tag:blogger.com,1999:blog-4566357373248344031.post897601325348236845..comments2024-01-07T19:50:16.147-07:00Comments on Realms of Chirak: D&D 5E: Putting some Bite back in Undead Life DrainDoctor Futurityhttp://www.blogger.com/profile/02586371999646337047noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4566357373248344031.post-5949581076909649652017-03-24T19:03:01.876-06:002017-03-24T19:03:01.876-06:00Another good idea, and even more deadly. This make...Another good idea, and even more deadly. This makes me think that one way to affect negative energy grain is to applya cumulative -1 penalty to all checks and saves each time HP maximum is reduced. This means the character is degrading (old school style, minus negative levels). at -10 they could die.....hmmmm.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-28249150630102678902017-03-24T18:24:48.094-06:002017-03-24T18:24:48.094-06:00When I wrote up my house rules, energy drain effec...When I wrote up my house rules, energy drain effected negative hp. All Characters only had 10 negative hp to ward off death if they went below 0, regardless of their level. Even high-level Characters would be afraid of energy draining if they blew their saving throws, but the saves were easier to make for those Characters. <br /><br />Perhaps for higher-level and incorporeal undead in 5e, along with the hp maximum damage, any blown save would also automatically stun an opponent for a round.jdh417https://www.blogger.com/profile/14541882649762424101noreply@blogger.com