We go off the map and west of the Sullen Sea for the next couple of entries...
The Burning Dust – a terrible
atmospheric effect that makes the Southern Wastes uninhabitable. On the great
southern continent of Phelar there is only death and the choking madness caused
by the Burning Dust. No one knows its origins, only that it is pervasive and
delineates the habitable lands from the desolation of the south; even the
hardiest explorers can penetrate no more than a hundred miles in before
succumbing, for the dust poisons both the lungs and the flesh through mere
contact. Still, some try, and a few have uncovered vast subterranean realms
below the desert where chaoskin dwell in multitudes. The effort is worth it for
many, for hidden in the vastness of the Burning Dust are completely intact,
ancient cities full of lost magic and technology.
There is the
Great Obelisk, around which rests a
vast network of tiny structures that suggest a population of men no taller than
a half-foot in height.
There is the
Rusted Necropolis, a city as great as
Phantomax itself, its streets patrolled by immense dragons which exude the
Burning Dust with every breath and seem to thrive on it. The city streets are
teaming with undead who carry on with their business as if the city had never
perished.
There is the
distant southern port of Fallen Grace,
so named because it is said that the city was, like Phantomax, occupied by men
and to be turned into a great bastion of human power, but the Enkanneth named
Sartovas studied too deeply of the primordial secrets within and became mad,
slaying all of his flock and then possibly casting the spell that coated the
Southern Wastes in the Burning Dust.
North of the
Burning Dust lies the great city of Phantomax…
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