The Ninth GM Inspiration: Outlining Techniques for Scenario Design
This is a broader concept than it sounds like. Everyone is generally familiar with the concept of using an outline to prepare a text, and its a common way to organize when writing, especially fiction. My introduction to using outlining techniques to plot out a game scenario goes back to the 1980's when I was given a book titled "Drawing on the Right Side of the Brain," a book that still has many followers today for its useful perspective in drawing and design. I was born into a family of artists, but was a bit of a black sheep.....I was fine at art, but what I enjoyed doing was writing. My mother extrapolated (iirc) from the book to introduce the idea of round outlining to me as a way of organizing written concepts into stories. The idea must not have been from anywhere else as best I can tell, because while I can see it used all the time (especially in Youtube videos and on conspiracist's whiteboards!) Google itself seems to have no notion of what the hell I am talking about.
Round outlining is a lot like regular outlining for a story or body of text that requires organizing your thoughts, but it does so by drawing a bubble around your seed idea, and then drawing lines from that to extrapolations in other bubbles. So I could put, "An Endless Dungeon," as a seed idea, then from that I could draw a line to several other bubbles, each with another idea: Evil Wizard Did It; planar dungeon; the dungeon really does hold prisoners; It's infinite but there is a bottom; it's located in the plane of concordant opposition; etc.
Each of those bubbles could then have more lines drawn from them to other concepts. It could look like this, which is a simulacra of the "bubble" technique, but you get the idea
Also a wizard the PCs once defeated And an innocent woman! Amozatas the Jailer\ /
its really a prison its infinite but there is a bottom
\ /
planar dungeon-------------An Endless Dungeon----------evil wizard did it
/ \ \
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