Back! This time with a new Pathfinder to 5E conversion of one of my favorite humanoids from Bestiary 3:
Vishkanya (poison maidens)
CR 1/2 (100 XP)
N medium humanoid
Initiative +3
DEFENSE
AC 15 (leather armor)
HP 6 (1D8+2)
Special Vishkanya roll advantage on
saves against poison effects
Resistance poison damage
OFFENSE
Speed 30 feet
Multiattack – vishkanya may make one
attack with a dagger and shuriken or two attacks with shuriken.
Melee Attack – Kukri Dagger +5 to hit
(reach 5 feet, one target), 1D4+3 piercing damage and make a DC 12 Constitution
save or become poisoned for one minute.
Ranged Attack – Shuriken +5 to hit (reach
20/60 feet, one target), 1D2+3 piercing damage and make a DC 12 Constitution
save or become poisoned for one minute.
Statistics
STR 13 (+1), DEX 17 (+3), CON 14 (+2),
INT 8 (-1), WIS 10 (0), CHA 12 (+1)
Languages: common, Vishkanya
Senses: darkvision, Perception +2
(passive 12)
Skills: Deception +3, Stealth +5
TRAITS
Sneak Attack: the vishkanya deals an
additional 1D6 damage on any attack for which it has advantage.
Poison Use:
vishkanya roll on advantage when preparing poisons for use and do not
accidentally poison themselves when using or applying poisons.
Toxic Venom: Vishkanya emit a toxin
through their blood and saliva that affects most other creatures on contact
with the poisoned condition. The vishkanya can apply this effect to their
weapons as a bonus action during combat by licking their blade or dipping it in
vishkanya blood. The poison is a Constitution based saving throw to avoid
gaining the poisoned condition for one minute. Vishkanya can emit enough toxin
to do this a number of times per day equal to their Constitution modifier
before requiring a long rest to regenerate more toxin.
Vishkanya
are tall and thin humanoids who can pass for human at a glance, but their skin
is made up of fine scales, their tongues are forked and they have pupil-less
eyes. Vishkanya can secret a toxin through their blood and saliva which can
sicken those who come in to contact with it, and have a reputation for being
deadly to the touch (though this is a myth propagated by their cultural
affinity for poisons).
Mythological vishkanya were described as poison maidens and female, but as a fantasy race vishkanya could also include males.
Vishkanya Player Characters: Vishkanya
can be suitable races for player characters, gaining +1 Dexterity, +1 Charisma
and -1 Wisdom (they are described as being graceful and elegant but irrational
beings). They gain darkvision, racial proficiency in stealth, advantage on
saves vs. poison, resistance against poison damage, the poison use ability
described above, and toxic venom. Sneak attack is not a racial trait but
reflects the training of typical vishkanya assassins as described above.
Vishkanya begin play with the common tongue and their native language.
Conversion Source: Pathfinder
Bestiary 3 (SRD
version here)
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