not the kind of film my wife wanted to see, and too violent (in a muddy gray ethical zone) for my son to watch with me, so that meant I needed to find some time on my own to view the movie.

Now having seen it I have to say I really enjoyed the movie, but completely agree it was a flawed and perhaps poorly conceived effort for various reasons. The movie does delve in to the lore of the Assassin's Creed games, but it does so in an interesting way, where the narrative of the games themselves feed the film without directly relating to it. You have a tale of two ancient orders --the assassins and templars-- feuding over lost treasure of a civilization that predates known history, for example. You have the development of the Animus, which can read DNA that contains actual memories of past lives, allowing a current subject to experience directly the ancestors of his past. This, in turn, puts the crux of the story on the modern individual subjected to the Animus by the templar-controlled Abstergo Corporation, which is using said assassin descendant Cal Lynch (Fassbender) to explore memories of a time when an ancient artifact, a so-called piece of Eden, had been found.

From there it's a movie steeped in "grimcool" which is the only term I can use to describe movies like this right now.....and interestingly it seems to me that most movies of the last few years that are excessively "grimcool" seem to be doomed to box office failure. Too much effort at making everything in this fashion appears to be an audience turn-off.

The movie also seems to sacrifice the core conceits of the film, at least stylistically, for the sake of doing something more visually enticing. The Animus machine, as an example, is basically a "plug in and tune out" experience in the game, where you lie down and the machine constructs something akin to either a virtual hallucination or a lucid dream experience. In the film it's a giant arm that grabs Cal  uncomfortably around the waste and then moves him around in conjnuction with his memory experiences, which makes for a cool cinematic effect but...well....the problems with this approach are made obvious as the film progresses, and it is clear that Abstergo's mad scientists are playing with fire and are frequently burnt.

I could go on for a long time about little technical issues like this, but the film has more pressing concerns. Here's what they are (spoilers ahead):

1. The movie suffers from being so deeply immersed in the moral grey zone that the only ethical dilemna we are allowed is whether to side with the murderers because then at least we retain free will, or side with the spooky suit and hood wearing templars, because at least they intend to stop the murderers, even if it means stripping humanity of free will in some somewhat undefined fashion using the piece of Eden.

Or put another way: there were literally no good guys in this movie. Even the video games generally allow for you to feel justified in taking sides, and paint the templars as (usually) unremittingly evil, and the assassins as driven but flawed antiheroes.

2. The movie spends a lot more time in the present than the past. We get a glimpse of a fascinating Spain in 1492, but we are not given nearly as much of it was we will realize we wanted.

3. When things finally come to pieces and the assassins break out of their controlled prison, they do it really easily. How did Abstergo think that leaving so many antique assassin weapons on display was a good idea? How did they not have better measures in place for this? If we assume that this movie is in the same continuity as the games, then hey have ample reason to believe that this sort of shit can and will happen.

4. A person watching this movie who is not a fan of the series will leave wondering why everyone was so worked up over a round ball-like thing that glows a bit. We never got to see the Apple of  Eden do its thing, as the games are prone to demonstrating. The movie also made precious little attempt to clarify exactly what the Apple of Eden was for the layman, which is a shame, since I suspect we won't see more AC movies.

5. We saw leaps of faith start, but not end. Were they just being coy about the reality of the physics of landing in piles of hay, or was there some other reason not to show this? The rest of the movie did a surprisingly good job of making the assassins look like their parkour hurt and took a lot out of them.....a welcome change from other recent movies I've watched. So why balk at showing the leap of faith landing?

6. This movie really should have started with a retelling of the original Assassin's Creed (imo) but clearly it felt like a decision was made to both progress the story where it currently is in relation to the games and also stay the hell away from Middle Eastern assassins as main protagonists. A shame. I can't fault them, but it shouldn't have to be this way.

7. If you saw this movie, can you explain to me WHAT THE HELL HAPPENED AT THE END???? So Cal just wanders in to the highly secure Templar symposium, ganks the CEO, takes the Apple of Eden, and walks away while the crowd files out as if they expected this to happen all along, without even some shot showing him being chased by pissed off Abstergo guards? WTF???? I really didn't follow the logic of this sequence.

8. Oddly, I really expected to see a five minute monologue between the assassin and his victim after each successful murder. Yes it would have been narrative madness, but too many years of AC games have taught me to expect this, I guess.

9. I wish the Spain of 1492 in this film had been presented in a game. I want to explore that madhouse that the film lets us barely glimpse.

Okay. So I did enjoy this movie but was disappointed to see the choices made in producing the first AC film (and probably only AC film) to appear on the big screen. I'd give it a solid B for being a decent effort, but I also am disappointed because I think with a better script and some reconsideration of the core particulars of what makes this franchise most interesting, it could have been an A.

B