Tuesday, April 15, 2025

Observations on Running Three D&D-Types At Once (D&D 2024 vs. Shadowdark vs. Pathfinder)

 Running Shadowdark back to back with Pathfinder and D&D 5.5 has been an interesting experience. I have observed the following in running what is essentially 3 "D&D likes" at the same time:

1. D&D 5.5 has some nice (small, but nice) improvements on monster design...subtle, but makes a difference in actual play. Monk still feels very broken; you have to want, as DM, to design the encounter to actively kill the monk to have a chance of doing so. In running the game I am still hauling older books with me to fill out missing content in the newer edition, which is annoying. Overall though its still D&D 5E, just now in a slightly more abbreviated edition. I concede that it's fun....but maybe a tad long in the tooth. I now think D&D benefits from a bigger reset with new editions. This was not a big enough reset.

2. Pathfinder is proving the most enjoyable in terms of pacing vs. rules complexity; it falters only when player familiarity wanes (so a player with their act together progresses quickly; then a player who does not know what they are doing stops the game on their turn...stuff like that). I have adjusted to the system well enough, and feel like this is proving to be my "comfort zone" for a D&D-style game right now. I appreciate that it is easy to build a challenge for PCs in PF2ER that feels meaningful. My biggest gripe with the system these days is adjusting to all the modified content, stuff that is still there, but was "scrubbed" of old OGL references.....think kholo vs. gnoll, for example. Search the Monster Core for the Brain Collector! He's hidden away in there. Stuff like that.

3. Shadowdark feels simple....almost too simple....but as a result it's rules get in the way the least; the pacing of the game feels much smoother and faster than its more robust cousins as a result. Shadowdark also cleverly removes most "get out of jail" spells and effects from the players....truesight and feystep type stuff which can turn in to convenient "bypass encounter" mechanisms are simply absent from the game. The GM can include this stuff if desired through treasure and boons....but entirely at the GM's discretion.

This is, all in all, too much D&D-like for me to run all at once, even if I am enjoying all three games. I am now, in consideration of how much I am enjoying the rules pacing in Shadowdark, once again looking to another rules-minimal system: Cypher System, for a future non D&D-like game. 



Thursday, April 10, 2025

Doing Too Much Gaming - Bad Time Management Theater

 I don't know why, but it seems easier for me now to get too many games going, even when I can arguably state I have less free time....or, in some cases, a need to value free time in which I am not doing anything in particular if I want; you know, things like reading, watching a show, going for a hike, cleaning the house, stuff like that. "Downtime" one might say.

So lately I've been wrestling with the fact that I have a periodic Tuesday night game online a friend GMs, the Wednesday night live game I have been running since the dawn of time (more or less), and the Saturday night game I have run on and off again for ages....and lately have been managing weekly due to my renewed interest in Pathfinder 2nd edition. Then there's Friday night: for a few weeks I experimented with playing in a local Pathfinder group which washed out due to GM health issues. The remaining players talked me in to running on that night, and I elected to run Shadowdark. It was fun! But then the common problem with RPGs rears its ugly head: weekly sessions. Repeatability. Time consuming dedication to a routine. I shoulda offered a one-shot! My bad.

On Wednesday I complicated things even worse by winding down Mythras and resuming D&D, now shark-jumped right to D&D 5.5. It's actually been perfectly fine; despite some elements being weird, I rather like most of the oddball little changes I've encountered so far, and some of the more subtle changes in monster design do make the newer monsters stand out as a bit tougher. It's hard to kill the monk, but you can do it with a bit of tactical consideration, so I no longer think the new monk is "that" powerful...just sometimes, in encounters not designed to overwhelm the monk.

But the point is that A: after stupid hand-wringing about design differences in the new edition it is all clearly just more nonsense sprouted by the Internet Machine, and the new edition is functioning just fine (even if I have to edit my orcs and drow in from the earlier iteration of 5E for now); and B: yeah, I didn't just double up on the D&D experience, I tripled-up on it, running D&D, then Shadowdark, then Pathfinder each week. So now I am at risk of burning out on too much D&D-like gaming again, and also not getting enough of the other non RPG fun stuff done I would like to do (which is mainly keeping up on my reading but hey, that takes a lot of time, too). 

There used to be a time when I could run two games a week (really, back in the day I only ran a weekly game on Wednesday and a bi-weekly game on Saturday) and it was just fine. What the heck happened??? I need to figure out a way to get this all under control. At bare minimum, I need more time to prep for the games I do run; Tuesday night should be my time to prep for Wednesday and Friday night my time to prep for Saturday (unless I am taking the missus out for the evening...although the missus was showing up to play Shadowdark so I guess that counts...?) Honestly, I know it all kind of went off the rails post covid, as that is when the addition of online gaming, the need to fill time with "things to do" made VTTs viable, leading to a tendency to overfill time with gaming. Newer games do admittedly need less prep time, too; back in 2010 when I was running Pathfinder 1E I really did need about as much time to prep as the game itself could take; and as many GMs may recall from those editions, it took some time to learn good shortcuts, tricks and techniques to reduce the GM workload; not so with the new D&D, new Pathfinder, and Shadowdark...these games reduce GM prep dramatically. 

Ah well....first world problems, I guess ...and honestly just the sort of problem to worry about when I'm avoiding a glance at my 401(k) retirement fund these days ;-)