Corlance dan Veraskon, a human knight of the southern
Octzellan kingdom of Valance. He was formerly of the Order of the Southern
Crescent out of Pheralin, but left on a journey to earn his title of true
knight (dan) as a knight errant, aiding the poor and needy. Corlance chose the
most difficult and demanding task imaginable, in the name of his goddess Enki:
the forsaken lands of Golmadras. Aware that his survival in that land depends
on a measure of will and trickery, he has arrived anticipating the need to be
discreet about his identity. Not long after arriving he was nearly killed by a
rabble of drunken templars in the service of the Shadow Temple but was saved by
the timely intervention of Syberis Darkmoon and her short ally Quentin Chance.
He later made friends with lacuna Helbyrn, who he attempted (and succeeded) in
beating at a drinking contest, earning a mild amount of admiration from her at
his tenacity. The four have been traveling since, and Corlance plans to see the
ruins of Thystivianen next (naga and lamia be damned).
Corlance
dan Veraskon, human male Age 22,
lawful good Paladin Level 1, native to Pheralin, Valance; STR 14 (+2), DEX 11(0), CON 18(+4), INT 14 (+2), WIS 18(+4),
CHA 17(+3); HP 14, BAB +1; Fort +6, Ref +0, Will +4; Armored AC 16; Flat-Footed AC 16,
Touch AC 10
Paladin Features: Aura of God, detect
evil, smite evil 1/day
Feats: Exotic Weapon Proficiency (bastard sword),
Weapon Focus (bastard sword)
Languages: Middle Tongue (common), Golmadran, Elvish,
Orcish
Skills:
Diplomacy +7, Heal +7, Knowledge (nobility
& royalty) +4, Knowledge (religion) +5, Ride +4, Survival +5(cc)
Gear: Bastard Sword (+4 attack; 1D10+2 damage;
19-20/X2 crit); chainmail and light steel shield (+5 and +1 AB)
XP
Earned: 120
Syberis Darkmoon is an ashtarth (drow) dark elf and the youngest daughter of house Plagistron,
though she does not advertise this. House Plagistron is a ruling figure in the
northern city of Senempar, but she fled from that dominion years ago after an
altercation that led to a call for her execution. She has since made her home
in Golmadras, where a dark elf on the surface is a common sight. She provides
guidance to foreigners visiting the land
to help them avoid coming into conflict with the oft-times draconian local
laws. She is also a remarkably good fence and pickpocket.
Syberis
Darkmoon, dark elf female Age 74,
chaotic neutral rogue level 2 /wizard level 2 (ECL 6), native to Senempar; STR 16 (+3), INT 19 (+4), WIS 14 (+2),
DEX 18 (+4), CON 11 (0), CHA 12 (+1);
HP 13, BAB +2; Fort +0, Ref +6, Will +4; Armored AC 17;Flat-Footed AC 13; Touch AC 15
Spells/Day: cantrips - 3; 1st level spells-
2
Drow
Features: darkvision 120 feet;
Spell Resistance 15; +2 Will save vs. spells and spell-like abilities; Spell
Like Abilities 1/day: dancing lights, darkness, faerie fire (CL 4); drow weapon
proficiencies, light blindness; Level Adjustment +2
Rogue
Features: Sneak Attack +1D6,
trap-finding, Evasion
Wizard
Features: summon familiar
(lizard), scribe scroll
Feats: point-blank shot, precise shot
Spell
Book: Cantrips: all; 1st
Level Spells: Burning Hands, Charm Person, Comp. Languages, Feather Fall, Hypnotism,
Identify, Jump, Shield, Sleep, Silent Image, Truestrike, Ventriloquism
Languages: Dark Elf (ashtarthic), Middle Tongue
(common), Golmadran, Elvish, Orcish, draconic, Undercommon (deep speech)
Skills:
Appraise +8, Balance +9, Climb +8(+11
w/familiar), Decipher Script +9, Disable Device +9, Disguise +6, Hide +8, Knowledge
(arcana) +9, Listen +7, Move Silently +9, Open Lock +9, Search +8, Sleight of
Hand +9, Spellcraft +7, Spot +7, Tumble +6
Gear: Short Sword (+5 attack; 1D6+3 damage;
19-20/X2 crit); light crossbow (+6 attack; 1D8 damage; 19-20/X2 crit) with 20
bolts; studded leather +1 magical (+3 AB total)
XP
Earned: 10,500
Quentin Chance is a sylenic Halfling of the South Shores (fighter/thief,
CG) and a bold adventurer by the standards of his people. Quentin had a
profound experience on his fortieth birthday when a gypsy woman of the Avernan
Nomads read his fortune and proclaimed that he would die in the comfort of his
own home, unexpectedly. He decided to thwart death by marching off into
adventure, to become a roaming nomad of sorts (counter-logical thinking being
common among the Chance family) and has prided himself on his adventures ever
since. He took a liking to Corlance when he first met the knight, and has
followed him ever since as a loyal companion.
