Wednesday, December 31, 2014
Marvel Heroes 2015
Work has consumed an unhealthy chunk of my time (along with holiday cheer and what-not) so I thought I'd mention one of the few "Steam Sale finds" I actually spent money (and timee) on in the last week or so: Marvel Heroes 2015.
On the surface Marvel Heroes 2015 appears to be a Diablo clone with Marvel Universe setting and characters instead of the usual swordsmen, sorcerers and ornery demons and angels. This impression would not be wrong. In fact, the top reason I have avoided this game up to now was the (misguided) impression that I wouldn't enjoy a game where you play iconic Marvel heroes in a isometric top-down Diablo-style game, including loot drops and everything. It just seemed so...ARPGish, a terrible mesh for the "deeper" storytelling experience I generally think I want out the comic hero genre. It's a tricky angle to take: I am not all that fond of the Arkham line of Batman titles, for example, becase as fun as they can be and as great as the story moments are, they ultimately feel like a glorification of the least interesting elements of the Batman mythology, the stuff usually glossed over in the comics themselves: Batman walking around (or swinging around) Gotham beating up nameless thugs. Lots of this, puncuated by moments of cool, seem to drive the Arkham games.
Marvel Heroes 2015, being an ARPG, is all about the action and there is probably more thug-bashing going on in the first two chapters of the game than in the entire Arkham series, but somehow it "gells" better. Probably because slaughtering Hydra agents or AIM scientists in Marvel Heroes is accomplished with great rapidity and style thanks to quick combat thematics (in the Diablo tradition) and a plethora of levelable character abilities that lend to increasingly devastating levels of mayhem. This means than you get more bang for your punch and also more "plot" for your time investment.
Make no mistake, though....the plot in Marvel Heroes is wafer thin compared to a spectacle like Dragon Age: Inquisition or even the Machiavellian mayhem of the comics themselves, but anyone who's got even a passing familiarity with the Marvel Universe in its contemporary state will recognize exactly where this game is coming from and appreciate the care with which it manages to transport the lore of Universe 616 into an action RPG experience.
If you already enjoy games like Diablo III or Torchlight II then really Marvel Heroes 2015 is a no-brainer. If you happen to love the Marvel Universe lore as well then its an even more delectable experience. You can forgive it for some minor "glitches" as these are probably all deliberate oversights for which planned additional content will fill in the gaps later. Playing the Eddie Brock Venom for example (I fully expect the Flash Thompson Venom to be an available skin in the future), or the absence of Mr. Green from the current Marvel Now Hulk in favor of the "Hulk armor" era of the character from a year or two earlier. These are minor quibbles.....a lot of the game's revenue comes from selling you alternate character costumes, so I am sure these will pop up eventually.
The monetization process for Marvel Heroes 2015 is to get you to play one hero for free (with a smattering of additional starter heroes you can play to level 10 without cost), then give you enough in-game special currency to pick up a second hero. At that point they have four angles to snag money from you: first is more heroes, for those who can't just play two. Second is team-ups, the in-game term for hirable NPC mercenaries, second rate hero options to provide support to your main (you can have Domino as Wolverine's backup, for example). Third is alternate costumes, in which you can pick the favorite skin for your character; these often come with specific additional flavors (see Superior Spider-Man vs. regular flavor Spidey for an example). The final option is power-ups, which come in the form of various random items from "card purchases" that give you everything from additional characters and costumes to (much more frequently) XP, item and currency boosts. They keep you tempted with daily rewards, too.
None of that is necessary....you can level two heroes at no cost to level 60 cap without much effort. It will, however, probably become something you want. The pricing is a bit extravagant, but the sale prices (at least right now on Steam and in the shop) are 1/2 off so I took full advantage of the discounts. Like most in-game shops the pricing is set to "too much" with the expectation that they will drive sales with special deals, at least that's what it looks like to me. Are these purchases worth it when the sales aren't active? I think if you feel comfortable sticking to 2-3 characters and a few "card" purchases you can spend $5-10 a month on this game without feeling in the least bit guilty. Me....I've got a feeling I'll be enjoying this title for a good long while, so I plan to level more than a few to cap.
Look for docfuturity on Daredevil, Moon Knight, Deapool, Hulk and others if you stop in. Trust me when I say that if you are into Marvel and Diablo-style games, you can't go wrong here. The price of admission is just right, but if you get in and want to actually spend money, I doubt you'll feel bad about it.
