Revenants in Dungeons & Dragons 5th
Edition
The revenant
was first introduced as a playable race in an issue of Dragon Magazine, and
quickly adopted as a full option later on. The Revenant appeared in “Heroes of
Shadow” which remains one of my favorite 4th edition era books, full
of good stuff for use with a macabre campaign centered in the Shadowfell. It was part of the post-Essentials line of 4E
books, one of the first in fact, and so was a bit divisive among some 4E fans that
preferred the style/feel of the pre-Essentials content vs. the post-Essentials
approach.
I can say
this much: the revenant is a cool concept, a sort of undead who has been given
a new lease on life, usually by a divine power (The Raven Queen in 4E) with an
interest in using a determined agent in the mortal plane to get some task done
or some wrong righted. Revenants could be a product of any god of the dead or
undead….Orcus, Pluto/Hades, Nergal, Morrigan, Ereshkigal….you name it. Any god
could grab a petitioner of their court and turn them into a revenant, destined
to accomplish some long term goal that requires a free-willed undead.
Converting
the revenant to 5th edition (the September Final Playtest version)
is pretty easy, actually. I have retained a few of the 4E-isms in the conversion
because they don’t break the system in any way (i.e. having a choice of two
stats to apply a bonus to) and done the rest as a “design appropriate”
conversion to reflect the 5th edition principles and mechanics.
Revenant Adventurer Statistics:
Modifiers: Dex +1 and choose one:
charisma or constitution +1
Size: medium
Speed: 30 feet
Revenant Properties:
Lowlight vision: Revenants have
lowlight vision, and are able to see in low light with the same ability as
elves and other species with the same trait.
Language: common and one other that may
be appropriate to whatever the revenant knew in his or her former life.
Undead Traits: like other undead
revenants are immune to disease, poison and necrotic damage. Revenants cannot
be put to sleep, and do not in turn need sleep (though they need four hours of
meditation as an elf to recover magic). Revenants do not eat or drink except as they choose to.
Past Life: revenants may take on an
aspect of their former life; choose one race with which to identify from the
revenant’s former living existence and gain its qualities for purposes of
nature. Thus an elven revenant would be typed as an elf for purposes of effects that relate
to elves.
Unnatural Vitality: when you would be
unconscious or dying you retain consciousness, not dropping until actual death
(but you continue to act as you would with negative hit points otherwise for
purposes of mortality checks). During this period you may take actions as
normal but are at disadvantage on all actions.
Dark Reaping: revenants can syphon a
portion of death energy away from an individual who has died or is near death.
When a creature within 25 feet of you hits 0 hit points you may add 1D6
necrotic damage to your next attack. This ability can be regained after use
following a short rest.
Sample Revenant:
Varaman dann Praedor
Octzellan knight, human revenant, fighter
Level 1
Alignment: neutral good
Background: Noble
STR 16 (+3)
DEX 13 (+1)
CON 16 (+3)
INT 10 (0)
WIS 9 (-1)
CHA 10 (0)
HPs 13
Proficiency
+1
AC 16 (chain mail)
Move 30’ (25’ in armor)
Languages: Common (middle tongue),
orcish, Old Tongue
Skills: Athletics (STR), History (INT), Insight (WIS), Persuasion
(CHA)
Fighter Traits: Great Weapon Fighting
(deal STR dmg on miss), Second Wind (1D6+fighter level temp hit points for 5
minutes)
Noble Traits: 3 retainers: Jorvune
Grayson, butler; Tamarin Dane, squire, and Lady Arianna Tovalish, publicity
agent
Equipment: fine clothes, signet ring,
sealing wax, scroll of pedigree, riding horse, saddle, bridle, grooming kit,
feed (1 wk), 29 GP, 5 SP
Chainmail
armor (AC 16, -5 feet move, Disadv. Stealth)
Greatsword
(2D6+3 slashing, heavy two-handed)
3 hand axes
(1D6+3 slashing, light thrown 20/60)
Varaman dann
Praedor was a foppish noble who had trained in the martial arts at his father’s
behest but was in fact a natural rake, always chasing women and getting into
trouble. His death was ignominious; while riding drunk along the street
adjacent to the Dreaming Wall in Octzel with two lasses he fell from his horse
and broke his neck.
Hermes,
assigned the task of dragging his unworthy soul to the underworld for judgement
took pity upon the man, and decided to let him return with one missive: he must
commit to four great deeds to make himself worthy before the gods. With that
Varaman dann Praedor awoke, a revenant, and now only his most dedicated
servants continue to work with him, aware of his true nature, to help the
wayward knight ascertain what his second chance calling will amount to.
Looks pretty cool to me.
ReplyDelete