Friday, February 16, 2018
White Star Galaxy Edition - Here at Last
About two weeks ago (or less) I finally got my Lulu-issued copy of White Star Galaxy Edition in the mail. It's a thick monster of a book for a game with such humble origins, clocking in at a 9X5 format over 332 pages. The new format is cleaner and easier to read for old grognard eyes; I don't know about you, but my copies of the original rulebook, while nice looking, had a faded "grayscale" quality to the printing which made it a bit hard to read at times. This new version does not have that problem, at all.
As you may know, this edition of the game combines the original rules with the Companion, and adds some extra content in as well. It's notable features include:
--a lifepath/background generator (it creates your "serial")
--25 classes (of which only 5 are core, and the rest are optional!) plus a skill system
--metric ass-tons (yes, ass-tons) of equipment, weapons, armor, vehicles, starships, mecha, mystical traditions, aliens and monsters to build your crazy White Star universe with
--cybernetic and "etchings"
--world generation, two sample star sectors, and lots of fluffy stuff
So yeah, a lot.
After finishing our test drive on SWN, my group spent a bit of time agreeing that we might prefer to spend more time with White Star. Indeed, we left off our last White Star campaign (season one) with a cliffhanger and the promise of a season two to come! Perhaps it is at last time to visit the sequel to the Dark Stars Netherspace Campaign.....