Monday, December 29, 2014
2015 Needs More Cow Bell...er, Cthulhu
As one of my new year's resolutions I plan to spend a lot more time playing the other non-D&D games I neglect too much. Part of the reason is because I really want to play them (durh) and the other is because I am finally admitting that I am pretty burned out on D&D in general...and if it weren't for 5th edition I might be moving away from it all together. Not even poor 13th Age can fully stave off my sense of ennui toward the D&D-genre right now; I just need a break....or just a change of pace periodically. Yes, it is possible to get sick of chocolate if you eat too much of it for too long!
Luckily, I have the following staggeringly awesome games to focus on for 2015, and I plan to run campaigns and one-shots for each this year:
Goal: to revisit my world of Pergerron with Magic World and to run at least one session of Blood Tide to see if the group has enough interest.
Goal: to run another 4-8 session Savage Worlds Sci Fi campaign in the Savage Space universe and to run at least one of the four published modules for Interface Zero 2. 0 that I picked up (and do more if my players like it)
For 2014 I managed to run Dungeons & Dragons 5E weekly from its date of release, as well as wrap up ongoing Pathfinder campaigns. I got a lot of 13th Age in with three distinct campaigns, and I also managed to get a good Magic World campaign in, as well as a lengthy Savage World Sci-Fi campaign. So all told not too shabby. Will I be able to run as many--or more!--than I did last year? Well.....that's the goal.... and there's at least one or two not on the list I'd like to hit too, but don't want to over-commit to (i.e. Fantasy Hero Sixth Edition, the mythical Deluxe T&T if it comes out in 2015, and The Strange RPG).
As always, any of the product of this gaming addiction shall be liberally sprinkled throughout this blog!
Luckily, I have the following staggeringly awesome games to focus on for 2015, and I plan to run campaigns and one-shots for each this year:
Goal: to run at least 1 BRP and/or CoC game each month between D&D sessions.
Goal: to run a short 1-3 session mini campaign for both Void Core and Astounding Adventures; I may waffle and use Cthulhu Rising/Jovian Nightmares instead of Void, though....we'll see.
Goal: to revisit my world of Pergerron with Magic World and to run at least one session of Blood Tide to see if the group has enough interest.
Goal: to run another 4-8 session Savage Worlds Sci Fi campaign in the Savage Space universe and to run at least one of the four published modules for Interface Zero 2. 0 that I picked up (and do more if my players like it)
Mutant Year Zero is freaking me out with how cool it is. My local group isn't as gung-ho about post-apocalypse as I am, but if I have my way we'll run at least one full length campaign in this system sometime in 2015.
Goal: see if I can actually get this thing read and find inspiration to run it.
As always, any of the product of this gaming addiction shall be liberally sprinkled throughout this blog!
Friday, December 26, 2014
Six Role Playing Games to Look Forward to in 2015
Having survived Xmas, let us all rejoice in some of the awesome games coming up in 2015!
First up, a game I am eager to check out once it's been stripped of other people's settings...
6. Monte Cook's Cypher System
Cypher System currently powers The Strange and Numenara, two games that look fascinating if you're in to fiddling with other people's specific settings and preconceptions. I am intrigued at the idea of a stripped-down version of the rules that lets me do what I want with it.
Next, one which I am quite excited to see even if I am leery as to whether or not I'll adopt it immediately, is....
5. Call of Cthulhu 7th Edition
Coming in a "Player's Guide" and "Keeper's Guide" (I think the Keeper's Guide has the whole game), this is the first siginifcant revision to the CoC game system in its history, with the mechanics ditching the 3-18 stat block for core stats in favor of an entirely percentile system. This is likely to annoy the old fans while being a smoothing of the process for new one....if you, like me, have ever had to explain the concept of attributes in CoC and BRP and how they relate to the statistics rolls then the idea of merging the two won't seem so far fetched. Either way, I look forward to seeing what it all looks like, while crossing my fingers that there aren't too many intrusive new mechanics or systems designed to "fix" the pass/fail skill check "problem" like Trail of Cthulhu in favor of a less exciting point pool mechanic.
CoC 7th edition has the PDF out....I haven't snagged it yet, sort of holding out for the print edition first, but that doesn't mean you can't take the plunge.
Next we have....
4. Fantasy Hero Complete
I've raved about this already, but needless to say its a redux of the Hero System 6th Edition rules with a hard focus on fantasy gaming. Hero System may yet be something I can get played at my game tables with a focused book like this! Here's to crossing my fingers for a Star Hero Complete next.
Next we have the long past due but eagerly anticipated....
