Key of all the lands in Enzada is Selindar, which is the uniting force both from an economic and cultural perspective of the Hub of Etyri. There are many cultures
Selindar, the Free Cities
Ruler: Selindar sees its ruler as the
chosen high priestess of the Temple of Natyne; each city then has an appointed regent
king (called a kishatrya) who rules locally. The current high priestess is Erinsada Dimanes, a thirty-year-old woman who was a priestess of the goddess
Natyne before she was elected to
regency one year ago
Government: Republic with regent by
election once every ten years; power is in the hands of the land owners and
merchants, who elect senators from each free city in the realm to represent
their interests in the senate halls at Uralhat
Primary Populace: mostly humans, with
some egleppi, kobolds, goblins, Tengu and centaurs. Wild daharesh elves dwell
in the forests of Nyr’T’Hathys in small enclaves, and some duwende dwarves
dwell in the Shenguri Mountains. Sarnatha are rife in the region, but mostly in
the cavernous depths of the mountains and the limestone caverns along the great
coast; they like it dark.
Background: Selindar is a unique
polity, a land ruled by no single king, though a regent is elected once ever
ten years to act as the voice of the people in the senate. This regent is
allowed to appoint a warlord who serves as general of the armies which serve to
protect Uralhat and to aid the defense of the other cities and towns of the
land. The actual rulership of Selindar is in the hands of the grand senate,
which is a collection of wealthy land owners and merchants who are elected by
their peers to serve the senate.
Selindar has an ancient history, but it was
long ago emancipated from any conquerors, and whether it is true or not, the
people of this land claim to be descended from the rebellious slaves who
revolted against the long lost Inhuridan Empire. Admittedly, n the centuries
that Selindar has grown as a realm of free trade, less than half the local
population can claim to be native
A Note about Ranks in Selindar:
Nobles of
Selindar are called the Sardar .
Men of
station such as governors and merchant princes are titled Pasha.
Ruling women
are the Sahbanu.
Regional
kings and regents are the Kishatrya.
The High
Regent of Uralhat is the Padishah.
Baba is the term for a revered wise man, saint or prestigious religious man.
Baba is the term for a revered wise man, saint or prestigious religious man.
Akhoond is the title of a proper priest
or cleric of a specific clergy.
Priests of
all types are typically identified as Pujari,
and sometimes as Archaka.
Uralhat
Uralhat is the majestic jewel of Selindar
and the capitol city where in the senate holds conference and the regent elect
serves her decade of service. It is the largest city in the Hub of Etyri, and
it is a bastion of all cultures as well as the freedom-minded Selindari. More
about the city will be discussed later, but it is home to over 250,000
residents, and twice that in the rural lands around it. Uralhat has been
coveted by more than one would be conqueror, and it is well defended against
sieges from both land and sea. The city itself is elevated in most regions on a
multi-tiered plateau, a vast network of tell mounts reflecting the fact that
the city has been built on more than five thousand years of continuous
occupation.
Adventure Seed: The Theft of the Sacred
Soul
A great congregation is being held in
Uralhat as Teritis, the oracle of
the goddess Enlinzade has decreed
that the immortal soul of the goddess she soon be passed on to his legitimate
heir. The adventurers witness the rite of Visions at the Sacred Pool of the
goddess in the temple district. The spirit of the goddess, to be transported to
the isle of Syrhaba where its new
bearer in the form of the boy-priest Sinmir
awaits is interrupted when demons boil forth from the Beyond and strike the
oracle down…the oracle places the spirit within one of the heroes who witness
the act before passing away!
