Mothership's periodic Thursday game last night wrapped the Dinoplex Cataclysm (which had an entire session of just enjoying the park) with a huge bang.
The group, which had a medley of successful survivors from prior adventures, ended up with a 60% PC murder rate which is pretty out there. Almost everyone died in the first shot. So, the tally was....
One death by Titanoboa
One death by Megalodon bite
One stress-induced bout of heart failure following a terminal maxed out roll on the panic chart
Some of the players had kept their PCs alive since pretty much session one, but I think with the deliberate lethality of Mothership that just means they were overdue. Either way.....crazy night! Three new PCs to join the party next session (including my wife, who is rolling a scientist it sounds like).
One of the victims had in a prior scenario purchased a backup body, a "resleeve" on another stop point. We determined his new body would awaken, but no memories leading up to his death were transmitted, so at some future date a clone of that PC will awaken by default with a big question as to what happened to his gene donor.
Another character's mind and partially degraded memories were downloaded to the ship AI by the android captain, whose player decided to see if she could pull this off. So that player gets to roll a new PC, but now he's an android with a fragmented post-mortem memory of who he was. Good times! Only in Mothership does this stuff work so well.
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