3. Deluxe Tunnels & Trolls
Ken St. Andre, Liz Danforth, Bear Peters, Rick Loomis and Steve Crompton are all among the fabled caretakers of Tunels & Trolls, and they've been working for better than a year now on producing a definitive edition of the game. It's taken a lot longer than anticipated, at least partially because the scope of the book moved from a "best of reprint" to a "totally revised edition with so many bells and whistles you'll go deaf" but the drafts released so far look amazing. I really, really hope this game comes out soon.
After that we have....
2. The End of the World RPG
Fantasy Flight Games just keeps on giving, this time with the first of four planned End of the World RPGs, #1 being on the Zombie Apocalypse. Future books will focus on the Wrath of the Gods, Alien Invasions and the robot apocalypse. This may fill a void left by Eden Studios more or less falling off the radar in recent years.
What could be more exciting than that? How about my top pick for 2015, one which I am already looking at the PDF for as my wife bought me the special edition package in print for an Xmas present (gotta read it fast before Santa finds me on the naughty list!). It is...
1. Mutant Year Zero
Modiphius has reprinted this updated and revised version of a classic Swedish title I had only heard about until now. The book looks to me to be the definitive word on post-apocalypse gaming, with a excellent middle ground established between Gamma World, Aftermath and Fallout. I will likely be writing a lot more about this one soon!
First up, a game I am eager to check out once it's been stripped of other people's settings...
6. Monte Cook's Cypher System
Cypher System currently powers The Strange and Numenara, two games that look fascinating if you're in to fiddling with other people's specific settings and preconceptions. I am intrigued at the idea of a stripped-down version of the rules that lets me do what I want with it.
Next, one which I am quite excited to see even if I am leery as to whether or not I'll adopt it immediately, is....
5. Call of Cthulhu 7th Edition
Coming in a "Player's Guide" and "Keeper's Guide" (I think the Keeper's Guide has the whole game), this is the first siginifcant revision to the CoC game system in its history, with the mechanics ditching the 3-18 stat block for core stats in favor of an entirely percentile system. This is likely to annoy the old fans while being a smoothing of the process for new one....if you, like me, have ever had to explain the concept of attributes in CoC and BRP and how they relate to the statistics rolls then the idea of merging the two won't seem so far fetched. Either way, I look forward to seeing what it all looks like, while crossing my fingers that there aren't too many intrusive new mechanics or systems designed to "fix" the pass/fail skill check "problem" like Trail of Cthulhu in favor of a less exciting point pool mechanic.
CoC 7th edition has the PDF out....I haven't snagged it yet, sort of holding out for the print edition first, but that doesn't mean you can't take the plunge.
Next we have....
4. Fantasy Hero Complete
I've raved about this already, but needless to say its a redux of the Hero System 6th Edition rules with a hard focus on fantasy gaming. Hero System may yet be something I can get played at my game tables with a focused book like this! Here's to crossing my fingers for a Star Hero Complete next.
Next we have the long past due but eagerly anticipated....
3. Deluxe Tunnels & Trolls
Ken St. Andre, Liz Danforth, Bear Peters, Rick Loomis and Steve Crompton are all among the fabled caretakers of Tunels & Trolls, and they've been working for better than a year now on producing a definitive edition of the game. It's taken a lot longer than anticipated, at least partially because the scope of the book moved from a "best of reprint" to a "totally revised edition with so many bells and whistles you'll go deaf" but the drafts released so far look amazing. I really, really hope this game comes out soon.
After that we have....
2. The End of the World RPG
Fantasy Flight Games just keeps on giving, this time with the first of four planned End of the World RPGs, #1 being on the Zombie Apocalypse. Future books will focus on the Wrath of the Gods, Alien Invasions and the robot apocalypse. This may fill a void left by Eden Studios more or less falling off the radar in recent years.
What could be more exciting than that? How about my top pick for 2015, one which I am already looking at the PDF for as my wife bought me the special edition package in print for an Xmas present (gotta read it fast before Santa finds me on the naughty list!). It is...
1. Mutant Year Zero
Modiphius has reprinted this updated and revised version of a classic Swedish title I had only heard about until now. The book looks to me to be the definitive word on post-apocalypse gaming, with a excellent middle ground established between Gamma World, Aftermath and Fallout. I will likely be writing a lot more about this one soon!
Thursday, December 25, 2014
Wednesday, December 24, 2014
I'm feeling like a Greyhawk Xmas
While you are battening down the hatches, applying fire retardant gel to the hous exterior and reinforcing the bullet-proof plating on the roof in anticipation of Xmas, I just wanted to point out that dndclassics.com has stealthily released Gary Gygax's original World of Greyhawk setting in PDF.
