tag:blogger.com,1999:blog-4566357373248344031.post7273721435751072764..comments2024-03-26T22:31:03.068-06:00Comments on Realms of Chirak: Basic D&D: The WIzard from Level 1 to 20, plus the Wizard vs. the Fighter at Level 20Doctor Futurityhttp://www.blogger.com/profile/02586371999646337047noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4566357373248344031.post-47978285496758471562014-07-23T15:04:18.714-06:002014-07-23T15:04:18.714-06:00Very true. The idea of Conan as being afraid of ma...Very true. The idea of Conan as being afraid of magic was mostly an artifact of the comics from the 70's which liked to play that up to amusing levels.<br /><br />A real problem with comparing a PC vs. PC fight like this is it misses the real point of balance: PC vs. whatever the DM throws at them. And a good DM will keep in mind the wizard and fighter when working out scenarios, to make sure that they both have some versatility. DMs who want everything equalized so you don't have to think about it probably should play different games or not bother with DMing, in my opinion.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-4158516490394976342014-07-23T14:58:07.515-06:002014-07-23T14:58:07.515-06:00In defense of 5E, the disintigration spell will ki...In defense of 5E, the disintigration spell will kill almost anyone else in one shot except for the fighter (and probably the other martial classes). I am inclined to agree that the old 2E approach was both more accurate to the spell intent and simpler to adjudicate. As for energy drain, we haven't got anything that showcases that (yet) for the final game, so time will tell.<br /><br />I don't really think this edition supports player entitlement....at least not in the way I think of the term (4E definitely did that, imo). Rather, it is approaching the problem that happens when you try to simplify damage types too much to make everything work off of the hit point dynamic. By doing that, you lose effects like disintigrate which really should be an all-or-none effect...you're either hit and bye bye or you dodge and live another day, for example. For my purposes I'm just as worried about petrification effects, which are my bugaboo. On the plus side the 5E ghoul deals straight paralysis on a strike (with a save), something that was absent in 4E, which irritated me to no end. Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-87755252557827922612014-07-23T11:12:55.267-06:002014-07-23T11:12:55.267-06:00On another note, your statement that a failed save...On another note, your statement that a failed save against disintegration doesn't kill you on the spot is pretty depressing. It's DISINTEGRATION for Pete's sake - if you fail your save you should be DUST! It just goes to show that this may well be an improvement on 3rd and 4th editions (not a high bar to clear IMO) but it's still an edition that reeks of player entitlement and training wheels. Putting some cute references to Old School modules on the title page doesn't make change that fact.<br /><br />I'm afraid to even ask how this edition handles energy drain...TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-4566357373248344031.post-46068266294067822442014-07-23T11:03:16.959-06:002014-07-23T11:03:16.959-06:00Keep in mind too that Conan sought the assistance ...Keep in mind too that Conan sought the assistance of other sorcerers when necessary to take down his sorcerous foes - for example in "The Scarlet Citadel", "People of the Black Circle", and of course the magnificent "Hour of the Dragon". Conan wasn't thrilled at the prospect, but he didn't stubbornly insist on making it a pure contest of steel vs. spells. It would be perfectly reasonable for a D&D fighter to get such aid as well, which could more than level the playing field.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.com