Monday, July 28, 2014

Animate Collectors - converting living constructs to D&D 5E from Realms of Chirak

The stats for this creature will almost certainly change a bit when we get some official monster building guidelines, but based on what’s been floating around I thought I’d try converting some Realms of Chirak monsters to D&D 5th edition…..here’s a big tip: converting from 3rd edition/Pathfinder isn’t that hard, and it’s actually a lot easier than actually designing the same creature for that edition (no big surprise there!). So here we have….the lowly animate collector of Chirak.


Animate Collector
Medium construct, Lawful Neutral
Armor Class 16 (natural armor)       
Hit Points 16 (2D10+4)      
Speed 30 ft
STR 13 (+1); DEX 12 (+1); CON 16 (+3); INT 16 (+3); WIS 10 (+0); CH 6 (-2)          
Damage Resistances fire
Damage Immunity poison
Senses dark vision 60 ft., passive perception 10
Languages Espanean, Old Mythric, Logos, Tradespeak (Generic D&D: common, three others)
Challenge 1 (200 XP)

Living Construct. The animate collector is a living construct, and does not need to eat, breathe or sleep, though an animate with spell casting ability will need to meditate. Animates are immune to poison. Living contructs do have a animating spirit, however, and intelligence. As such they are not resistant to mind altering effects,
Lightning Slowness. Animates are reduced to half moving speed for one round when struck by lightning, and in that round they cannot take bonus actions or reactions.
Elemental Imbuement (fire): animates may imbue themselves with resistance to one elemental type. The sample worker drone is imbued with fire.

Actions
Fist melee weapon attack; +3 to hit, reach 5 ft, one target, hit 5 (1D6+1) bludgeoning damage
Fire Spray ranged area attack; +3 to hit, reach 15 ft cone, three targets in cone range, hit 8 (1D8+3) fire damage.

Reactions
Armor Up. Animate collectors can “seal” their armor in reaction to an attack that they are aware of. The target gains disadvantage on the attack. This attack can be performed against any incoming strike until the animate actually takes damage, at which time it is no longer able to effectively armor up until it repairs itself.


   Animate collectors are the most human looking of the sentient golems, usually appearing as lavishly decorated humanoids with etched skin made of bronze, gold, wood and ceramic plates. Their bodies are composed of a curious mixture of clay, Plasticine substances, woolen material and these black strands of an unknown carbon-like substance that radiates elemental heat.

   Collectors really don’t like to fight, although they are equipped for it if necessary. Their primary function is to observe, record, and learn about the many cultures of Chirak, and if forced to confrontation the animate will seek only to defend and avoid hurting others. Not all animates are like this, however. Some rogue collectors, or animates from the Black Dome seem to look down on organic biological beings as less than worthy, and show an utter disdain for the lives of others. Such collectors are often found in league with the Arcanists, seeking out lost and forbidden secrets for exploitation.

2 comments:

  1. Can't wait for the post on blood Magic! Yes, I am posting this to fuel you to write a post about blood magic.

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    1. LOL I'm working on it. Looks like it will be easy to do....I just want to make sure I don't tread on anything in the PHB....which should be out next week so I expect a lot of additional conversion details soon. I figure Blood Mages can work on different gradients of the overchargin effect wizard can do in Basic, plus of course that wonderful "sacrifice HP to power spells, but it doesn't have to be MY HP to do it, bwah hah hah!" effect.

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