tag:blogger.com,1999:blog-4566357373248344031.post7312945566560326185..comments2024-03-26T22:31:03.068-06:00Comments on Realms of Chirak: The State of Generic RPGs Doctor Futurityhttp://www.blogger.com/profile/02586371999646337047noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4566357373248344031.post-76979012081557102822018-04-02T02:48:03.532-06:002018-04-02T02:48:03.532-06:00Pssst.... Revolution D100...
http://www.enworld....Pssst.... <i>Revolution D100</i>... <br /><br />http://www.enworld.org/forum/content.php?4039-A-D100-Revolution-With-Revolution-D100<br /><br />http://www.alephtargames.com/index.php?option=com_content&view=article&id=96%3Arevolution-srd&catid=1%3Alatest-news&Itemid=1&lang=en<br />賈尼https://www.blogger.com/profile/03207671300903490067noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-10695297159530142972018-04-01T00:49:52.548-06:002018-04-01T00:49:52.548-06:00For all the interest and love of generic RPGs over...For all the interest and love of generic RPGs over the past, I have to agree....in the end, more structured RPGs seem to garner the most attention. Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-50486990778535727152018-03-31T22:45:12.211-06:002018-03-31T22:45:12.211-06:00I hypothesize that we are moving through a similar...I hypothesize that we are moving through a similar market trend that we did post-D&D (Holmes/Moldvay & Cook) and AD&D 1E. I think 5e is hugely successful and will spawn another wave of reactionary designs to it, driven just as in that earlier time, by boutique projects. However, these days those boutique projects have a much wider audience thanks to crowdsourcing.<br /><br />I think the older D&D crowd has most likely moved past universal system, but the newer D&D crowd, well some of them will explore them just as generations past. And more importantly, they will design them.Cross Planeshttps://www.blogger.com/profile/00258583245202567276noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-43874377256857079862018-03-31T12:25:40.722-06:002018-03-31T12:25:40.722-06:00Revolution D100 is an interesting system....I sort...Revolution D100 is an interesting system....I sort of lump it over with the "D100 fan takes" section, though (which is where I tend to also think of Mythras, OpenQuest 2, River of Heaven, Legend and all the others which spun out of a mix of the Mongoose OGL-ifying Runequest, followed by Chaosium's shakeup and dropping all licensing.) I got a copy though, it's an interesting system, but not really to my taste, either.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-67744879460869510752018-03-31T03:30:19.268-06:002018-03-31T03:30:19.268-06:00Another generic game that might fit the bill (less...Another generic game that might fit the bill (less crunchy than GURPS, more crunchy than SW) is Revolution D100. I am not 100% happy with, but at the very least one can think of it as the spiritual heir to the BRP Golden Book.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-1321783058823427602018-03-31T01:02:09.426-06:002018-03-31T01:02:09.426-06:00Definitely multiple factors, although I think that...Definitely multiple factors, although I think that the underlying complexity and ease of access is a major issue for each one except Savage Worlds, which is thriving right now by what I can tell. <br /><br />I wasn't intending to suggest that their generic design was pivotal in their success or failure, though....rather, just to look at this corner of the market and wonder why it hasn't grown more, as well as why it's grown in the direction it actually has (FATE, Genesys Core, SW).Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-5127675415573032262018-03-31T01:00:14.353-06:002018-03-31T01:00:14.353-06:00I hadn't thought of the D6 System when writing...I hadn't thought of the D6 System when writing this, but it definitely served as a decent alternate multi-genre system for a short while. It's technically still in print, and fans keep trying to revitalize or spin off of it since the system was made open source.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-11722224603466488982018-03-30T18:24:05.939-06:002018-03-30T18:24:05.939-06:00I think there's a lot of other factors at play...I think there's a lot of other factors at play in the success/failure/obscurity of these systems than just whether they're 'generic' or not. <br />Public perception, visuals, various prejudices such as 'new' vs. 'old'... and, as always, just how much marketing oomph is put behind them.Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-31470883743590315242018-03-30T18:03:01.696-06:002018-03-30T18:03:01.696-06:00I used to be big D6 System fanboy and had high hop...I used to be big D6 System fanboy and had high hopes for it when it was announced that it would go OGL. Somehow it just never took off, though. (Mini Six might be the most widely known generic game to come from its release into the wild...and it's a very good game[!] but obviously doesn't have the name of those other systems you mentioned.)<br /><br />It's a shame because it could probably fit into that niche you're looking at. The problem may have been, in part, that D6's customizability (e.g. different attributes for different genres), when put on display in the releases that are out there, made it seem less "universal" than other systems. Not sure though...Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.com