This is an interesting idea, and also interesting in that it is probably very much "against the grain" of a lot of the "less as more" movement in gaming today (of which the OSR and the indie scene are but two pieces of the puzzle). So if playing a gaggle of level 0 commoners in Dungeon Crawl Classics is on one end of the scale, then Mythic Adventurers can climb onto the other end and balance it out, I suppose.
The bit in the blog about mythic monsters interests me. Right now the idea of a "true first monster" or epic version of monsters is a recurring theme in my Enzada campaign, which contains a "true" gorgon, minotaur, harpy and so forth, part of a collective known as Immortals who were cursed with monstrous, unending life thousands of years earlier.
![](http://upload.wikimedia.org/wikipedia/commons/3/3d/Hercules-and-telephus.jpg)
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