Quentin
Chance, Mixed Blood Halfling male
Age 44, chaotic good fighter level 2 /rogue level 2, native to the Golmadran
Coast; STR 14 (+2), DEX 14 (+2), CON 18 (+4), INT 7 (-2),
WIS 16 (+3), CHA 17 (+3); BAB +3; HP 31; Fort +8; Ref +6; Will +4; Armored AC 16; Flat-Footed AC 14, Touch AC 13
Halfling
Features: Small creature (+1
attacks, +1 AC, +4 Hide, small weapons, ¾ lift), base speed 20 feet, +1 to all
saves, +2 morale bonus to save vs. fear, +1 attack with slings and thrown
weapons, +2 racial listen bonus (bonuses added in)
Rogue
Features: Sneak Attack +1D6,
trap-finding, Evasion
Feats: Cleave, Combat Reflexes, Power Attack, Weapon
Focus (scimitar)
Languages: Golmadran, Halfling, thieves cant
Skills:
Balance +6, Bluff +7, Climb +6,
Escape Artist +6, Gather Information +7, Hide +6, Listen +9, Profession (fisherman)
+6, Spot +6, Swim +4
Gear: Small scimitar +1 (+8* attack; 1D4+3
damage; 18-20/X2 crit); small dagger (+6* attack; 1D3+2 damage; 19-20/X2 crit);
studded leather armor (+3 AB)*size bonuses added in
XP
Earned: 7,000
Lakuna Helbyrn is a human woman in her late twenties and a
former Royal Guardsman of the Imperial Court in Golmadras who once went by the
name Aerys Daion. She was cast out after an altercation that led to the death
of her commanding officer, but for reasons unknown the Emperor himself
intervened in what was ordinarily a death sentence, instead stripping her of
name, rank and status and putting her on the streets. Lakuna adopted the name
of the legendary warrior woman who was written about at length by the
historians during the fabled War of Strife in old Imperial Hyrkania, for her
prowess at laying low a balor summoned by the old armies of chaos, and she claims
that her ancestry can be traced back to that very warrior so long ago. In any
case, she encountered Quentin and became good friends with the scamp,
reluctantly agreeing to assist his new friend Corlance in an exploratory
journey of Golmadras under her assumed identity.
Lakuna
Helbyrn (formerly Aerys Daion),
human female Age 31, lawful neutral fighter Level 4 , native to Golmadras; STR 16 (+3), DEX 15 (+2), CON 16 (+3),
INT 10 (0), WIS 10 (0), CHA 18 (+4);
HP 45; BAB +4; Fort +7; Ref +3; Will +4; Armored AC 17; Flat-Footed AC 17; Touch AC 11
Fighter
Features: specialization
(two-handed sword; +1 attack, +2 damage; 3/2 attack rate)
Languages: Golmadran (common)
Feats:
blind-fighting, cleave, power
attack, weapon specialization (two handed sword)
Skills:
Climb +6, Intimidate +10, Jump
+5, Ride +7, Swim +8
Gear: Two-Handed Sword +1 Dragon Bane (+9
attack; 2D6+7 damage; 19-20/X2 crit; +2 magical and +2D6 damage vs. dragons);
long bow (+6 attack; 1D8 damage; 20/X3 crit) and a quiver with 30 arrows, Invisible splint mail +1 magical (+7 AB; +4 charisma modifier when armor is invisible)
XP
Earned: 9,900
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