Wednesday, September 18, 2024

Tales of the Valiant Vs. D&D 2024

 Amidst an endless array of personal family turmoil (ranging from family health issues to cat problems to dying cars) I thought I'd take a few minutes to decompress with an innocuous blog post. Specifically, to call out a fine post over on the Kobold Press Blog! This one, in fact.

The Kobolds provide a bit of an overview on why one might consider Tales of the Valiant even in the face of the new D&D 2024. I have heard a lot of interesting feedback on D&D 2024, and one thing I've noticed is that the new rulebook is much likelier to cause consternation and conflict if you are a newer gamer. No one I've talked to who takes umbrage at any level with the new repackaging of the rules has been through the various prior edition changes, notable in particular being 1E to 2E, 2E to 3E, 3E to 3.5E, and the most egregious of all: 3.5E to 4E. That last one was, on a certain level, not a change of editions but a change of game systems, draped in the corpse skin of the game the mimic replaced.

I like to frame it like this: from my jaded ancient gamer perspective, there are about as many notable changes in D&D 2024 to the regular 5E D&D as there were between Call of Cthulhu 5th and 6th edition. Were there changes? Yes. Can you still use everything that came before with what is coming next? Totally. Is the new rules mainly just incentivizing you to buy it by being cooler, offering more options, and packaging everything in a very clean and organized package? Totally.

Tales of the Valiant comes in to this discussion with the idea that it offers what amounts to 90% of the same game, with the last 10% looking darned similar and just being a mess of tweaks and mods for a particular feel and style. It has its own merits, but I really do think I could run a campaign with mixed 5E PHB, 2024 PHB and TotV characters all at the same table, so long as I am clear on which underlying variant of the rules we are all agreeing to abide by. They are that close.

What Tales of the Valiant offers that is different from the new 2024 D&D however is style and character: it's presenting a distinctly Kobold-Pressian representation of adventuring that looks and feels a lot like the D&D I thematically have enjoyed for many years now. It's got a traditional vibe to it that makes it feel different from the newer 2024 D&D, which is so far totally fine but also feels like it is trying too hard to be too many things to too many people at once.

What this all gets down to is that while I rather like the new 2024 PHB, I think I can hold off using it until its two complimentary volumes are out, so I plan to convince my playing group we should give Tales of the Valiant a spin for a few months so we can really grokk the subtleties here. I want to see if the promise that monsters hit harder and the game is a bit tougher is true, because I like that concept space. I also like how TotV does the lineages and heritages, it provides more versatility and flavor, something I feel is a bit weak in the 2024 PHB edition, where it feels like "least troublesome presentation" was the order of the day.

That said.....neither of these systems have half elves or half orcs, and that is just weird. It's one of those moments where you have to ask what curious logic was on display to invalidate the notion of people of mixed race, and what sort of madness percolates under the guise of good intentions to think that somehow such notions had to be expurgated from our fantasy tales?

Ah well.

If I manage to get this off the ground I shall report more soon. 

Thursday, September 5, 2024

Post- Session: Player's Handbook 2024 is A Utility Driven 5.25E D&D

 Just a brief follow-up, and this is with the noted caveat that the devil is in the details, but my group last night agreed that the D&D 2025 Player's Handbook is basically a marvel in reorganization and a clear rewrite, but it also appears to be simultaneously far less invasive than we expected in terms of rules changes, and also somehow a bit more so in some very specific cases. The fact that it really does appear to be backwards compatible with no fuss (that is to say, you can run a 2014 character with a gang of 2024 characters and not miss a beat) is helpful. That makes it noteworthy as being less of a hassle than, say, using 3.0 products with 3.5 books back in the day, where there were a lot of discreet structural and design changes to improve mechanical problems. This book is far less about fixing mechanical issues then simply adding new content and revising stuff that will, while not invalidating the older PHB, make your players want the new PHB.

No one in my group had a copy yet, and as it turns out despite getting several boxes of books my FLGS sold all of them on Tuesday, and so no one in my group other than my son and myself had the new PHB yet. Still.....I am sure they will grab it on D&D Beyond or something quick enough, or when the formal non FLGS release hits on the 17th.

By the way, I have gotten over the freakishly friendly smiling phenomenon I was ranting about yesterday. After making such a big deal about it, I began to notice that this is not quite the bother it initially felt like to me.....yes, there are still about 10-15 notable illustrations where I am a bit weirded out at the maniacal joy of the expressions on these character's faces, but a disproportionated number of them appear to all be bards and (weirdly!) druids. So yeah....probably just a "me" problem LOL

Anyway! We already started using the book in actual play to look up stuff like spells and such. We did not find any surprises (yet) but there are some. Healing seems to be buffed up a bit, for one. It is much, much easier to look content up in this edition, so it is already feeling pointless to me to reach for the old PHB unless I really needs to identify some legacy content information, such as on a class that got more heavily revamped, or the poor half orcs and half elves who have lost their identities in this new edition. 

