Thursday, February 6, 2025

The Monster Manual 2025 - The Book That Finally Broke Me

 So if you hang out on forums such as ENWorld you are probably reading the lengthy forum discussions, which almost entirely revolve around the absence of drow, orcs, duergar and the many, many other curious changes in the new Monster Manual. I have the book, and at this point my son who also has the new book has even used it in his middle school game. I have been somewhat reserved in my comments about it because I don't want to steal his thunder in enjoying the book, and he can draw his own conclusions. For me, the book is a curiously divisive exercise in what it looks like when this generation's version of Bothered About Dungeons & Dragons (BADD) happens to no longer be filled with good Christian moms worried the game is teaching demon worship to their kids, and is now instead filled with a different crowd that is worried it is teaching racism by allegory and the notion that portrayal of a thing (such an innately evil race) is tantamount to acceptance and belief in such a concept in the real world. It is, from my perception, precisely the same scenario that TSR faced in 1989 with the release of their sanitized version of AD&D 2nd Edition, designed to remove "problematic elements" that were perceived as causing issues for the potential buyers and players. 

So in 2025 history is now repeating itself. For me, I am disappointed as there are actually some neat things in the new 2025 MM, and some really good artwork. I'd like to use this book.....but the absence of so many old friends (foes) that are a staple of many campaigns, and the interesting and often nuanced complexity that can come with orcs, drow, and other species that lead to good storytelling as well as the exploration of the human condition through decided nonhuman beings drawn from myth is now deliberately limited, under the pretense that someone, somewhere, may be offended.

So for me, this has made deciding what to play going forward suddenly much easier. I am now looking to Mythras, which I am running Wednesdays as my go to game. Tales of the Valiant, which has a few issues but one of them is not the lack of drow, orcs and duergar, is suddenly looking like my best bet for a modern 5E experience if I want it. Pathfinder 2E managed to be both nuanced and respectful and STILL include orcs, even if they decided to retire conventional drow is still better than what WotC has done. Dragonbane, Forbidden Lands, regular old BRP, the OSR movement, and more exotic fare like Mork Borg are all out there, and all worth my time. D&D 2025? Maybe not so much anymore. The game feels like it is now aimed at the contentious, self-censorious young adult writing crowd, and I guess that's fine, I'm the old guy who would like a more interesting and mature engagement in my elf games, so I have no problem looking onward to other things. D&D, it has been fun, I'll miss you. Maybe I'll go back and play some classic 3rd Edition again, and remember the good old days when the point of the game was to have fun fantasy adventures and not try to find hidden allegories for the evils of the modern world embedded within.  

No comments:

Post a Comment