The Ninth Weird Thing: Perdido City Station for Mothership
Station 472 Perdido City
Public Housing
Visitors can get cheap housing here, with metered facilities
(20 CR/day)
About half a dozen habitat centers here, but only two are
active, the rest appear semi abandoned
Some out of work locals hanging out will talk about the
weird murders going on (They’re calling it the Plasma Torch Killer because the
victims appear to have been instantly incinerated with a high intensity heat
source).
A back alley contains some clues to the last killing, a
scorched area, and strange writing that looks geometric and indecipherable.
Locals say its borrowed from the “old ruins.”
KT Corporate Branch
A gratuitously expensive corporate office nestled in a
district filled with shuttered travel agent shops and smaller corporate offices
hidden in the afterglow of KT’s neon holographics.
Operation center for KT in the Outer Rim. CMO Alan Durns is
in charge, but he’s a frayed and maddened sort of personality, clearly hooked
on stims and stuck out here to avoid embarrassment. He will try to dock the PCs
for not salvaging the experimental ship Somnus, but if he learns of the sphere
will promise to “remove as much of the penalty for failure as possible” in
exchange for the artifact.
Guarded by a Wolf-337 glimmerhound, and two robot guards.
Aeroflight
A large sub-domed facility within the complex laden with
launch pads for the ultralite aerogliders used by locals for most travel.
Local independent travel service, provides rental and
purchase of the light airframe gliders used by colonists to get around on
Wolf-337. Run by Paulo Marquette. He will mention that the station has a
problem with the “Sirius Nine” pirates on the independent cruiser Adelaide.
Public Markets
Half of this vast stretch is wreathed in semi-darkness as a
medley of mostly shuttered businesses, like a dead mall, stretch out,
punctuated by small clusters of active shops, and lots of bars. About 20% of
the sky grid holograms are working. Among the victims of time is a vast casino,
now all but shut down, collecting dust as its floors are graced by a handful of
patrons. Mold fills the air.
Maybe only 20% of the markets are active, but there’s no
limit on what to find here. Drugs and guns are to be found at the black market,
however.
Sector Authority Offices
This monolithic structure appears to be a bastion of
regional authority, but the large number of holographic signs advertising cheap
insurance rates suggests that the local authorities are just another scam
business.
Outer Rim Sector Authority represents itself as a for-hire
police force but is really no better than an insurance company which likes to
look the other way when premiums are past due.
Captain Samine Weathers is in charge, and she is secretly on
the take from both KT and the Mining Corp. if they ask here to guarantee no
interference.
Ship Yards
This vast area holds no pretenses, as multiple vessels have
been towed in from outside and are undergoing repairs, overhauls or special
installs. Most of the laborers appear to be machines of various types.
A handful of independent and corporate-backed shipwrights
work in this area, surviving on the trade of repair and replace. A couple used
ship dealers are also present, but their wares are deeply suspect.
Rimward Museum
Run by a dour android named Scott Selman (formerly a casino
droid), this quaint affair was built with public funding in the early days and
somehow continues to survive on Academy donations. The museum charts a slightly
biased take on the discoveries of first explorers Thomas Gorman and Selina
Rausch, and their discovery of the Wolf-337 ruins, evidence of a once thriving
civilization nearly 1.5 million years ago, preserved due to the extremely low
level of geologic activity on the planet. It documents the failed terraforming
events and the take-over of independent miners, followed by the rise of the
Tyber-Morgan Mining Corporation today.
Scott Selman can attest to the fact that the mystery
markings sprayed like grafitti around the city do match the enigmatic symbols
of the prehistoric ruins. “Thesallonians” are what they were called, and he
will talk a bit about it, showing samples of artifacts. He explains the name
came from Selina Rausch, who in her later years claimed to be able to
communicate with the ghosts of the dead species. He mentions in passing that
the radioactivity of the ruins caused unfortunate and often fatal mutations in
the original colonists.
Passage to Old City
This area includes evidence of a large construction zone and
an incomplete corporate works project dedicated to “Eon Industries” but the
sign is twenty years old. A passage through the dig site leads to a carfully
repaired structure which opens up to a heavy airlock to one of the underground
tunnels that runs seventy kilometers north to the location Old City, which was
the original colony site that failed. Warnings at the airlock indicate that
there are no resources and no breathable atmosphere past this point.
