Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Wednesday, July 30, 2014

Review - Godzilla (2014)

I can't believe I didn't review this yet....I was sure I had! Scanning through my blog posts however makes it look like I started something and then got distracted. I actually got a chance to see it about three weeks ago, even before X-Men IV. Here goes....



Anyway, since I reviewed Pacific Rim at long last I thought I'd also throw in the 2014 Godzilla remake as well for good measure. For one thing it's a more generally enjoyable film if only because it doesn't give us a ton of caricatures that we're supposed to somehow grow to like despite the fact that they are hollow puppets reflecting other characters in better movies. Godzilla goes straight for the "grrrr" and makes the movie about the main character: Godzilla himself.

Now mind you, they can't just make a film about an over-the-shoulder camera following Godzilla everywhere, as cool as that might be.....so there are human characters in this film. For the first thirty minutes or so you are graced with an elder Joe Brody played to the hilt by Brian Cranston as a man obsessed with his dead wife, who died in a mysterious nuclear meltdown in a reactor in Japan (oooh topical). Meanwile Ken Watanabe is the equally obsessed Dr. Serizawa who is part of a team that finds evidence of these ancient monsters within the earth and studies them. It turns out Godzilla showed up in the 1950's, and the Bikini Atol explosion was actually one of a number of cover-ups to nuke the monsters out of existence....

Note that I have taken the time to mention character names in Godzilla. The lead character isn't even human but the human characters in this movie are still at least nominally more memorable than Pacific Rim's highly derivative archetypes. Of course, there's Dr. Brody's son, Ford Brody....he sort of messes the "this movie has better characters despite them still being just shills for Godzilla's travelogue" thing up. Ford is a generic crew-cut all-American marine who just happens to be at all the right places at the right time for monster attacks. He's also grieving for the loss of his mother by not believing his father's crazy stories.

The rest of the movie is basically a big combination showdown between kaiju and a Godzilla travelogue. Here's Godzilla in Asia. Here's Godzilla in Hawaii. Here's Godzilla in the Pacific Ocean. Here's Godzilla visiting San Francisco. It's actually a great tale of one giant irradiated lizard's attempts to see the sights while hunting down two immense bug monsters.

There's some plot involving Ford and his wife and son that's mostly there to make sure we have a familiar eye on the ground for all the action and to confuse less genre-devoted family members into thinking there's some element of humanity to worry about in the movie. There's a great sequence with his father that is cut short unfortunately early in the film as Dr. Brody perishes, leaving the less than emotional Dr. Serizawa to serve as a pale substitution for a meaningful character. There's a vague hand-wavy reason they keep Ford around long enough for him to figure out some of the big picture, but it's awfully "convenient" so long as we remember that Ford is a vacuous action hero nice guy and audience cipher that makes sure we are filled in in the least clinically scientific way possible. Which is good, because science is usually out the door when kaiju are around.

The movie carries on through one spectacular event after another until a grand climax in San Francisco. We learn that Dr. Serizawa thinks that Godzilla is a earth-protector of some sort, and the kaiju bugs are why he woke up. Godzilla ends up saving the day, and then moves off into the Pacific for the inevitable sequel. And there will be a sequel. This movie got the one character right it needed to: Godzilla. The rest was just a way to frame the cameras around him. I look forward to seeing which new or classic kaiju Godzilla gets to beat up next.

Count me in for a solid A for the 2014 Godzilla!

Wednesday, January 1, 2014

2014: The Gaming Resolutions


Sure, I've got plenty of Real World resolutions but this is primarily a gaming and SF/F culture blog so here are my resolutions for 2014 as relates to my hobbies and interests:

#10 - Play more GURPS

I like GURPS. I tend to get discouraged when I think too hard about the "time to play vs. time to prepare" component, but the truth is, as often as I get to play games that are not D&D and not Pathfinder GURPS is a fantastic game system for my needs.

#9 - Finally get a chance to run a Mutant Epoch Campaign

Mutant Epoch is an amazingly retro yet complex game which evokes the stuff I liked about Gamma World while coming in a fantastic, visually gorgeous package. It needs more love!

#8 - Run some Remnants

Even a short one or two session game. I am keen to explore this post-apocalyptic world with mechs that I stumbled across early last year.



#7 - Prepare for Deluxe Tunnels & Trolls

I am confident the Trolls will get DT&T out, maybe by April this year (hopefully before D&D 5th edition shows up!). When it gets here I'd really like to get a chance to play it.

#6 - Give D&D 5th Edition a fair shake

It's hard not to want to embrace D&D for me, and I expect to start a full-blown campaign with the new system when it arrives. My hope is that it is good enough to sell my players who have embraced Pathfinder on the merits of the new system.

#5 - Play More 13th Age

I started up a 13th Age campaign recently which will shortly resume in the new year. It's got its own thing going for it, sort of a "4E reimagined as a storytelling engine first, tactical game second" and I look forward to exploring it more before D&D 5th edition arrives and cosumes that time block. I am not sure 13th Age will survive the conlfagration of D&D 5E, Pathfinder and itself later this year.....but I want to have a full campaign under my belt when the clash of the three ensues in July or thereabouts.

#4  - Get that grand Zombie Survival campaign going

My dabbling in one-shot zombie apocalypse scenarios with BRP last year only whet the appetite. Now, with GURPS Zombies, I feel it would be well worth looking into a 5-10 scenario campaign of zombie survival horror. I could use any system for it, but will probably lean on either GURPS, BRP or Rotworld.

#3 - Run some Cryptworld one-shots

Cryptworld is a great game for short campaigns and one-shots. I have a real hankering for some werewolf-vampire-golem-slenderman madness and this is the perfect engine for the job.

#2 - Try to give Pathfinder a break

I've been running Pathfinder 1-2 times a week for close to three years now. It's a perfect system for what I need (customizable game engine to let me run games in my own campaign settings) but too much of a good thing can lead to burnout, right? D&D 5th may be perfect for my games as well, we shall see; likewise, I really have a hankerin' for some survival horror, post-apocalypse and science fiction gaming, three itches a fantasy genre system just can't scratch.

#1 - Clone Self to Make Above List Possible

Check!