I snagged it....this was one of the few 1st edition books I never secured a copy of back in the day when the game was new and I was young, and its a good scan, and the maps look great. It's fun to take a look at the first officially published setting for AD&D, glorious warts and all. You know you're dealing with an old school setting when the first three things you learn about the world, in order, are its place in the heavens, the seasons of Oerth, and the types of trees that like to grow around here. Try starting off a contemporary setting tome with that info, you'll have all the youthful tablet jockeys hitting "delete" so hard their screen shatters! (/hyperbole)
Seriously though, it's a cool PDF collection of the two books plus maps. You'll find a brief but inspirational overview of the world that virtually all 1st edition modules appeared in until the Forgotten Realms smashed its way onto the scene a few years later. You get the run-down of the world's gods, notable locales, politics, dungeons, stats to kill the gods, encounter tables, great hex maps, a key to where all the modules take place and in what hexes specifically, and it all smacks of that weird, quasi-amateur style that permeated TSR until around 1982-83 when it started to get too big for its britches.
I snagged it....this was one of the few 1st edition books I never secured a copy of back in the day when the game was new and I was young, and its a good scan, and the maps look great. It's fun to take a look at the first officially published setting for AD&D, glorious warts and all. You know you're dealing with an old school setting when the first three things you learn about the world, in order, are its place in the heavens, the seasons of Oerth, and the types of trees that like to grow around here. Try starting off a contemporary setting tome with that info, you'll have all the youthful tablet jockeys hitting "delete" so hard their screen shatters! (/hyperbole)
Seriously though, it's a cool PDF collection of the two books plus maps. You'll find a brief but inspirational overview of the world that virtually all 1st edition modules appeared in until the Forgotten Realms smashed its way onto the scene a few years later. You get the run-down of the world's gods, notable locales, politics, dungeons, stats to kill the gods, encounter tables, great hex maps, a key to where all the modules take place and in what hexes specifically, and it all smacks of that weird, quasi-amateur style that permeated TSR until around 1982-83 when it started to get too big for its britches.
Return of the Horror Film Reviews: Stranded (2013)
Stranded (2013)
It's sometime in the not-too-distant future and four astronauts on the Moon Base Ark are about to have a very bad day after a rogue meteor shower pellets their base, seeding it with alien spores. The spores rapidly manage to infect some of the crew, leading to possible hallucinations and madness. Are the crew just imagining things, or are they really experiencing a seriously low budget film with aspirations to produce an alien that somehow manages to blend multiple other horror films' aliens together into a sort of spore puree?
The film is largely forgettable, at least partially because it takes itself rather seriously but misses some very important steps along the way to "getting to the good parts" which aren't really all that great so I don't know what their hurry was. Among other things it failed to take time to establish any personality for the four main characters beyond "scared, yelling, and in constant state of emergency," so we never learn much of anything about them that helps to sympathize with their plight or at least feel for them. In their defense the actors really did have "freaking out in middle of space emergency" down perfectly, though.
Unlike virtually every other movie these days Stranded actually uses old fashioned FX and never once soils itself with lame CGI. This has the distinct advantage of making the movie a bit cheesy in an old fashioned way, but it also makes the movie feel a bit more genuine and distinguished from its similar low-budget competition. The gore FX in the movie are not bad, even if we only really get to see something truly alien in the last five seconds of the film. This reliance on classic FX almost makes up for the painfully basic recycled set pieces and props. The film's sets are so generic and recycled that you will spend a lot of time trying to figure out which other film they filched the set pieces from. Some items (I'm looking at you, booklight-turned-space-radio) are so blatant that it takes you out of the movie every time you see the piece in action.
Most startling of all the special effects is the moon base exterior, a lovingly detailed scale model crafted with all the precision and accuracy of a model train set piece. All of the exterior shots, from meteor showers to landing (and taking off) ships are done using this set piece which clearly was someone's special project of love. I would not at all be surprised if the moon base set wasn't finished first, and the story pitched to make use of it.
When all is said and done this movie had about 20 minutes in the middle where it actually got really interesting, and I started to take notice....but then it degenerated back into more derivative silliness again. Unfortunately Stranded was trying too hard to be too many other films, and the really interesting bits don't get enough attention in the film's effort to borrow from other better ventures before it. If the movie had spent more time on the core conceit (spore-alien seeks to mimic host organisms while hosts think they are hallucinating) and also spent more time setting up these characters as people we could relate to (or at least feel for), then it would have done better.
Stranded answers many important questions that I never knew needed answering. Some of the questions this film tackles include:
What has Christian Slater been up to, lately? Making this movie, for one!
Did you know those little pop-out book lights they used to sell all over the place a decade ago can double as space communicators if you paint them black?