CDF Rimward Recruitment Center
The Colonial Defense Forces have a large building manned by
a skeleton crew, seeking mainly to try and encourage incoming spacers to jump
contract and join their ranks since few locals show any interest these days. The
recruiting officer in charge is an aging fellow named Cmdr. Walter Kellerman.
Kyle Razor’s Retreat
This private section of town is dominated by long city
blocks between transit passages, each one extremely well secured and private.
As you reach Razor’s retreat, you find that the outer door opens easily enough
to reveal a wonderland within, a private holodome of a suny California beach,
beneath which a similuated beach house and what appear to be genuine (but
probably synthetic) flora and fauna scamper about. A seagull with grey,
mechanical eyes lands on a pole and watches you. The wide entry door to the lush
retreat is guarded by a Mantis Guardian class bioroid, which appears to be
extremely pissed that it must tolerate your presence.
Kyle Razor got wind of the ship’s cargo before the crew ever
arrive thanks to the transmission network bringing word just ahead of their
arrival. He’s here, with two clones named Dolly and Brianna, as well as his two
bodyguards, “Crane” and “Skillshot”. Skillshot appears to be a former augmented
marine, sniper trained, and Crane appears to be an ex-corporate fixer turned
bodyguard. Lurking on the premesis is a cloaked fellow who refuses to show his
face, a scarred mutant named Cordon who is one of the original colonists,
mutated and given extended life by an encounter with the Thesellan ghosts,
though he tells few of his encounters with them, or that he can still see
them….and that they are all around the city!
Kyle will offer the group 1 million credits or their own
ship in exchange for the artifact. He is a “retired” media personality and
former musician from the core who fled to the outer rim after his time as a pop
star turned into a cult leader for the Cult of the NU. which in turn led to
accusations of mass murder when he fled the scene of the crime following the
dead of his entire cult when the star Rapsody-1515 went super nova. If pressed,
Kyle admits he thinks the artifact is actually a vessel for the voice of the
NU, and he intends to commune with his dead flock and especially his wife,
Cryseta.
Abandoned Districts
Large swathes of the complex are completely abandoned, lived
in by transients waiting for a new mining gig or seeking some fortune to buy
their way off-planet. Dangerous gangs and criminals roam here, and multiple
murders from the “Plasma Torch Killer” have happened here though Sector
Authority ignores it.
Many abandoned buildings are covered in the mystery writing.
Perdido Research Facility
This facility is receiving about one third of the PC’s
cargo, the rest going to the mining corporation. The facility is headed by
Director Anton Birch, a wiry man who cares little for spacers. The facility
appears to be focused on establishing a better approach to eventually
terraforming the planet, but it also seems to have an unusual number of ancient
artworks on display from the indigenous ruins.
Gorman-Rausch Preservation Site
This site is open-air, in the incredibly thin and toxic
local atmosphere. The site is mostly off-limits, but nothing is around to stop
people from going into the deep ruins, made of a soft, crystalline material
similar to chalcedony in appearance but in fact an extremely complex molecular
design which is nearly impervious to damage. The material has been dubbed
Rauschium in honor of the discoverer.
A self guided tour of the “safe zone” is available.
There is a 10% chance of spotting one of the elusive
Thesellan ghosts during the visit, which appears briefly like a strange
floating after-image from staring too long at the sun before disappearing into
rock. The tour mentions that it is believed that these are actually holographic
augmentations caused by still functioning embedded circuitry within the
rauschium ruins, which seem to occasionally garner energy from sunlight and
reactivate programs which have somehow sustained functionality after 1.5 million
years. The constructs are believed to be harmless and non-interactive from
exhaustive studies, allegedly.
Anyone who scopes around the site will see a large
aerocruiser parked a half kilometer away under a camouflage tent. This is the
Sirius Nine vessel, where these rogues have been scouring the ruins lately
looking for artifacts to sell to core world bidders. Drawing their attention
could quickly escalate to a fight. Entering the ruin tunnels could also lead to
an encounter.
Tyber Morgan Mining Corporate Offices
The head of mining operations, Gale Forran, runs everything
from this secured complex reachable from the city dome by underground tunnel.
This may be the only complex in the region that is bustling with activity and
fully staffed. They seem to garner a lot of work from mining technetium and
vanadium, valuable for use in superconducting technology, as well as raw
deposits of promethium ore for jump drives.
No comments:
Post a Comment