Speaking of half orcs and half elves Is it just me or does that feel like some sort of weird form of discrimination? Was WotC more worried about the kind of questions being half-this and half-that raised, and decided it was better to not raise those questions and hope no one brought up the counter point that in a world where elves, orcs and humans can all apparently interbreed that there will be people of mixed descent? Is this purged because they decided to remove the concept of races and go for species, implying everyone is genetically too different to interbreed? The entire thing feels weird to me, and like there was no right way for them to address this without offending some camp, so they just tried to dodge the entire issue instead. I feel like this is even stranger given they made orcs, as the most contentious example, far more "not evil" in this version, at least according to the lone paragraph of detail they get, which strongly implies that humans, elves and such who have a green muscle mommy fetish (damn you internet for creating these memes) would inevitably lead to even more half orcs in the world, not less. Oh well. It's like 1989 all over again, and no doubt a future book will find a way to delicately address this such that the WotC overlords don't look like they are crapping on people of multiracial descent through their fantasy game analogues.

Wednesday, September 4, 2024

2024 Player's Handbook Is In the Wild!

 I picked up my special edition cover of the 2024 Player's Handbook yesterday and spent a fair amount of time reading through the book. As many have already commented, this books' single greatest contribution to the game is organization....the book really is incredibly well organized, in a smart way that makes a lot of sense, and leads the reader to wonder why it took this long. I have a few other observations so far....but this is hardly a proper review as of yet, just observations. The real meat of any discussion will have to wait until I've met with my group tonight and we have formulated a plan of attack for when we will start using the new PHB in actual play. But in the interim, here are those observations....

Someone Hates Fluff

This is the least fluff-filled PHB I have ever seen. A single page for most character species (and I like that they are using the term species now) of which half of the page is an illustration seems scant at best. Most of the species and their possible subtypes are getting maybe a paragraph of introduction at best. 

Gaucho Orcs

Orcs got a reboot in this book. They have exactly one page, half text and half illustration. Gruumsh is now some sort of orcish analog for Odin or something, and orcs have a penchant for nomadic wanderlust. There's like 1 paragraph of detail, and half of it reframing Gruumsh. All of the other details can be derived from an illustration of an orc family that makes them look like sombrero and poncho wearing gauchos from the old west. In a post World of Warcraft universe I respect the idea that orcs are a thing people want to play but it is insanely weird to see all the core conceits of what it means to be an orc get completely stripped out and replaced by a vague suggestion of form in the example illustration. 

Very Clean Class Write-Ups

The classes are all reframed and reformatted, to the extent that even spell lists are now included for each class in the class description proper. Its incredibly efficient and impressively done. There are so many weird little changes to the classes that this part more than any will be where people find the most arguments for this being a D&D 5.5 or even better a 6E.

The Core Mechanics are Still The Same

There are lots of tweaks and bits everywhere, but the way the game plays remains the same. This system is arguably a bigger jump than 3.5 was from 3.0, but it all in the extraneous details such as classes, spells and species and far less in the mechanical core.

A Really Weird Number of Characters in This Book Have Freaky Open Mouthed Eerie Smiles

I don't know what the artistic intent is here,* but the number of characters smiling like they are hopped up on mushrooms or derived from some freaky AI generated model is just a tad on the disturbing side. There are, thankfully, lots of illustrations of D&D characters doing actual D&D type stuff (fighting, spell casting, exploring, investigating, etc.) but possibly better than half the illustrations in this book appear to be of freakishly weird denizens whose exact class and species is up for debate smiling like an amorphous AI generated illustration about to bite your head off, and it's frankly weirding me out, like, a lot.

The Garb of Characters is in Stark Contrast to Equipment Illustrations

Aside from the excessive use of smiling and expressions of sheer, unmitigated and possibly drug-induced joy, the art in the book is pretty solid. There is a moment of disconnect for me when you get to the nice but very mundane sample illustrations of arms and armor, and I then look at the insanely elaborate dress and garb of the sample characters and wonder to myself, "no one is wearing any of the practical gear this book is telling me the average mundane PCs will be using, they are all wearing aristocratic designer garb straight from the poshest corners of Waterdeep, the sort of things you wear to your cousins' wedding and not to a dungeon fight."

There's more yet to be gone in to. I am still soaking up the new stuff, especially weapon stunts and the enormous number of class tweaks, but overall this is a pretty solid book, and still feels very much like 5E in terms of what its accomplishing, so I can accept the interpretation of the 2024 PHB being more of a 5.5 edition than anything else, because its mechanical core remains the same solid nugget we've been using for the last ten years. 


*I once watched some Youtube videos where they talked about how adding a open-mouthed, shocked or smiling look to your image in a thumbnail was supposed to dramatically increase clicks (user engagement) with the video. So for a while every bloody Youtube video had someone in the thumbnail expressing delight, surprise and shock with a wide open mouth. Eventually, the novelty of this conceit must have worn off as people got tired of the gimmick and it stopped being useful to most Youtubers except I imagine for Mr. Beast. 

I bring this up because I feel like the art team at WotC were told by someone that people love sheer, unrelenting borderline insane expressions of joy crossing people's faces, regardless of the illustrative intent or context of the image, and that became an embedded design imperative. Luckily, as I mentioned, there's enough more conventional illustrations to offset this, but holy cats....either a few more smiling maniacs or a few less illustrations of non drugged up adventurers behaving normally and I think the art alone could have sunk this book just by crossing some uncanny valley line. (EDIT - probably not, and this is probably just me and my preference for characters "fitting the mood" better for the subject....and me being out of touch with the totality of what the mood is for D&D 2024, I suppose. But still! I can't be the only one who finds some of these maniacal smiling adventurers off-putting.....this is probably just a personal extension of why I don't enjoy Disney movies or something.)