One of the great mysteries of a film like Alien is just what the alien is (bioweapon or perfect hunter?) but it turns out that alien spores are quite capable of hijacking a host and getting her to give birth to an alien doppelganger in a matter of hours because reasons.
Also, motorcycle helmets with vacuum tubing make good spacesuit helmets. And firefighter breathers make good moon breathers, too.
Worst case of "explosive decompression into a vacuum doesn't actually do that to the human body" ever. Like: pureed exploding body bad.
Another fine example of "gravity and weightlessness in films are portrayed accurately in inverse proportion to the film's budget."
All in all a fun little romp if you catch it for free on Netflix like I did, but utterly forgettable otherwise. I give this one a C+ but might have been tempted to give it a B- if I didn't wince every time I saw Christian Slater speaking into my old booklight.
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| actual appearance of alien may vary |
Tuesday, December 23, 2014
Return of the Horror Film Reviews: Mortuary (2005)
First, just wanted to mention that I started typing this on my new Galaxy Tab S4 10.1 inch tablet, which so far is proving to be a worthwhile investment. The Logitech Bluetooth keyboard/cover combo is rather nice, albeit a bit small....but beyond that it's pretty serviceable, if not as cool as the Surface's flexible keyboard. Unfortunately every five seconds or so Blogger would try to update and when it did the cursor would decouple from the typing area, so now I'm back on the old desktop. But enough of that!
Mortuary (2005)
Mortuary is a 2005 horror film with the name Tobe Hooper prominently displayed as director. The opening premise is simple but rife with weird promise. The film opens on a family of three, a mom, her odd daughter and snarky teenage son (played by Dan Byrd who steals much of the show) as they set off to start a new life in the wake of their father's death. As it turns out, for reasons never quite established the mom is keen to start a career as a mortician (or maybe resume one?) and she has invested in an abandoned cemetary/mortuary combo in some small back-assward California town. The place is a shambles, a relic of a complex ripe for horror films. The guy selling it to her is a bit crazy, one gets the impression....or just happy to have a sucker to take over the operation. A normal person would have called her in on child abuse for subjecting her kids to the place.
But hey! This is what good B movie horror films are made of. Everyone gets along, the teenage son starts off making local acquaintances, including the gratuitous punk bully and his two uncharacteristically slutty small town girlfriends, while mom sets about cleaning the place up just in time for the bodies to start rolling in. The pace of the movie is rapid and we quickly establish a range of quirky local denizens at the local diner where the teen son takes a job, even as some odd sightings are made at the graveyard.
When the mom delves into the graveyard and stumbles across a tomb with the nigh infamous Lovecraft "...even death may die" quote, verbatim, chiseled in stone I decided that this movie was going to be fun if nothing else. As it progresses along we discover that there is a lingering evil in the place, a story about a made couple who used to run the mortuary and had a deformed son that they kept locked away, until one day he escaped and murdered them, and all the while strange black ooze creeps out and snacks on blood spilt by the mom, who thankfully is working only with dead bodies because she would never get a medical license, let me tell ya....
In surprisingly quick order the movie escalates from "could a creepy deformed madman be lurking in the caverns below the cemetery?" to full-on Reanimator-style zombie invasion, and the similarities are just significant enough to suggest that the people behind this movie really liked those earlier films. It maintains a camp quality to the entire experience, much as most 80's style horror films did, playing it all straight while still throwing just about every gory bit they can at the screen. The bulk of the FX is makeup, but the blood monster is CGI (a sort of unholy love child of a shoggoth, the sarlac and the Black Oil virus from X-Files).
This movie includes:
1. Vile house just waiting for victims
2. The Lovecraft moment (a quote from The Nameless City carved on a tomb)
3. Smart, fast possessed undead who become a terrifying inversion of what they obsessed about in life
4. Granted honorable mention for the "Linnea Quigley Cemetery Chick" Award (but no actual nudity)
5. Manages to get both the hillbilly mutant, shoggoth-thing and reanimated dead in all at once
6. Gratuitous disrespect for the dead....even BEFORE they get up and start chasing the living!
When we get to the end of the ride (and it's definitely a ride) the only question is just how the monsters will manage to eat everyone at the end....and we know they will. But it's a very fun ride along the way, with a shade of Movie Lovecraft* permeating the experience. If Jeffrey Combs had shown up at the end with a giant juicer I would have been not at all surprised. A solid B+++!!!