A Quick overview of Uralhat:
Uralhat is divided in to eight regions,
which include the following:
The Harbor District
--Slums
--Dockyards
--The Foreign
Quarter (Private Markets)
--The Fish
Markets
The Inner District
--The Palace
of the Shiya (regent)
--The Halls
of the Senate
--Temple of
Commerce
--Noble
Housing
The Grand Markets
--The Open
Markets
--The Hall of
Labor
--Mercenary
District
--Temple of
Natyne (adjacent to Temple District)
--Inner
Caravanserai Grounds
--Stockyards
(Exotics)
--Butcher’s
Row
--Smitheries
--Tanneries
The Northern Reach
--The
Northern Market
--Agricultural
Markets Section
--Commoners
District
--General
Laborers Row
--Guild Halls
--Barracks of
the City Guard
--The
Stockyards
--Tavern
District (Respite Way)
--The
Embittered Wren Inn
--The Tavern
of the Monkey’s Sprawl
The Eastern Sprawl
--The Commons
(East Area)
--Wealthy
landed residences
--Plantations
--The Outer
Gates and the Main Wall
--The
Barracks of the Selindar Militia
--The
Halfling commons
The Shanty
--A vast
uncultured slum, “The Maze”
--Temple of
Chashar
--Thieve’s
Guilds
--The
Assassins of the Red God
--The Cult of
the Grasping Claw
--Scurvy
Taverns
--The
Gambling District
The Outer District
--Farmlands
and plantations
--The Field
of Games
--Caravanserai
General Markets
--Outlying
buroughs
The Temple District
--The Heart
of the Thousand Gods
--Temple of
Natyne is largest
--Temple of
Etyri second largest
--A solitary
shrine to the Blood God Thorzos, said to be haunted
--Temple and
Monastery to Yazda for Sword Saints (Paladins, Rangers and Monks) of Yazda
Other Areas of Selindar:
Alesar and Carodon
These are two noteworthy ports of call,
small cities along the coast of Selindar, and strong bastions or regional
influence. Both are known for their local agriculture and woodworking, though
the fishing trade is also very important. Neither prospers as a port due to
inadequate harbors.
Nyr’T’Hathys Forest
This forest isn’t just a forest…it’s a true
jungle. The equator of Enzada runs right through this region (scholars and
navigators can tell you that Uralhat lies right along it, in fact) and this is
easily one of the hottest jungles in the world. As a result, most of the
civilized folk stick to the coastlands and the mountains, but the daharesh,
egleppi and many other denizens suited to such a warm, humid environment, as
well as a dozen known aboriginal tribes who have cast off the yoke of
civilization can be found scattered throughout this thick rain forest.
The daharesh of this land come in three
varieties, including those who dwell in primitive communities and seek out the
elegance of nature as their muse, called the Kindari, the fierce darker skinned darahesh who inhabit lost
Inhuridan ruins of old and seek to dominate the subterranean races called the Zhakil, and the somewhat more graceful Hyadari who actually live in the lower
reaches of the Shenguri Mountains in impressive, ancient cities that blend
seamlessly with the walls of the mountains.
The Halfolk in this region are the stout,
lean dark-skinned kin called the Uthitin,
and they see themselves as the caretakers of the forest. They have the largest
number of villages close to Uralhat, and they are known for their society of
explorers and hunters who call themselves wayfinders.
Chassa
This trade city is located at a high
elevation in the sole defensible pass over the Shenguri Mountains. The Road of
Commerce passes through here, and links Selindar with the rest of the lands.
Chassa is protected by a well known general named Karigos Shantigan, an exiled
Nipar warlord who fell deeply in love with a Selindari woman named Esiir, who is a dedicate to Mimbrata,
and she convinced him to leave his people and march south, where he occupied
Chassa and swore to defend it against any who would stand against the liberties
of Selindar.
Skadris
Skadris is a mountain city dominated by more
nonhumans then normal men, with a healthy mix of daharesh, netherim, duwende,
Tengu and more. There is a great deal of duwende mining in the region, and the
city is a sight to behold. Atop the Peak of Sketsar, highest of the Shenguri
Mountains is a massive temple to the god Drod.
Zalfarvan Caverns
These immense caverns are the centerpiece of
the underworld community, managing to be a dangerous and prosperous place all
at once. The complex is dominated by four major powers, being the zhakil,
sarnatha, draconians and hideous monsters.
Vanzarik Ocean
The Vanzarik Ocean is the great expanse upon
which trade with the north coast of Dasam and the east coast of Merille trade.
There is a hearty seafolk who are called the Vanzarik Islanders that ply the
ocean, said by some to never leave its many islands and their boats. The people
of these many islands are insular culturally, but open to trade. They worship a
set of deities known collectively as the Diwata.
The Diwata are a large collection of elemental nature spirits that are revered
like gods by the locals. The Vanzarik Islaes are also the original home of the
duwende, the stout hairy dwarves which migrated to the mainland and can be
found throughout Selindar and the eastern Zalfarvan Mountains.
Syrhaba
Syrhaba and the Islands of the Burning Sun
are a pleasant locale where mystical temples have been built over countless
centuries…..one island is described as the Isle of the Thousand Gods, where a
thousand shrines to ancient and new gods can be found. Several monasteries of
monks reside on these islands, and most local trade and commerce goes through
the fine port of Syrhaba. This region is also famous for its meteoric iron.
Next: Huldreth, the Haunted City of Selindar