The Agents of Steel
In the
League Universe there is a modern organization,
part adventurer’s club, part humanitarian organization and part private
mercenary service known as the Agents of Steel. Here are the write-ups for the
Agents of Steel as NPCs for a Cypher System Superhero Genre campaign:
Talbot Steel
Enhanced
Human (Arcane Origin) – Level 7 (21)
Motive: explorer and adventurer, with a
strong sense of ethical purpose
Environment: wherever there are
mysteries to uncover or wrongs to right
Health: 35
Damage Inflicted: 7 damage with fists
or dual Desert Eagles
Armor: 3 (natural resilience plus bullet
proof vest)
Movement: short
Modifications: 3 shifts recovery rolls
(heal 7 health per recovery); 1 shift Dexterity (+3 initiative, Speed defense,
skills); Resilience (+1 might defense rolls and armor)
Powers: Talbot Steel is immortal,
though it is presumed he can die through unnatural causes. However, his arcane
imbuement lets him recover faster and soak more damage, so no one has ever
successfully managed to test that theory, not even his nemesis Dr. Alistair Chrome.
The original
Agents of Steel were forged in 1929 by Talbot Steel, the centennial man and
adventurer who has, over the decades, become a man out of time. Born on January
1st, 1900, a young Talbot Steel made a name for himself during the
Great War and following his time as a soldier and pilot he founded Steel Industries,
specializing in unique and experimental military aircraft. In 1923 Talbot
allegedly worked with his eventual nemesis, Alistair Chrome, to locate the hiding
place of the Holy Grail, from which it is said he was forced to drink after his
“ally” Chrome turned on him, delivering a fatal gunshot. The result was
immortality and greatly enhanced natural skills; Talbot knows where the grail
remains, having retrieved it back from his nemesis, but its current location
remains a mystery.
As the
decades went by Steel’s organization grew and became more sophisticated, and he
eventually handed off control of Steel Industries to his younger (mortal)
brother Max Steel after World War II. Throughout its years the membership in
the Agents of steel has varied considerably. In the late nineties Talbot
switched focus to a smaller, more focused team working as both mercenaries and
humanitarians, and has never looked back since. The group has focused on the
international scene, especially explosive scenarios in nations with a great
deal of conflict or war.
Legend (current alias Christopher Long)
Human
with Sorcerous Weapon (Arcane Origin) – Level 7 (21)
Motive: (fixed) seeks redemption for an ancient wrong he committed
Environment: Anywhere that his "instinct" or the voice of his conscience tells him to go
Health: 35
Damage Inflicted: 7 damage; 16 with the
Spear of Destiny
Armor: 3 points plate
Movement: short
Modifications: +9 damage with the Spear
of Destiny (16 damage total); +1 Intellect defense and skills (esp. history);
+1 Might Defense and strength checks.
Powers: The Spear of Destiny, which is
a Level 8 artifact; nothing less than that level can move Legend if he chooses
not to be moved (he may still be injured). The spear can also reveal the true
form of all within long range. Legend’s immortality is such that even if he is
killed, he will reform in 1D10 months; if he is burned to ashes he reforms in
1D10 years.
Aside from
the Spear of Destiny, Legend is immortal, and claims to be thousands of years
old. Some believe he may have been Longinus, the soldier serving penitence for
slaying Christ, but other stories suggest he is much, much older and may even
have been identified as Achilles once. He claims to have been cursed in ancient
times, and has walked the world all this time trying to seek a cure, or redemption.
Tachyon (alias Alana Kincaid)
Metahuman
(Science Origin) – Level 5 (15)
Motive: pursuit of knowledge, truth,
and living up to the legacy of her mother, Diane, the original Tachyon.
Environment: Works out of Upstate Buffalo,
New York as a teacher but can travel anywhere.
Health: 25
Damage Inflicted: 5 damage (gauntleted
fists)
Armor: 1 point speed armor
Movement: 1,000 feet/move
Modifications: Dexterity +3 shifts on
all Speed defense and speed checks (level 8 Speed Defense; +9 initiative); very
fast movement (10 times); Accuracy 1 shift bonus (Level 6 attacks).
Powers: Tachyon can move with near
lightning speed, and can push it to accelerate to near superluminal speeds for
very brief bursts. When moving and doing nothing else she is essentially
invisible and impossible to hit (level 10 speed defense).