*You know what I mean: Lovecraft through the lens of Stuart Gordon
Mortuary (2005)
Mortuary is a 2005 horror film with the name Tobe Hooper prominently displayed as director. The opening premise is simple but rife with weird promise. The film opens on a family of three, a mom, her odd daughter and snarky teenage son (played by Dan Byrd who steals much of the show) as they set off to start a new life in the wake of their father's death. As it turns out, for reasons never quite established the mom is keen to start a career as a mortician (or maybe resume one?) and she has invested in an abandoned cemetary/mortuary combo in some small back-assward California town. The place is a shambles, a relic of a complex ripe for horror films. The guy selling it to her is a bit crazy, one gets the impression....or just happy to have a sucker to take over the operation. A normal person would have called her in on child abuse for subjecting her kids to the place.
But hey! This is what good B movie horror films are made of. Everyone gets along, the teenage son starts off making local acquaintances, including the gratuitous punk bully and his two uncharacteristically slutty small town girlfriends, while mom sets about cleaning the place up just in time for the bodies to start rolling in. The pace of the movie is rapid and we quickly establish a range of quirky local denizens at the local diner where the teen son takes a job, even as some odd sightings are made at the graveyard.
When the mom delves into the graveyard and stumbles across a tomb with the nigh infamous Lovecraft "...even death may die" quote, verbatim, chiseled in stone I decided that this movie was going to be fun if nothing else. As it progresses along we discover that there is a lingering evil in the place, a story about a made couple who used to run the mortuary and had a deformed son that they kept locked away, until one day he escaped and murdered them, and all the while strange black ooze creeps out and snacks on blood spilt by the mom, who thankfully is working only with dead bodies because she would never get a medical license, let me tell ya....
In surprisingly quick order the movie escalates from "could a creepy deformed madman be lurking in the caverns below the cemetery?" to full-on Reanimator-style zombie invasion, and the similarities are just significant enough to suggest that the people behind this movie really liked those earlier films. It maintains a camp quality to the entire experience, much as most 80's style horror films did, playing it all straight while still throwing just about every gory bit they can at the screen. The bulk of the FX is makeup, but the blood monster is CGI (a sort of unholy love child of a shoggoth, the sarlac and the Black Oil virus from X-Files).
This movie includes:
1. Vile house just waiting for victims
2. The Lovecraft moment (a quote from The Nameless City carved on a tomb)
3. Smart, fast possessed undead who become a terrifying inversion of what they obsessed about in life
4. Granted honorable mention for the "Linnea Quigley Cemetery Chick" Award (but no actual nudity)
5. Manages to get both the hillbilly mutant, shoggoth-thing and reanimated dead in all at once
6. Gratuitous disrespect for the dead....even BEFORE they get up and start chasing the living!
When we get to the end of the ride (and it's definitely a ride) the only question is just how the monsters will manage to eat everyone at the end....and we know they will. But it's a very fun ride along the way, with a shade of Movie Lovecraft* permeating the experience. If Jeffrey Combs had shown up at the end with a giant juicer I would have been not at all surprised. A solid B+++!!!
*You know what I mean: Lovecraft through the lens of Stuart Gordon
Monday, December 22, 2014
Class Act Kickstarter: Fantasy Hero from Hero Games
Fantasy Hero Complete is off to the printers, and I have the PDF in my hands (well, I have a tablet with the PDF on it in my hands?)
From the KS Announcement:
Fantasy Hero Complete is off to the printer!
We've sent download instructions for the PDF to all backers at $10 level and above, and instructions for the PDF and Hero Designer Character Pack to backers at the $20 level, and $40 and above. We'll send you further instructions when the bonus adventures are ready but we've included a preview of those in case you want to read them right away and not wait for layout and maps.
If you have any problems downloading them please send us a kickstarter message and we'll get back to you as soon as we can. We appreciate your patience during the holidays.
We wish you the happiest of holiday seasons, and a New Year full of Fantasy Hero adventuring. As always, thank you for your support! We couldn't have done it without you, and we're deeply grateful you helped us make this book.
Now that's how a Kickstarter should function! Awesome looking book by the way....can't wait for the print copy to arrive effectively on time. Wow. Hope I'm not jinxing it in the home stretch....
From the KS Announcement:
Fantasy Hero Complete is off to the printer!
We've sent download instructions for the PDF to all backers at $10 level and above, and instructions for the PDF and Hero Designer Character Pack to backers at the $20 level, and $40 and above. We'll send you further instructions when the bonus adventures are ready but we've included a preview of those in case you want to read them right away and not wait for layout and maps.
If you have any problems downloading them please send us a kickstarter message and we'll get back to you as soon as we can. We appreciate your patience during the holidays.
