Tattoo Magic
Prerequisite: any spell caster; Eradariin elves gain this
feat as part of their Mark of Shaligon trait
Benefit: Called tattoo mages, the practitioners of this art stand out due
to the garish spell tattoos which cover their bodies. The character may brand
ritual spells upon his or her body in lieu of a spell book, gaining unique
special effects for those spells. In Chirak there are several cultures which
engage in this form of ritual magic: most notable are the eradariin elves, who
engage in a form of ritual scarring that imbues their flesh with spells. In the
west, the Sabiri use elaborate forms of artistry and sharply contrasting
pigments to imbue spell magic on their skin. Among these cultures heavily
decorated skin is a sign of great power.
Each time this is done the caster must choose one spell with which to
tie or imbue power via a ritual tattoo. This requires an Arcana check to
inscribe with a skill DC of 10+the level of the desired spell imbuement, and an
expenditure material components (ink, needle, ritual components) equal to 100
gold pieces per level of the imbued spell. If both of these requirements are
not met, the tattoo imbuement fails and must be tried again when the character gains
a new level of experience (though different spell imbuements may be tried
immediately).
A tattoo mage may have a number of spell tattoo “slots” equal to his or
her caster ability modifier plus level (use the relevant caster ability
modifier if multiclassed). Thus, a Wisdom 18 level 3 cleric could have 7 imbued
spell tattoos, while a level 8 Intelligence 16 eldritch knight could have up to
11. Each imbuement below takes up a certain number of slots.
Upon imbuement, the tattoo mage chooses one of the following effects
that will benefit the spell:
Difficulty Enhancement (one slot): when cast, the spell gains a +2 to any
relevant casting DC
Slot Enhancement (two slots): the spell may be cast as if it were one
spell level higher in effect (i.e. you can expend a level 2 spell slot to cast
but gain the benefit of a level 3 slot expenditure)
Mnemonic Permanence (one slot): if you must inscribe and memorize a spell as
a wizard, the spell is now considered permanently in memory
Faster Casting (three slots): imbuement of the spell in the tattoo makes
it possible to cast the spell as a bonus action instead of a regular action,
provided the spell is level 3 or lower. A spell tattoo of this type takes up
twice as many imbuement slots.
Special: Eradariin elves are high elves which may receive this feat in place of the high elf cantrip. They may elect to start with one spell already imbued (provided they can cast magic).
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