Monte's second article in Legends & Lore is out, and its actually really good. He discusses the role of magic items in D&D, the consequences of coupling their acquisition to character development, and the idea that magic items could (and should) work better as bonuses and unique elements that the DM can use to shape campaign focus and character uniqueness. I really liked this article; it meshes very well with how I feel magic items should function (and certainly do in my own campaigns). It more than makes up for the previous confusing article on passive perception. Anyway, just had to share!