We wish you the happiest of holiday seasons, and a New Year full of Fantasy Hero adventuring. As always, thank you for your support! We couldn't have done it without you, and we're deeply grateful you helped us make this book.
Now that's how a Kickstarter should function! Awesome looking book by the way....can't wait for the print copy to arrive effectively on time. Wow. Hope I'm not jinxing it in the home stretch....
Return of the Horror Film Reviews: Ashes
I have next to my desk a stack of horror movies begging to be watched and reviewed. To combat the holidays I always like to kick back with a few grizzly horror flicks this time of year. Anyway, first up is....Ashes, a zombie movie with the twist being that where most zombie apocalypse films begin, this one ends....
Ashes (2010)
Brian Krause plays Dr. Andrew Stanton, a driven medical professional who is working as a full time on-staff hospital physician (in ER no less) at the same time that he's working on a cure for aids, specifically some sort of immuno-boost drug that seems to be working on his principle volunteer patient. One day, a boy suffering from what seems to be a snake bite (but which the audience knows was a jellyfish sting) is dropped off at the ER door and begins to fade. For whatever reason they are unable to identify the boy's malady, and can do nothing for him....his immune system, it seems, is failing.... (yes, see where this is headed...)
Our good doctor decides to intervene, injecting some of his experimental serum into the boy, but he dies. The boy's name, in a moment of attempted apocryphal implication, is Jesus...oh and his sister is Maria. Before he dies he suffers a severe siezure and in the process bites Dr. Stanton.
Ultimately Stanton determines that he is getting sick from the bite, and suspects he is both the cause of the boy's death and possibly his own malady. He gradually figures out that his serum mutated when exposed to whatever was within the blood of the boy, and its second stage is rapidly changing him. A confidante and assistant realize that the third stage, if it gets out, will be quick and overwhelming to the host. As one can imagine, the movie inevitably and with great and prolonged foreshadowing strides its way to the inevitable conclusion, as Dr. Stanton and all he has come into contact with succumb to the disease or are bitten by those who have. The zombie apocalypse begins.
The film is actually very slow to start, and has a great 80's sort of feel to it at times, a measured and careful pace in which we establish the character and his many relations so that when things start to happen there is some empathy and interest in the inevitable destruction of Dr. Stanton and his world. I'd like to attribute this careful build-up to smart directing and plotting, but honestly it's probably also because the film was clearly made on a small budget. The special effects are minimal but used to great efficiency, and there's not a single piece of CGI in sight, a welcome relief.
Five noteworthy moments about this film:
1. lots of gratuitous low-budget lab porn
2. gratuitous lesbian kissing scene
3. an "everybody dies" movie....almost
4. lots of "do hospitals really work like this?" moments
5. features living infected zombies
Want to see a low budget, no-name star zombie flick that starts off slow and builds to a crescendo, a film which shows you exactly what happened right up to the moment before Dawn of the Dead or any number of other zombie movies start? Then check out Ashes....a good, solid B+ movie.
Ashes (2010)
Brian Krause plays Dr. Andrew Stanton, a driven medical professional who is working as a full time on-staff hospital physician (in ER no less) at the same time that he's working on a cure for aids, specifically some sort of immuno-boost drug that seems to be working on his principle volunteer patient. One day, a boy suffering from what seems to be a snake bite (but which the audience knows was a jellyfish sting) is dropped off at the ER door and begins to fade. For whatever reason they are unable to identify the boy's malady, and can do nothing for him....his immune system, it seems, is failing.... (yes, see where this is headed...)
Our good doctor decides to intervene, injecting some of his experimental serum into the boy, but he dies. The boy's name, in a moment of attempted apocryphal implication, is Jesus...oh and his sister is Maria. Before he dies he suffers a severe siezure and in the process bites Dr. Stanton.
Ultimately Stanton determines that he is getting sick from the bite, and suspects he is both the cause of the boy's death and possibly his own malady. He gradually figures out that his serum mutated when exposed to whatever was within the blood of the boy, and its second stage is rapidly changing him. A confidante and assistant realize that the third stage, if it gets out, will be quick and overwhelming to the host. As one can imagine, the movie inevitably and with great and prolonged foreshadowing strides its way to the inevitable conclusion, as Dr. Stanton and all he has come into contact with succumb to the disease or are bitten by those who have. The zombie apocalypse begins.
The film is actually very slow to start, and has a great 80's sort of feel to it at times, a measured and careful pace in which we establish the character and his many relations so that when things start to happen there is some empathy and interest in the inevitable destruction of Dr. Stanton and his world. I'd like to attribute this careful build-up to smart directing and plotting, but honestly it's probably also because the film was clearly made on a small budget. The special effects are minimal but used to great efficiency, and there's not a single piece of CGI in sight, a welcome relief.
