37 Kedrak Prime
The Kedrak
system is doomed. The main star is about to go nova, and is an immense, ancient
red giant which has engulfed much of the interior system. The gas giant Kedrak
IX has two dozen moons, and one inhabited
moon called Kedrak Prime. This civilized
local world is unaware of what is about to happen; locals are a humanoid
aggressive alien species of felinoids called the Keddirak, a lost colony from
thousands of years ago during the pre-commonwealth expansion of the old keddirak
Federation (which eventually collapsed, leaving countless felinoid worlds
seeded throughout the galaxy).
Physically
the keddirak are classic cat-men (Felinoids, see White Star core). The people of Kedrak
Prime are survivors of a lost era of their expansionism….they have vague
records of this time period, but no memory of how the old Federation collapsed
(but war is a likely reason). There are relics of this ancient period still
visible, including three immense terraforming atmospheric scrubbers. The
machines failed long ago, and the keddirak regard them as almost mystical
relics of their forgotten age, proof that they came from greatness and will one
day ascend again.
Kedrak
Primeis currently dominated by two world super-powers locked in a perpetual conflict:
the Order of the Claw and the Razor Union. This has motivated them to spread in
to space, and they have sophisticated late 21st century equivalent
technology, cybernetics, and efficient nuclear power. However, advanced
weaponry, foldspace technology and more have eluded the keddirak.
Among the
keddirak is a growing movement of scientists and free thinkers called the
Science Union who stand in opposition to the perpetual cold war. They are aware
of the dire predicament that their world faces, and know that it is only a
matter of time before the red giant star collapses on itself, blowing its
matter out in to space and leaving a white dwarf in its wake….the entire star
system will be dead at that point. They have engaged in active searches and
broadcasting in to space on primitive radio transmission in search of the
ancestors of the keddirak, but without success….so far.
Possible Plots:
Quinlon
imperials are offering foldspace technology and weapons in exchange for slave
recruits in their armies (the quinlons love using keddirak catmen as shock
troops and have taken keddirak from other lost colonies for this purpose).
Chilopteroids
have been studying the keddirak with the intent to harvest them for slaves,
albeit secretly.
The Science
Union will attempt to contact PCs who enter the system and beg for assistance
in fleeing their world, emphasizing that the system could perish any day when
the red giant goes.
A black ops
branch of the Order of the Claw has hatched a plan to capture an alien vessel,
and needs a target. They are using highly experimental technology recreated
from a hidden vault in one of the terraformer ruins to create an incredibly dangerous and unstable
quantum teleporter. Those who use it do not intend to return without a captured
starship, and they go armed with the toughest armor and slug throwers the
keddirak can make. The transporter range is limited….a target vessel needs to
be within 1,000 km, so a separate diplomatic division is prepared to try to convince any alien contacts to come in close enough to use the device.
Star knights
entering the system who investigate the local culture may be shocked to learn
that there is an order of keddirak star knights….alien mystics who study The
Way and appear to have learned how to manipulate dark energy without exposure
to the Dark Stars…..
Keddirak Characters: Keddirak can be alien star knights (from Between Star & Void), alien brutes (core), alien mystics (core), the quixotic alien from Five Year Mission, and possibly others at the GM's discretion. Keddirak have nasty claws that deal 1D4 damage on a strike, and an uncanny sense of smell.
Oooh, a felinoid would make a great Quixotic Alien. Good thought, and that's not just my love of cats talking. :)
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