Alana
Kincaid wanted to follow in her mother’s footsteps, and when she turned 16 she
discovered that she was going to do exactly that in more ways than she could
have imagined. The original Tachyon was her mother, and while Tachyon’s genes
were modified in a freak accident when she was bombarded with tachyon
particles, it turns out that this was genetically inherited by her daughter.
Alana discovered overnight her ability to move at accelerated speeds and
superluminal velocities for brief bouts. The phenomenon appears to be that she
is naturally bathed in tachyon particles which are perpetually moving backwards
in time; the side effect is that it allows her to “slow down” reality around
her and move at normal speed while the rest of the world remains still.
Alana
encountered Talbot Steel while she was on a research expedition in South
America, and the older adventurer took a liking to her; he eventually asked her
to join his team, which she did just a year ago.
Blackfire (alias Albert Morgan)
Metahuman
(Science/Occult Origin) – Level 6 (18)
Motive: clean up the streets, use the
funding of Agents of Steel to end crime, stop the Necromancer
Environment: Chicago is his home turf,
or wherever Agents of Steel take him
Health: 30
Damage Inflicted: 6 damage (15 with shadow
fists)
Armor: 1 point leather suit
Movement: short; long with shadowflight
Modifications: Healing 2 shifts (two
extra recoveries, 6 each), Shadow Power 3 shifts (+9 damage)
Powers: The shadow source Blackfire draws
from lets him move through shadow, forge it in to objects, obscure his
presence, and he can even turn in to shadow.
Albert
Morgan was working as a researcher at the Chicago branch of the Advanced
Physics Labs when he was badly injured in an explosion, imbuing him with a
connection to the interstitial dimension of shadow. It turns out the
Necromancer was the cause of the explosion, and he found a disoriented Morgan
in the rubble, seizing control of his mind.
Albert
remained under the Necromancer’s control for several months before Talbot Steel
encountered the wizard and effectively punched him out, freeing Albert of the
mind control. Albert swore to pay Talbot back, and not long after joined the
Agents of Steel. Albert now uses the resources of the organization to aid him
in cleaning up the streets of Chicago by day while conducting research and
aiding Talbot on his obscure missions.
Silver Fox (alias Alicia Fox)
Metahuman
(Cybernetic Origin) – Level 6 (18)
Motive: head of the Fox PMC
organization, coordinates with Agents of Steel and takes government contracts;
affiliated with Mystech
Environment: worldwide and beyond; her headquarters
is in London
Health: 30
Damage Inflicted: 9 damage (rippers or
fists) and autopistols
Armor: 4 points (skinweave and armored
suit)
Movement: short; long with jet pack
Modifications: Silver Fox is
cybernetically enhanced, with Dexterity 1 shift (+3 initiative, Speed Defense
level 7), Strength 1 shift (3 extra damage), Accuracy 2 shifts (Might and Speed
defense Level 8), and resilience (+1 armor and Might Defense Level 7)
Powers: all of Silver Fox’s powers come
from her cybernetic enhancements, which include durable skinweave, muscle and
speed enhancements, a visual enhancement (level 7 Intellect defense to avoid
detection), and a number of useful gadgets.
Alicia Fox
is the successor to her mother, who is now retired and hidden in an unknown
location where she can avoid being bothered. Unlike her mother, Alicia Fox
invested heavily in cybernetic enhancements, and at age 28 she is
cybernetically modified to be tougher, stronger, faster and more dangerous on
all levels.
She has had
an on again, off again relationship with Talbot Steel, and while she goes on
forays with him frequently, enough that he considers her a member of the team,
Silver Fox instead considers it more of a “side commitment” she engages with on
an as-needed basis, and she still focuses on her PMC the Fox Group, which
engages in lucrative contracts with European and American powers. She has most
recently gotten involved with “Space Force,” the American directive for a
military presence in space that is secretly being put in place in anticipation
of genuine extraterrestrial threats.
Alicia has a
secret, and it is her reliance on Mystech cybernetics. The illustrious
organization has long been known for its advances in cybernetic design of the
finest order, but it is also believed to have some shady dealings, and is
unscrupulous in who it sells its tech to. Alicia Fox has avoided coming in to
conflict with her cybernetics provider so far, but knows that sooner or later
she may be forced into conflict with the organization that effectively created
her.