Five noteworthy moments about this film:
1. lots of gratuitous low-budget lab porn
2. gratuitous lesbian kissing scene
3. an "everybody dies" movie....almost
4. lots of "do hospitals really work like this?" moments
5. features living infected zombies
Want to see a low budget, no-name star zombie flick that starts off slow and builds to a crescendo, a film which shows you exactly what happened right up to the moment before Dawn of the Dead or any number of other zombie movies start? Then check out Ashes....a good, solid B+ movie.
Saturday, December 20, 2014
How Steam handled the removal of an offensive title...and then put it back
A few days back I posted some thoughts on Onebookshelf's decision to kick the "Gamergate Card Game" from their online stores. Not long after this incident an interestingly similar situation arose with Steam and a game called Hatred. No links to the game, Google it yourself (I found it a disturbing mess).
Here's the scoop:
Steam banned a game called Hatred from its Greenlight section, for much the same reason initially that Onebookshelf banned the Gamergate Card Game (topical and offensive, apparently a bad mix). Shortly thereafter Gabe Newell himself came out and reversed the decision, stating that it was not Steam's job to act as a gatekeeper of content. Specifically, he stated (from PC Gamer):
"Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn't up to speed, I asked around internally to find out why we had done that. It turns out that it wasn't a good decision, and we'll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers."
This is interesting to me because it implies that Steam is very much aware of the fact that they are a platform of delivery of content....a mediator...between the publishers and the consumers. They are not the ones who get to decide what publishers can sell, and have even set up tools (such as Steam Greenlight) which let publishers pitch ideas and the consumers vote on what they want to buy. If a game like Hatred has no market or interest, it will presumably wither and die at that point, without Steam ever having to apply any ethical oversight at all....leave it to the consumer. And of course, if it does get Greenlighted then it is clearly sufficient for those who wanted to back the game that they now can --and it means that those in the crowd like myself who wouldn't touch this game with a ten foot pole are now free to ignore it and vote with our wallets by buying other, better games elsewhere.
I haven't particularly been fond of the end-product of the Greenlight process because it has led to a torrent of "early access" titles on Steam that are, indeed, largely unfinished and rarely worth paying for if you're not in the business of being an unpaid QA tester with almost zero presence to the development team. But that said, I think I do like the Greenlight process as it works here.
Unfortunately the business model for Onebookshelf wouldn't likely support such a structure....which might end up feeling like a weird cross between a retail outlet and Kickstarter if they tried, most likely....but the principle holds well. Wouldn't a title like the Gamergate Card Game have been better left for sale, to be soundly beaten about in bad reviews and comments on its page rather than removed from sale?
Here's the scoop:
Steam banned a game called Hatred from its Greenlight section, for much the same reason initially that Onebookshelf banned the Gamergate Card Game (topical and offensive, apparently a bad mix). Shortly thereafter Gabe Newell himself came out and reversed the decision, stating that it was not Steam's job to act as a gatekeeper of content. Specifically, he stated (from PC Gamer):
"Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn't up to speed, I asked around internally to find out why we had done that. It turns out that it wasn't a good decision, and we'll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers."
This is interesting to me because it implies that Steam is very much aware of the fact that they are a platform of delivery of content....a mediator...between the publishers and the consumers. They are not the ones who get to decide what publishers can sell, and have even set up tools (such as Steam Greenlight) which let publishers pitch ideas and the consumers vote on what they want to buy. If a game like Hatred has no market or interest, it will presumably wither and die at that point, without Steam ever having to apply any ethical oversight at all....leave it to the consumer. And of course, if it does get Greenlighted then it is clearly sufficient for those who wanted to back the game that they now can --and it means that those in the crowd like myself who wouldn't touch this game with a ten foot pole are now free to ignore it and vote with our wallets by buying other, better games elsewhere.
I haven't particularly been fond of the end-product of the Greenlight process because it has led to a torrent of "early access" titles on Steam that are, indeed, largely unfinished and rarely worth paying for if you're not in the business of being an unpaid QA tester with almost zero presence to the development team. But that said, I think I do like the Greenlight process as it works here.
Unfortunately the business model for Onebookshelf wouldn't likely support such a structure....which might end up feeling like a weird cross between a retail outlet and Kickstarter if they tried, most likely....but the principle holds well. Wouldn't a title like the Gamergate Card Game have been better left for sale, to be soundly beaten about in bad reviews and comments on its page rather than removed from sale?
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